TechAngel85 Posted April 12, 2014 Posted April 12, 2014 Yeah, it's just the loading during shots is the reason I disable it (never remove). I have it active any other time. As far as how long it take, mileage will vary. HDD will probably take longer than SSD. It takes between 1-2 minutes for me. When you're doing a comparison serious of 16 total shots, that would be up to an extra 32 minutes of just waiting around from the text to clear the screen. TIP: If you don't already, having Immersive HUD active for all your shots makes them super easy and quick. Immersive HUD clears the screen so with FRAPS I only have to press one button to start capturing immediately. I cheat and have Immersive HUD active even in my vanilla shots because of this. This eliminates the need to open the console to toggle the HUD elements on/off.
DoYouEvenModBro Posted April 13, 2014 Posted April 13, 2014 (edited) How do you guys take screenshots? I just press f12. Is there a way to get higher quality screens? I never noticed an issue with this mod and pressing f12. Edited April 13, 2014 by DoYouEvenModBro
phazer11 Posted April 14, 2014 Posted April 14, 2014 The "issue" is whenever we change our load order for mod testing and either disable (usually) a mod )plugin)and/or enable another mod (plugin). It pops up the Unknown Enchants messages.
TechAngel85 Posted April 14, 2014 Posted April 14, 2014 If you're testing on vanilla saves (as you should be) then you're always going to see the messages with testing and taking compares do to the mod never being saved.
Kelmych Posted April 14, 2014 Author Posted April 14, 2014 It probably makes sense to wait on installation until after the startup cart ride and trip through Helgen are complete. There are very few enchanted items in this early part of the game anyway.
Veezy Posted December 8, 2014 Posted December 8, 2014 (edited) Not sure if it matters too much, but this mod is set to hidden. Couldn't find a reason why. Edited December 8, 2014 by Veezy
VinceDies Posted December 17, 2014 Posted December 17, 2014 (edited) What does this mod do? I too have noticed that it is set to hidden. Just curious if it is something I would not care about having (a la "Skill Interface" which was taken down). Thanks for any info. Edit: Nevermind.. just read the initial post. Still new here. Thanks Edited December 17, 2014 by VinceDies
TechAngel85 Posted December 17, 2014 Posted December 17, 2014 If it doesn't come back it wouldn't be a big loss imo. I have it disabled most of the time anyway because of the wall of text it produces on first loads. This makes this mod a hindrance when testing. EDIT:I've contacted author. Will update once the author responds.
GrantSP Posted December 17, 2014 Posted December 17, 2014 Gotta agree with you @Tech, I installed it and it is currently in my modlist but that initial setup is a real PITA.I think I might be dumping it on my next play, unless the new version drastically changes that.
TechAngel85 Posted December 18, 2014 Posted December 18, 2014 NoxMentis has responded on Unknown Enchants being hidden: I've taken it down for good. Thank you for all the support you have showed over at STEP. So, looks like this will be another mod that will be removed from the Guide.
WilliamImm Posted December 18, 2014 Posted December 18, 2014 Shame. Ask if he is willing to let the STEP team mantain the mod.
TechAngel85 Posted December 18, 2014 Posted December 18, 2014 I asked. He's taken down all of his mods for personal reasons but said if his opinions ever change then he would consider our offer.
phazer11 Posted December 18, 2014 Posted December 18, 2014 This is getting quite ridiculous. It seems like half the mods in the guide are being taken down.
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