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Posted
  On 10/17/2024 at 8:16 AM, CorneliusC said:

You're right of course that adding the 'Thieves Guild Reformation - Taking Care of Business' optional file might not be 'stable' in an existing playthrough, but if someone currently in a playthrough wants to update to the latest USSEP, one needs to start a new game anyways?

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To answer my own question about updating USSEP on an existing playthrough, according to the author it is possible to update and continue, changes which are not retroactive are marked with the tag [NR] in the USSEP changelog (which I think are two negliable items / fixes).

Posted
  On 10/17/2024 at 8:16 AM, CorneliusC said:

Thanks for checking. I am running 'Thieves Guild Requirements SE' of course, but totally forgot about the existence of the optional file, which i never installed. That explains the xEdit errors.

You're right of course that adding the 'Thieves Guild Reformation - Taking Care of Business' optional file might not be 'stable' in an existing playthrough, but if someone currently in a playthrough wants to update to the latest USSEP, one needs to start a new game anyways?

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Yeah, I'd rather update the TGM instructions with a note to those running an existing Step playthrough without the optional file than roll back the change, which will break the Bitterblade Hollow location.

I'm not sure that the USSEP changes are disruptive to an existing playthrough, but some of them may well be for specific edge cases.

Posted

I have updated TGR 2.3 recommendations and the guide and Nexus changelogs to reflect the expectations for the 2.3.4 Step CR Patch update. This update is also required to run v4.3.3 of the USSEP.

For those running an existing Step SkyrimSE 2.3 playthrough, consider not updating USSEP and the Step CR Patches. These updates are most likely not an issue for the majority of users, but those with savegames involving the deprecated location or the affected TGR quest stage, could experience some issues.

Posted

Latest 2.3 patches updated, incrementing the latest version of the guide to 2.3.5.

The impetus for this update was a change to kryptopyr's Patch Hub no longer maintaining the individual patches under Misc Files but rather focusing solely on the FOMOD. The FOMOD is much more convenient if it's maintained, because it's 'intelligent', and almost all patches are installed automatically if needed based upon the mods installed.

This in turn obviated incorporation of several of the former Misc Files into the Step Patches, which was done to ease the burden of installing the krypto patches individually. Now, we can install all of the ESL-flagged patches automatically in one go with the new wiki instructions.

IMPORTANT: Do not install the latest Step Patches until the new krypto Patch Hub instructions have been followed to avoid missing patch records no longer in the Step patches! Sort with LOOT after reinstalling krypto patches using the FOMOD and updating the Step patches.

Posted

Just looked trough the FOMOD installer. The 'Kryptopyr's Patch Hub' installer seems to be missing the mesh replacer files for 'Metallurgy - Ingots and Ore HD' in the 'CCOR' section of the FOMOD.

Is it possible to do this switch, update Kryptopyr and Step patches, mid-game? Do I need to check every new file/esp for changes/conflicts on already running quests?

Posted
  On 10/24/2024 at 10:46 AM, CorneliusC said:

Just looked trough the FOMOD installer. The 'Kryptopyr's Patch Hub' installer seems to be missing the mesh replacer files for 'Metallurgy - Ingots and Ore HD' in the 'CCOR' section of the FOMOD.

Is it possible to do this switch, update Kryptopyr and Step patches, mid-game? Do I need to check every new file/esp for changes/conflicts on already running quests?

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It's safe to update. All that's happening is the source of a few hundred edits is changing from the Step patches to the krypto patches.

Good catch on the Metallurgy. I updated the wiki instructions.

Posted
  On 10/24/2024 at 2:15 PM, z929669 said:

It's safe to update. All that's happening is the source of a few hundred edits is changing from the Step patches to the krypto patches.

Good catch on the Metallurgy. I updated the wiki instructions.

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Thanks. I was a bit too fast going through the installer. On the second FOMOD page titled 'Which versions of the mods do you have installed?' you have to confirm you use 'Metallurgy', then it will automatically be recognized as a patch for CCOR on a later page ...

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  • 3 months later...
Posted

I'm trying to use STEP with some additional lightweight rebalancing mods, namely, Morningstar. But for some reason, STEP patch seems to override the Morningstar change to a Nord Racial.

How can I make it so Morningstar "wins" over STEP Patch? I can't put it any lower in the plugin list, because Mod Organizer allows it to only be put in the "bold" part of the list. Maybe there is a compatibility fix that I don't know of?

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Posted
  On 1/27/2025 at 8:42 PM, OUGHT said:

I'm trying to use STEP with some additional lightweight rebalancing mods, namely, Morningstar. But for some reason, STEP patch seems to override the Morningstar change to a Nord Racial.

How can I make it so Morningstar "wins" over STEP Patch? I can't put it any lower in the plugin list, because Mod Organizer allows it to only be put in the "bold" part of the list. Maybe there is a compatibility fix that I don't know of?

image.png

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You can modify your copy of the Step Patch by right clicking on the column header at right, and selecting "Remove". Then save the Step Patch.

A better approach would be to create your own custom patch and load it after the Step Patch. To do this, right click the record in the left pane. Select "Copy as override into....":

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Name it something like 'MyMorningstarOverride'.

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If you use MO, the new plugin will be in MO Overwrite or whatever mod you are using to hold xEdit output.

Posted

Thank you very much for the help! I needed to do a couple of additional tweaks (un-mark this override mod as ESM to allow it to be placed after STEP patch, and add the LOOT rule for preventing it to be placed before patch while sorting), but after that, a freshly created Nord obtained a correct racial ability =-)

Posted
  On 1/28/2025 at 6:44 AM, OUGHT said:

Thank you very much for the help! I needed to do a couple of additional tweaks (un-mark this override mod as ESM to allow it to be placed after STEP patch, and add the LOOT rule for preventing it to be placed before patch while sorting), but after that, a freshly created Nord obtained a correct racial ability =-)

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If you are saying that you modified the Morningstar - Minimalistic Races of Skyrim.esl plugin, then that's probably the least preferable thing to do. Creating an esl or ESPFE patch as I described does what you want without changing any third-party plugins. You have total control over your custom patch and can change it as necessary in case the mod or the Step Patch change. LOOT should sort your patch correctly, and if it doesn't, all you need to do is create a LOOT rule for it (or manually drag it after the Step Patch).

Posted
  On 1/29/2025 at 1:06 AM, z929669 said:

If you are saying that you modified the Morningstar - Minimalistic Races of Skyrim.esl plugin, then that's probably the least preferable thing to do. Creating an esl or ESPFE patch as I described does what you want without changing any third-party plugins. You have total control over your custom patch and can change it as necessary in case the mod or the Step Patch change. LOOT should sort your patch correctly, and if it doesn't, all you need to do is create a LOOT rule for it (or manually drag it after the Step Patch).

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No, I didn't modify the Morningstar plugin, I created a new plugin using your guide and then modified it (because it was created as a Master).

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Posted

Firstly, thanks for your hard work on the Step guides. As someone new to modding SSE this a great resource and by far the best source I've found.

Is it possible to modify the Step Patch - Conflict Resolution to work with SSE without the Creation Club content, by using SSEEdit or something?
 

Posted
  On 2/2/2025 at 12:49 PM, blindman56 said:

Firstly, thanks for your hard work on the Step guides. As someone new to modding SSE this a great resource and by far the best source I've found.

Is it possible to modify the Step Patch - Conflict Resolution to work with SSE without the Creation Club content, by using SSEEdit or something?
 

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