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DynDOLOD 3.00 Alpha 173


sheson

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28 minutes ago, trancybrat said:

the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees.

I'll post the other screenshot with the console info in a moment.

https://imgur.com/a/N5N6Ckf

this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. 

I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.

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I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all

 06a267476067011a6c5882a6354ff538.jpg

Any idea how to fix this anyone?

Here's my LODGenx64_SSE_Test_log.txt file

Spoiler

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.21.30
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.21.32 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.23.26
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.23.28 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.25.45
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.25.47 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.28.04
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.28.05 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.30.09
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.30.10 (00:00:01)
Code: 404

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7 hours ago, trancybrat said:

It was not a vague statement, but alright, here:
Cy6bWtq.png

FILvTRP.png

As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. 

Here's the object report file https://ufile.io/y7qn45u6

Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.

"every distant mountain mesh being invisible"

From the screenshots II can see the throat of the world has mountain object LOD. Which probably means either not all objects are affected or only specific LOD levels are affected.

The DynDOLOD_SSE_Object_Report.txt you uploaded is from a different generation than the log and debug log, right? The plugin load order changed between generations, without seasons?

3 hours ago, trancybrat said:

https://imgur.com/a/N5N6Ckf

this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. 

I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.

Checking the shown references and base in the screenshots, LOD models were found for all LOD levels and no errors reported.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
To get closer to LOD, toggle to the free fly camera with tfc in console.
This might help to determine to check if entire LOD for a reference is missing for all LOD levels, or of the LOD is missing for a specific LOD level only.

https://dyndolod.info/FAQ#Entire-LOD-missing
Increase terrain LOD, object LOD or tree LOD distances in the DynDOLOD SkyUI MCM Settings.
Test with default game INIs. Post screenshot of https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

https://dyndolod.info/FAQ#Entire-LOD-missing
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

Go to an area that has some objects missing their LOD. Check https://dyndolod.info/Help/Mod-Configuration-Menu#You-Are-Here for the listed Tamriel*.BTO filenames and upload those.
Upload C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

 

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3 hours ago, Mirathel said:

I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all

 Any idea how to fix this anyone?

Here's my LODGenx64_SSE_Test_log.txt file

Spoiler

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.21.30
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.21.32 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.23.26
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.23.28 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.25.45
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.25.47 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.28.04
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.28.05 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.30.09
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.30.10 (00:00:01)
Code: 404

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uploads when making posts.
As explained use pastebin or zip and upload to a file service.

If the option "Copy this message to clipboard" is available, copy and paste the text instead of posting a screenshot, as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Executing LODGenx64.exe returned error code 194

Use the "Click on this link for additional explanations and help for this message" of the message as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Help/LODGen
194 - File not found
The file(s) mentioned in the log message(s) have not been found.
Make sure the file(s) exist(s) and that nothing prevents LODGen from accessing or reading any file(s).
Make sure that all required BSA files are being loaded and can be accessed.

file not found meshes\markerx.nif

Reinstalling DynDOLOD does not fix file not found errors in the load order.
If I had to guess, vanilla one or more BSA meshes files are missing or not being loaded. Probably because the Skyrim.INI is missing its [Archive] entries.

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Repeatable crash in alpha 165,  no bugreport.txt is generated. Always happens in the same worldspace, but running "check for errors" on the affected mod in xEdit 4.1.5b finds no errors.


The mod had previously been run through xLodGen (latest beta, 106) for Terrain LoD, height map, and occlusion generation. No errors were present in the xLodGen log.


I think this actually IS a bug in the mod, not DyndoLod, but I'm not sure how to identify/fix the problem. I'm working with the developer of the mod so if this is fixable on the mod's end I'd like to. (note, the mod version being worked on is not yet public, but I can DM it to you if needed)

 


Logs attached.

 


Debug log:

https://mega.nz/file/8wFHQCxJ#FcDdyPIKCjSUnjiBx8nfDyxkQCP5bGsJYqnhfjX-tMY


Error message is

Error processing  System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2219

 

DynDOLOD_SSE_log.txt DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt LODGen_SSE_arnimaDUPLICATE003_log.txt LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt

Edited by DarthVitrial
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4 hours ago, DarthVitrial said:

Repeatable crash in alpha 165,  no bugreport.txt is generated. Always happens in the same worldspace, but running "check for errors" on the affected mod in xEdit 4.1.5b finds no errors.


The mod had previously been run through xLodGen (latest beta, 106) for Terrain LoD, height map, and occlusion generation. No errors were present in the xLodGen log.


I think this actually IS a bug in the mod, not DyndoLod, but I'm not sure how to identify/fix the problem. I'm working with the developer of the mod so if this is fixable on the mod's end I'd like to. (note, the mod version being worked on is not yet public, but I can DM it to you if needed)

 


Logs attached.

