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Remove Masters from a Plugin


z929669

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Recreating this post as a topic for posterity, as I always have trouble finding it again.

A very simple approach to removing masters from a given plugin that complains:

First, add the attached script to your xEdit installation: ../xEdit/Edit Scripts/ (it's just a slightly tweaked version of "Report Masters.pas" shipped with xEdit). The following describes how to remove AOS plugin as a required master to the CR Patch plugin. This same principle can be extended to other situations.

  1. Install AOS new version as a different mod name. It can be anywhere in your mod list (defaults to highest priority).
  2. Go into that mod (right click, "Open in Explorer")
  3. Rename the plugin by adding a suffix or whatever before ".esp"
  4. Activate this (and all other Step mods as normal)
  5. Run LOOT to sort.
  6. Run xEdit and load the CR patch along with the renamed AOS (this will load the original AOS and all other CR patch dependencies)
  7. Once loaded, right click on the Step CR patch > Apply Script > select that script and OK.
  8. Once you get the report back, tick AOS plugin master and OK (this bolds all records in the CR patch that correspond to the original AOS)
  9. Find the record(s) that have no corresponding records in the updated AOS plugin (there is only one under "Weapons" branch I think)
  10. Remove this from the CR patch and save this (just close xEdit and select OK).
  11. This is your updated CR patch, so it's ready in MO now. Simply reinstall the new AOS mod (over the original this time), and remove the renamed new AOS mod, and you're good.

Report masters and flag records.pas

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