Jump to content
  • 0

[WIP] DDSopt & Texture Overhauls


z929669

Question

  • Answers 1.7k
  • Created
  • Last Reply

Top Posters For This Question

Recommended Posts

  • 0

There is an option to use or not use them. It looks like if you want them unpacked you need to package them so they are treated as a mod. EssArrBee mentioned some problems he had with unpacking some of the vanilla BSAs when he tried this.

Link to comment
Share on other sites

  • 0

After all textures are extracted, optimized and repacked, is it safe to simply delete (but keep a backup of course) all HRDLC files from data folder? Similarly, is it ok to delete textures.bsa? I was thinking those files wouldn't serve any purpose at all if I have the optimized stuff loaded. Plus, since the optimization process removes some redundant files from the BSAs, wouldn't keeping the original files basically negate that?

Edited by Octopuss
Link to comment
Share on other sites

  • 0

It's primarily trial and error. For example, collapsing mono color textures is desirable and generally seems to work almost all the time. It's certainly not something that should be turned off for all textures according to Ethatron (see Q2 in the DDSopt technical FAQ tab). There are situations when it doesn't work. Many of the cases where DDSopt needs to ignore a texture are related to complexity in a model (mesh) where an alpha channel is used for an unusual purpose or for textures that have some artifacts or unusual large changes in a small area (these two cases cover most of what I've seen happening when DDSopt doesn't optimize properly).

Link to comment
Share on other sites

  • 0

Ok, I found the reason why it wasn't working. Evidently using the

''
italics coding with image captions on even one instance will cause the highslide plugin to fail for the entire page. Maybe S4N could look into fixing that. Bold
'''
works fine.

 

If you don't know what the highslide plugin is, go and click on any photo now and you'll see what it does, especially the DDSopt settings gallery. This will make initial setup of DDSopt so much more user-friendly!

Link to comment
Share on other sites

  • 0

Question: In the DDSOPT Quick Guide it says both resolution fields can remain 8192x8192, however in the figures for High Quality and Very High Quality under the DDSOPT Optimization tab all are set to 2048x2048. Should it be 8192 or 2048, or does it even matter as no vanilla textures are more than 2048 anyway?

Edited by Vulgar1
Link to comment
Share on other sites

  • 0

The largest vanilla files are 2Kx2K so for vanilla files it doesn't matter. The 8Kx8K is just the default when DDSopt is installed. Some users with graphics cards with 3 or Gb VRAM and large monitors may be able to use the 4Kx4K textures provided by some mods; for most users 2Kx2K is as large as they will find useful.

Link to comment
Share on other sites

  • 0

Also, has anyone else tried using MO to extract the vanilla textures? EssArrBee mentioned a problem with this a while ago, but only DoubleYou responded. This would save some time in optimizing the vanilla textures since MO seems quicker than BSAopt/DDSopt in doing this.

Is this still under scrutiny? Frankly, I hadn't even considered that MO could be unreliable; after all, I let it extract bsas all the time and so, when it was time to ddsopt the vanilla files, I simply right-clicked them under Archives and clicked "extract".

 

After reading about EssArrBee's experience, I extracted all the bsas again with MO and DDSopt and the folders had the same number of files, the same size and a sample comparison of the HR1 folder with Beyond Compare showed no deviations at all.

 

I don't doubt his experience, but I can't confirm it.

 

I don't know if it is already mentioned in the guide, but antivirus tools or other programs that delay such copy intensive processes are better deactivated.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.