 


Debug log:

https://mega.nz/file/8wFHQCxJ#FcDdyPIKCjSUnjiBx8nfDyxkQCP5bGsJYqnhfjX-tMY


Error message is

Error processing  System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
   at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2219

 

DynDOLOD_SSE_log.txt 269.26 kB · 0 downloads DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt 28.35 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_log.txt 19.91 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt 835 B · 0 downloads DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt 55.19 kB · 0 downloads

The error happens in LODGen while it generates object LOD meshes. There is no exception in DynDOLOD so there is no bugreport.txt and the issue is not caused by data in a plugin.

Check if the error is also 100% repeatable if LODGenx64Win.exe is used by installing .NET Desktop Runtime 6
Make sure LODGenx64Win.exe is being used by checking the DynDOLOD reports it something like
External: E:\Dyndolod\Edit Scripts\LODGenx64Win.exe, Version: 3.0.18.0, Date: 2023-12-15 19:00:00

https://dyndolod.info/Help/LODGen

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10 hours ago, sheson said:

The error happens in LODGen while it generates object LOD meshes. There is no exception in DynDOLOD so there is no bugreport.txt and the issue is not caused by data in a plugin.

Check if the error is also 100% repeatable if LODGenx64Win.exe is used by installing .NET Desktop Runtime 6
Make sure LODGenx64Win.exe is being used by checking the DynDOLOD reports it something like
External: E:\Dyndolod\Edit Scripts\LODGenx64Win.exe, Version: 3.0.18.0, Date: 2023-12-15 19:00:00

https://dyndolod.info/Help/LODGen

Exact same error. Same worldspace, but different cell, I think.
Log confirms External: E:\Dyndolod\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-01-20 13:20:54
External: E:\Dyndolod\Edit Scripts\LODGenx64Win.exe, Version: 3.0.18.0, Date: 2023-12-15 19:00:00
Logs attached.

Debug log: https://mega.nz/file/VgchRJjJ#kEUUxjW8vdvVHpLSh_Obg65nb3Ee09J0l3IXtb9s64I

 

Error processing  System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2223
Log ended at 10:54:31 AM (00:00:40)
Code: 522


No errors in windows event log.

Done with .Net 6.

DynDOLOD_SSE_log.txt LODGen_SSE_arnimaDUPLICATE003_log.txt DynDOLOD_SSE_Dynamic_LOD.txt DynDOLOD_SSE_Object_LOD.txt DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt

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1 hour ago, DarthVitrial said:

Exact same error. Same worldspace, but different cell, I think.
Log confirms External: E:\Dyndolod\Edit Scripts\Texconvx64.exe, Version: 1.0.0.0, Date: 2024-01-20 13:20:54
External: E:\Dyndolod\Edit Scripts\LODGenx64Win.exe, Version: 3.0.18.0, Date: 2023-12-15 19:00:00
Logs attached.

Debug log: https://mega.nz/file/VgchRJjJ#kEUUxjW8vdvVHpLSh_Obg65nb3Ee09J0l3IXtb9s64I

 

Error processing  System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at LODGenerator.Geometry.Optimize() in C:\project\LODGen\Geometry.cs:line 2223
Log ended at 10:54:31 AM (00:00:40)
Code: 522


No errors in windows event log.

Done with .Net 6.

DynDOLOD_SSE_log.txt 269.64 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_log.txt 20.75 kB · 0 downloads DynDOLOD_SSE_Dynamic_LOD.txt 45.98 kB · 0 downloads DynDOLOD_SSE_Object_LOD.txt 629.52 kB · 0 downloads DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt 55.19 kB · 0 downloads DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt 28.35 kB · 0 downloads LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt 840 B · 0 downloads

Replace LODGenx64Win.exe in Edit Scripts with this test version. https://mega.nz/file/1IRUwaIa#k-tskTRNuWvjGFITwSI6YZ62ONAAH4tZrbiopFFArOs
"Execute LODGen" for arnimaDUPLICATE003 in Expert mode. https://dyndolod.info/Help/Expert-Mode
Upload the new LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt. Hoping for a bit more information.

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testing now

17 minutes ago, sheson said:

Replace LODGenx64Win.exe Edit Scripts with this test version. https://mega.nz/file/1IRUwaIa#k-tskTRNuWvjGFITwSI6YZ62ONAAH4tZrbiopFFArOs
"Execute LODGen" for arnimaDUPLICATE003 in Expert mode. https://dyndolod.info/Help/Expert-Mode
Upload the new LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt. Hoping for bit more information.

Logs attached
Debug: https://mega.nz/file/Ngl2jDwK#t_6zgGuOUXAncTrelRknOqNp9HwDHbzCn4MLmqBSz0E

 

LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt

LODGen_SSE_arnimaDUPLICATE003_log.txt DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt DynDOLOD_SSE_Dynamic_LOD.txt DynDOLOD_SSE_Object_LOD.txt DynDOLOD_SSE_log.txt

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7 minutes ago, DarthVitrial said:

Get this test version. https://mega.nz/file/BJRVxC4Q#9hOUZE8ZfF1rfsZgvCycyzIUM_V_a762po8V6YfaVbg
Edit E:\Dyndolod\Edit Scripts\Export\LODGen_SSE_Export_ArnimaVoid.txt and add Verbose=True at the top
Edit E:\Dyndolod\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and change Verbose=1 so it adds Verbose to the export file in case you generate normally.
"Execute LODGen" for arnimaDUPLICATE003 in Expert mode. https://dyndolod.info/Help/Expert-Mode
Upload the new E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt

