Mercury71 Posted August 25, 2024 Posted August 25, 2024 Maybe we should add to Step Guide to change "CleanSKSECosaves = false" to "true" in the .toml file not to clogg up MO2 saves profile folders with one billion SKSE save files? (If not changed, when deleting saves in MO2 saves tab, the SKSE save files will remain in the profile folder)
z929669 Posted August 25, 2024 Posted August 25, 2024 6 hours ago, Mercury71 said: Maybe we should add to Step Guide to change "CleanSKSECosaves = false" to "true" in the .toml file not to clogg up MO2 saves profile folders with one billion SKSE save files? (If not changed, when deleting saves in MO2 saves tab, the SKSE save files will remain in the profile folder) Can you share a screenshot of your not-removed SKSE saves in the profile? I do have the following change, and I don't see the redundant saves: CleanSKSECosaves = true # Delete SKSE cosaves that have no matching save but I'm not certain where they would be otherwise: %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\{profileName} or D:\Documents\My Games\Skyrim Special Edition\Saves
Mercury71 Posted August 25, 2024 Posted August 25, 2024 55 minutes ago, z929669 said: Can you share a screenshot of your not-removed SKSE saves in the profile? I do have the following change, and I don't see the redundant saves: CleanSKSECosaves = true # Delete SKSE cosaves that have no matching save but I'm not certain where they would be otherwise: %LOCALAPPDATA%\ModOrganizer\{instanceName}\profiles\{profileName} or D:\Documents\My Games\Skyrim Special Edition\Saves That setting was set to false in my SSE Engine Fixes. Therefore MO2 did not clean up the SKSE saves. Up until version 5.5 of SSE Engine fixes it was True by defaoult, now it is False by default. The SKSE files is stored with the game save file in the MO2 profile saves folder. 1
z929669 Posted August 25, 2024 Posted August 25, 2024 8 hours ago, Mercury71 said: That setting was set to false in my SSE Engine Fixes. Therefore MO2 did not clean up the SKSE saves. Up until version 5.5 of SSE Engine fixes it was True by defaoult, now it is False by default. The SKSE files is stored with the game save file in the MO2 profile saves folder. It looks like I already added CleanSKSECosaves = true on Aug 19 when we released 2.3
Mercury71 Posted July 9 Posted July 9 New AIO version published. A version where you dont need to install part 2 manualy.
D1Z4STR Posted July 9 Posted July 9 Not possible with MO2 unfortunately you still have to manually place those files. MO2 cant place files in the root directory, it has never happened in the past. Sticky note from Pickysaurus Mod Organizer 2 (Advanced Users only) - MO2 doesn't support applying files outside of the data folder by default. You will need to install RootBuilder if you want to install this with MO2. For simplicity you may want to do the manual installation instead. 1
theeternalsw0rd Posted August 23 Posted August 23 Version 7.0.10 has been released. Unsure if instructions need updated. Looks like some dll requirements from the Part 2 zip have been removed in the newer version and the config file has been updated.
z929669 Posted August 24 Posted August 24 8 hours ago, theeternalsw0rd said: Version 7.0.10 has been released. Unsure if instructions need updated. Looks like some dll requirements from the Part 2 zip have been removed in the newer version and the config file has been updated. Yeah, we'll likely need to update ouor instructions a bit, but it should be very close still. I'll have a look when I do mod updates tomorrow.
z929669 Posted August 24 Posted August 24 Mod install recommendations updated. It seems to work fine this way, but see my question on Nexus (likely buried in the recent Posts tab somewhere).
z929669 Posted August 24 Posted August 24 27 minutes ago, Greg said: This and a couple other issues are fixed in 7.0.11. Thanks! I'll have a look.
Mercury71 Posted September 28 Posted September 28 New version Version 7.0.19 add fix bSavedHavokDataLoadInit (default:true) - fixes a bug where havok objects reloading can have invalid motion vectors, causing distortion in TAA and TAA-replacements (DLSS/FSR upscaler, etc) enable MemoryManager bOverrideRenderPassCache by default, if you use CommunityShaders below version 1.4.0 you MUST disable this or you will crash add patch bDisableSnowFlag (default: false) - optional patch added by request that force disables snow flags in LTEX and MATO records add patch bIniSettingCollection (default: true) - ported from Buffout. can provide minor speedup at game launch with heavy modlists. remove bSleepWaitTime and use fSleepWaitTimeModifier as the sole control; changing it from the default of 1.0 enables the patch add MemoryManager bOverrideHavokMemorySystem (default: true) - ported from Buffout. last builtin memory allocator that wasn't overriden. if you encounter new crashes maybe disable this first. make texture load crash display all file paths instead of just some of them add fix bNiControllerNoTarget - fixes a crash when a malformed nif with NiTimeController that has no target is used. will log a warning when such a nif is loaded enable MemoryManager bReplaceImports by default - should be safe now disable parallax fix if CommunityShaders is loaded since it isn't needed and causes a conflict 1
Bushranger Posted November 3 Posted November 3 (edited) When I put Engine Fixes in my list on MO2 yesterday and went over everything in the .toml to check with the recommendations in the v2.3 and v2.4 Game Guides. [Fixes] SlowTimeCameraMovement = true I could not find this and I also could not find anything in the Changelogs on Nexus. I did find this in the .toml though so v2.4 might need to be edited to match. bGlobalTime = true # fixes game systems that are affected by game time instead of real time, including old slow time camera movement fix Edited November 3 by Bushranger grammar
z929669 Posted November 4 Posted November 4 On 11/2/2025 at 11:59 PM, Bushranger said: When I put Engine Fixes in my list on MO2 yesterday and went over everything in the .toml to check with the recommendations in the v2.3 and v2.4 Game Guides. [Fixes] SlowTimeCameraMovement = true I could not find this and I also could not find anything in the Changelogs on Nexus. I did find this in the .toml though so v2.4 might need to be edited to match. bGlobalTime = true # fixes game systems that are affected by game time instead of real time, including old slow time camera movement fix The 2.4 guide hasn't been released and isn't supported yet. The 2.3 guide has the correct settings for reference.
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