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Step SkyrimSE Patches (by Step Modifications)


TechAngel85

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2 hours ago, CorneliusC said:

You're right of course that adding the 'Thieves Guild Reformation - Taking Care of Business' optional file might not be 'stable' in an existing playthrough, but if someone currently in a playthrough wants to update to the latest USSEP, one needs to start a new game anyways?

To answer my own question about updating USSEP on an existing playthrough, according to the author it is possible to update and continue, changes which are not retroactive are marked with the tag [NR] in the USSEP changelog (which I think are two negliable items / fixes).

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3 hours ago, CorneliusC said:

Thanks for checking. I am running 'Thieves Guild Requirements SE' of course, but totally forgot about the existence of the optional file, which i never installed. That explains the xEdit errors.

You're right of course that adding the 'Thieves Guild Reformation - Taking Care of Business' optional file might not be 'stable' in an existing playthrough, but if someone currently in a playthrough wants to update to the latest USSEP, one needs to start a new game anyways?

Yeah, I'd rather update the TGM instructions with a note to those running an existing Step playthrough without the optional file than roll back the change, which will break the Bitterblade Hollow location.

I'm not sure that the USSEP changes are disruptive to an existing playthrough, but some of them may well be for specific edge cases.

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I have updated TGR 2.3 recommendations and the guide and Nexus changelogs to reflect the expectations for the 2.3.4 Step CR Patch update. This update is also required to run v4.3.3 of the USSEP.

For those running an existing Step SkyrimSE 2.3 playthrough, consider not updating USSEP and the Step CR Patches. These updates are most likely not an issue for the majority of users, but those with savegames involving the deprecated location or the affected TGR quest stage, could experience some issues.

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Latest 2.3 patches updated, incrementing the latest version of the guide to 2.3.5.

The impetus for this update was a change to kryptopyr's Patch Hub no longer maintaining the individual patches under Misc Files but rather focusing solely on the FOMOD. The FOMOD is much more convenient if it's maintained, because it's 'intelligent', and almost all patches are installed automatically if needed based upon the mods installed.

This in turn obviated incorporation of several of the former Misc Files into the Step Patches, which was done to ease the burden of installing the krypto patches individually. Now, we can install all of the ESL-flagged patches automatically in one go with the new wiki instructions.

IMPORTANT: Do not install the latest Step Patches until the new krypto Patch Hub instructions have been followed to avoid missing patch records no longer in the Step patches! Sort with LOOT after reinstalling krypto patches using the FOMOD and updating the Step patches.

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Just looked trough the FOMOD installer. The 'Kryptopyr's Patch Hub' installer seems to be missing the mesh replacer files for 'Metallurgy - Ingots and Ore HD' in the 'CCOR' section of the FOMOD.

Is it possible to do this switch, update Kryptopyr and Step patches, mid-game? Do I need to check every new file/esp for changes/conflicts on already running quests?

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3 hours ago, CorneliusC said:

Just looked trough the FOMOD installer. The 'Kryptopyr's Patch Hub' installer seems to be missing the mesh replacer files for 'Metallurgy - Ingots and Ore HD' in the 'CCOR' section of the FOMOD.

Is it possible to do this switch, update Kryptopyr and Step patches, mid-game? Do I need to check every new file/esp for changes/conflicts on already running quests?

It's safe to update. All that's happening is the source of a few hundred edits is changing from the Step patches to the krypto patches.

Good catch on the Metallurgy. I updated the wiki instructions.

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1 hour ago, z929669 said:

It's safe to update. All that's happening is the source of a few hundred edits is changing from the Step patches to the krypto patches.

Good catch on the Metallurgy. I updated the wiki instructions.

Thanks. I was a bit too fast going through the installer. On the second FOMOD page titled 'Which versions of the mods do you have installed?' you have to confirm you use 'Metallurgy', then it will automatically be recognized as a patch for CCOR on a later page ...

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