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23 minutes ago, sheson said:

Get this test version. https://mega.nz/file/BJRVxC4Q#9hOUZE8ZfF1rfsZgvCycyzIUM_V_a762po8V6YfaVbg
Edit E:\Dyndolod\Edit Scripts\Export\LODGen_SSE_Export_ArnimaVoid.txt and add Verbose=True at the top
Edit E:\Dyndolod\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini and change Verbose=1 so it adds Verbose to the export file in case you generate normally.
"Execute LODGen" for arnimaDUPLICATE003 in Expert mode. https://dyndolod.info/Help/Expert-Mode
Upload the new E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt

Here.

DynDOLOD_SSE_Object_LOD.txt DynDOLOD_SSE_Dynamic_LOD.txt LODGen_SSE_arnimaDUPLICATE003_log.txt LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt DynDOLOD_SSE_ModelsUsed_arnimaDUPLICATE003.txt DynDOLOD_SSE_TexturesUsed_arnimaDUPLICATE003.txt LODGen_SSE_ArnimaVoid_log.txt LODGen_SSE_ArnimaVoid_TerrainUnderside_log.txt DynDOLOD_SSE_log.txt

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29 minutes ago, DarthVitrial said:

Get this test version. https://mega.nz/file/RVBWQQ6A#7jAECSwNtxf40NyObDK-YfctWtTgLxL6kkd5hyTmCuI
While it should still report the error to the LODGen log, it should not stop the generation and create the 0 -32 BTOs.
Check E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt, it now should also mention the LOD level like Error processing Merged 1 [LOD Level] 0,-32. Upload that BTO. e.g.
D:\Dyndolod\DynDOLOD_Output\Meshes\Terrain\arnimaDUPLICATE003\Objects\Tamriel.[LOD level].0.-32.bto
If you get the message for more than one BTO just upload the smallest file size one for LOD Level 4.

Upload new E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt and also upload E:\Dyndolod\Edit Scripts\Export\LODGen_SSE_Export_arnimaDUPLICATE003.txt

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14 minutes ago, sheson said:

Get this test version. https://mega.nz/file/RVBWQQ6A#7jAECSwNtxf40NyObDK-YfctWtTgLxL6kkd5hyTmCuI
While it should still report the error to the LOD log it shall not stop the generation and create the 0 -32 BTOs.
Check E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt, it now should also mention the LOD level like Error processing Merged 1 [LOD Level] 0,-32. Upload that BTO. e.g.
D:\Dyndolod\DynDOLOD_Output\Meshes\Terrain\arnimaDUPLICATE003\Objects\Tamriel.[LOD level].0.-32.bto
If you get the message for more than one BTO just upload the smallest file size one for LOD Level 4.

Upload new E:\Dyndolod\Logs\LODGen_SSE_arnimaDUPLICATE003_log.txt and also upload E:\Dyndolod\Edit Scripts\Export\LODGen_SSE_Export_arnimaDUPLICATE003.txt

"Error processing Merged 1 16 0,-32 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at LODGenerator.Geometry.Optimize() in E:\project\LODGen\Geometry.cs:line 2208
Finished LOD level 16 coord [0, -32] [115012/77398]
Error writing D:\Dyndolod\DynDOLOD_Output\Meshes\Terrain\arnimaDUPLICATE003\Objects\\arnimaDUPLICATE003.16.0.-32.bto Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')"

 

LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt LODGen_SSE_arnimaDUPLICATE003_log.txt arnimaDUPLICATE003.16.0.-32.bto

LODGen_SSE_Export_arnimaDUPLICATE003.7z

Edited by DarthVitrial
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12 minutes ago, DarthVitrial said:

"Error processing Merged 1 16 0,-32 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
   at LODGenerator.Geometry.Optimize() in E:\project\LODGen\Geometry.cs:line 2208
Finished LOD level 16 coord [0, -32] [115012/77398]
Error writing D:\Dyndolod\DynDOLOD_Output\Meshes\Terrain\arnimaDUPLICATE003\Objects\\arnimaDUPLICATE003.16.0.-32.bto Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')"

 

LODGen_SSE_arnimaDUPLICATE003_TerrainUnderside_log.txt 838 B · 2 downloads LODGen_SSE_arnimaDUPLICATE003_log.txt 129.97 kB · 4 downloads arnimaDUPLICATE003.16.0.-32.bto 2.27 MB · 0 downloads

LODGen_SSE_Export_arnimaDUPLICATE003.7z 743.03 kB · 1 download

Start DynDOLOD in Expert Mode. https://dyndolod.info/Help/Expert-Mode
Select the arnimaDUPLICATE003
Change the Specific Chunk dropdown to 4.
Click "Execute LODGen" button. I am expecting it to run through without error.
Change Specific Chunk dropdown to 8.
Click "Execute LODGen" button. I am expecting it to run through without error

In case there are errors in those LOD levels let me know.

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