z929669 Posted April 25, 2012 Share Posted April 25, 2012 Discussion thread:DDSopt Guide by STEPWiki Link GET DDSopt:Github Pre-release versionsOfficial Nexus versions (select pre-release update 4) Link to comment Share on other sites More sharing options...
0 Nearox Posted July 26, 2014 Share Posted July 26, 2014 Um, hello?HELLO?! Might help if you provide examples. Link to comment Share on other sites More sharing options...
0 Octopuss Posted July 26, 2014 Share Posted July 26, 2014 One example I could find (I don't remember which folders they were when I first posted):hrdlc2texturesdlc01architecturedawnguarddfloor01.ddsis not present in the resulting hires optimized textures folder, but is in Dawnguard optimized textures instead. Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 27, 2014 Share Posted July 27, 2014 All the textures in the HRDLC are replacement textures. The original, typically lower resolution texture, is in Skyrim - textures or one of the addon DLC BSAs. There are thus always two copies in the overall set of Vanilla textures of any texture in the HRDLC. As explained in "Vanilla HRDLC Texture Problems" in the of this guide tab, there are many textures in the HRDLC that are exact duplicates (same resolution, ...) of the ones in Skyrim - textures or one of the addon DLC BSAs. The list of these is in the "1_HRDLC_Clean.bat" batch file which is used to eliminate these duplicates. "hrdlc2texturesdlc01architecturedawnguarddfloor01.dds" is one of many such duplicates that are deleted. No textures are ever moved across any of the folders during optimization. Link to comment Share on other sites More sharing options...
0 phazer11 Posted July 27, 2014 Share Posted July 27, 2014 So, I went through the guide today and noticed that a good portion of the landscape normals are either not put into the Vanilla Normal Map folder or are not covered by the DLC (was going for half landscape normals), so it looks like I'll have to go back into the extracted folder and do a filter from them. Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 27, 2014 Share Posted July 27, 2014 Currently the "2_Pre-optimization_2.74.bat" file does not copy 512x512 or smaller tangent space normal maps from STD or the DLC (but not the HRDLC) into "Vanilla Normal Maps". There are a few 1Kx1K compressed normal maps that are not copied because of the difficulty in identifying them except by using the explicit texture names (I can find 2 in textureslandscapemountains and 1 in textureslandscape; I might have missed some). The smaller and medium normal maps were not put in the "Vanilla Normal Maps" folder since some users wanted to be able to choose the 50% reduction option or choose the reduce to 1Kx1K option when reducing the larger tangent space normal maps. If the 1Kx1K normal maps are included and you want to reduce them to 512x512 then all these normal maps would be reduced to 512x512. This might be preferable for users who want to reduce the normal maps resolution. If this is desired then all the normal map textures can be put into "Vanilla Normal Maps"; the batch file can easily be changed to do this. Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 28, 2014 Share Posted July 28, 2014 An initial version of a QuickStart guide for use with optimizing Fallout New Vegas vanilla textures and mod textures has been added as a new tab in the DDSopt guide. It includes batch files, very similar in function to those used with Skyrim textures in the DDSopt guide. It is intended to be used with SRB's "Fear and Lathing in New Vegas" guide. As always, comments and/or constructive edits are appreciated. Link to comment Share on other sites More sharing options...
0 nomar Posted July 29, 2014 Share Posted July 29, 2014 What about the "ignore borders on optimizing", which setting should be used and what does it affect? Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 30, 2014 Share Posted July 30, 2014 The figure seems to be missing. It should be the 1px option. Link to comment Share on other sites More sharing options...
0 EssArrBee Posted July 31, 2014 Share Posted July 31, 2014 The first step in the DDSopt setup says to make sure that step 1.B in the STEP is completed. Pretty sure that should be changed. I'm thinking that is for the game dropdown.I've been using version pre 5 instead of 4, does it matter? I don't even know where I got it from. Link to comment Share on other sites More sharing options...
0 alt3rn1ty Posted July 31, 2014 Share Posted July 31, 2014 I've been using version pre 5 instead of 4, does it matter? I don't even know where I got it from. You probably got the old Pre5b uploaded 17 Oct 2012 https://github.com/Ethatron/ddsopt/downloads The most recent version is Update 4 uploaded 31 Jan 2013 https://www.nexusmods.com/skyrim/mods/5755/? Ethatron was having problems with Github, and switched to uploading the more recent updates to Nexus, since Github came back he has not updated those files. So Nexus Update 4 is the latest and greatest. Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 31, 2014 Share Posted July 31, 2014 Step 1B from the STEP guide is mentioned because DDSopt, like some other utilities, needs the registration keys for the game to be available. It would be better to include a different way to do this without direct reference to the STEP guide. What would be a better way to describe how to do this? There have been reported problems with the older DDSopt so you should definitely get the most recent version. Link to comment Share on other sites More sharing options...
0 DoubleYou Posted July 31, 2014 Share Posted July 31, 2014 If all it needs are the registry keys, than simply do a notice like I do for Mod Organizer and change it for DDSopt: Warning:Before launching DDSopt, launch the game at least once so all configuration settings are available. Link to comment Share on other sites More sharing options...
0 EssArrBee Posted July 31, 2014 Share Posted July 31, 2014 Step 1B from the STEP guide is mentioned because DDSopt, like some other utilities, needs the registration keys for the game to be available. It would be better to include a different way to do this without direct reference to the STEP guide. What would be a better way to describe how to do this? There have been reported problems with the older DDSopt so you should definitely get the most recent version.I don't know a better way, but many don't own or use Skyrim, so that is the issue I have. I may need to see if it works without Oblivion or Skyrim installed. If all it needs are the registry keys, than simply do a notice like I do for Mod Organizer and change it for DDSopt: Warning:Before launching DDSopt, launch the game at least once so all configuration settings are available. What if you only have Fallout? Link to comment Share on other sites More sharing options...
0 Kelmych Posted July 31, 2014 Share Posted July 31, 2014 Before using DDSopt on a game this needs to be done. If you use it for Falllout NV then do this before using it with Fallout NV? If later you want to use it with an additional game then run that game at least once. Link to comment Share on other sites More sharing options...
0 EssArrBee Posted July 31, 2014 Share Posted July 31, 2014 What I'm getting at is DDSopt does not have a Fallout setting for the game dropdown. It says automatic, oblivion, and skyrim. This is a problem for Fallout only owners isn't it? Link to comment Share on other sites More sharing options...
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DDSopt Guide by STEP
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