Jump to content

DynDOLOD 3.00 Alpha 182


sheson

Recommended Posts

New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs.

Here is the bug report log for this run> https://ufile.io/b7wish01

Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11.

Edited by Rozen
Link to comment
Share on other sites

29 minutes ago, Rozen said:

New Run: Right off the bat it's moving through files so much faster than before, got the OpenGL error again but this time I got a please wait message and it made a bug report log but not the other 2 logs.

Here is the bug report log for this run> https://ufile.io/b7wish01

Edit: also looking at your bug report log I see it says I am on windows 10 but I am not I am on windows 11.

You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset?

Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept.

Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI

Link to comment
Share on other sites

12 minutes ago, sheson said:

You didn't install the crapware with the driver, did it get an update or did you just do a clean install so maybe some settings got reset?

Build numbers of Windows 11 start with 10. The build is 10.0.22621. The bugreport is made by madexcept.

Let me know what happens with this test version https://mega.nz/file/8Zx3nL4b#JgL8vWl-jdA2z_QF0A2481bpyC1sP-E85_-y-zmezPI

ah okay I just seen windows 10 and I was like wait what, but I am on 11 lol and I uninstalled the software and drivers that AMD uses to control their GPU and got the drivers and software from the AMD website here> AMD Drivers and Support | AMD

Going to go test that new version now.

Link to comment
Share on other sites

14 hours ago, sheson said:

According to the TexGen debug log, there seem to be a lot 0 bounds in Grass FPS Booster.esp.

Those grasses will have no billboards generated and show up as ",False" in the mentioned C:\Games\DynDOLOD 3.0\TexGen_Output\Textures\Terrain\LODGen\TexGen_SSE_Grass_Billboards.txt https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

 

5 hours ago, LordIceWolf said:

OMG. I feel so stupid now. I checked my actual grass mods but I never checked that one. I figured it was just an add-on and not a Grass Replacer. Gonna take a look now. Thanks.

Just wanted to confirm that this fixed my problem. I fixed the grass entries in the CK for Grass FPS Booster.esp and reran the whole thing. My Output folder is now twice the size but I have grass everywhere and it is glorious!!. Thank you for your patience. Your help was much appreciated.

Link to comment
Share on other sites

8 hours ago, Rozen said:

To be on the safe side again I ran texgen again sense i redid my video drivers, texgen is now also moving faster, Got the please wait message again and it made a bug report log. here is the log> https://ufile.io/a8xnb02o

That's just the bugreport.txt, it was enough for a next test version.
Upload bugreport.txt and debug log for this test version https://mega.nz/file/JR4Q0bwL#E1p3R0TyPtsa2qH_BYVUQlfsqiI8BzYqshG6GojyFTc

Link to comment
Share on other sites

Hi,

I've been encountering an odd error for a while now while using DynDOLOD 3, and I was hoping to get some advice.

I play the game for a few hours, get to level 5-10 and eventually the game will crash and no longer load. Crashlogger stating that its cause of 'pathing' issues. What causes the crash seems to change every time.

I've attached the latest log, I hope thats useful.

https://pastebin.com/embed/meEX88mj

crash-2023-02-05-12-16-59.log

Link to comment
Share on other sites

Hey there Sheson,

I just want to preface this this by saying that I've been using DynDOLOD for years now and never came across any issues, and I've always managed to somehow figure out how to resolve my own issues through your excellent guides. So I just wanted to make a bit of an appreciation post really thanking you for your excellent mod as this is my first time here. It's probably one of the only reasons why I bother to continue playing Skyrim.

Recently, I have become a bit more adept at modding Skyrim, so I wanted to challenge myself in doing something that I have always wanted to do, which is Seasonal Landscapes - Unfrozen with city mods, tree mods, and grass mods all operating in 1.6.640. I have used Grass Cache Fixes and somehow managed to get tree mods and grass mods working perfectly with multiple grass caches for seasonal swaps (somehow!). However, the issue I have has nothing to do with what I thought would be the difficult part (the grass and tree mods). It actually comes in the form of the really blatant Object LODs and on a minor note, city mod swapping. For some reasons, objects between seasons simply will not have any LODs generated for them. In the default season, they are all present, but in the SUM season (as an example) they all disappear. I have even disabled SeasonsCopy to no avail. As for the city mods, in between seasons, while the object LOD is at least present the LOD will not be updated (ie snow in summertime). I really have tried troubleshooting in every way possible and scoured the internet for an issue similar to this but I cannot seem to fix it. So I require the assistance of a modder much wiser and greater than me.

I've dropped practically all the files zipped here for your perusal: https://ufile.io/f/bkn26

Thanks for your time, and thanks again just for doing what you do. You're awesome.

Link to comment
Share on other sites

35 minutes ago, Tyveras said:

Hi,

I've been encountering an odd error for a while now while using DynDOLOD 3, and I was hoping to get some advice.

I play the game for a few hours, get to level 5-10 and eventually the game will crash and no longer load. Crashlogger stating that its cause of 'pathing' issues. What causes the crash seems to change every time.

I've attached the latest log, I hope thats useful.

https://pastebin.com/embed/meEX88mj

crash-2023-02-05-12-16-59.log 35.28 kB · 1 download

Moved to the DynDOLOD 3 Alpha thread. Read the first post which log and debug log to upload when making posts.

What basic troubleshooting have you done that makes you believe that this CTD / pathing (navmesh) has anything to with DynDOLOD?

Link to comment
Share on other sites

Sorry about that.

I've run several games with and without DynDOLOD to see if this error continues. Games without DynDOLOD don't seem to have this error.

That said, it could simply be due to the various mods I have not playing nicely with each other. I'm not that experienced with troubleshooting Skyrim issues. I have searched and asked around to see if anyone else has experienced this pathing issue, but no one seems to have.

I will run DynDOLOD again, and save the report, and go over it more closely this time.

Link to comment
Share on other sites

44 minutes ago, Tyveras said:

Sorry about that.

I've run several games with and without DynDOLOD to see if this error continues. Games without DynDOLOD don't seem to have this error.

That said, it could simply be due to the various mods I have not playing nicely with each other. I'm not that experienced with troubleshooting Skyrim issues. I have searched and asked around to see if anyone else has experienced this pathing issue, but no one seems to have.

I will run DynDOLOD again, and save the report, and go over it more closely this time.

The internet is full of crash logs with navmesh pathing CTDhttps://www.google.com/search?q=crash+"BSPathBuilder"

Use the xEdit error check. Do not randomly flag any plugin as master.

The DynDOLOD plugins do not touch/overwrite/change any navmeshes. Rerunning DynDOLOD will change nothing about navmeshes.

 

Link to comment
Share on other sites

2 hours ago, bruhcubed said:

Hey there Sheson,

I just want to preface this this by saying that I've been using DynDOLOD for years now and never came across any issues, and I've always managed to somehow figure out how to resolve my own issues through your excellent guides. So I just wanted to make a bit of an appreciation post really thanking you for your excellent mod as this is my first time here. It's probably one of the only reasons why I bother to continue playing Skyrim.

Recently, I have become a bit more adept at modding Skyrim, so I wanted to challenge myself in doing something that I have always wanted to do, which is Seasonal Landscapes - Unfrozen with city mods, tree mods, and grass mods all operating in 1.6.640. I have used Grass Cache Fixes and somehow managed to get tree mods and grass mods working perfectly with multiple grass caches for seasonal swaps (somehow!). However, the issue I have has nothing to do with what I thought would be the difficult part (the grass and tree mods). It actually comes in the form of the really blatant Object LODs and on a minor note, city mod swapping. For some reasons, objects between seasons simply will not have any LODs generated for them. In the default season, they are all present, but in the SUM season (as an example) they all disappear. I have even disabled SeasonsCopy to no avail. As for the city mods, in between seasons, while the object LOD is at least present the LOD will not be updated (ie snow in summertime). I really have tried troubleshooting in every way possible and scoured the internet for an issue similar to this but I cannot seem to fix it. So I require the assistance of a modder much wiser and greater than me.

I've dropped practically all the files zipped here for your perusal: https://ufile.io/f/bkn26

Thanks for your time, and thanks again just for doing what you do. You're awesome.

https://dyndolod.info/Generation-Instructions
Wait for all processes including all spawned LODGen command prompt windows to complete successfully. Pay attention to all log messages. It should end with the log message 'DynDOLOD plugins generated successfully' and lines like 'LODGen generated object LOD for [WORLDSPACE] successfully' for each selected worldspace. Do not use the output if there were errors that stopped the process prematurely.

The last error message window said "Error: OpenGL: Source framebuffer objects unsupported." You then clicked Exit. The output is not usable as explained in the documentation.
See if changing MaxTextureSize=8192 in ..\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini lets the process run through.

Also read https://dyndolod.info/Messages/Max-Tree-LOD-Billboard-Count-Of-256-On-Atlas-Exceeded

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.