I am having an issue with modifying the effect of a weapons condition upon the amount of damage it inflicts.
According to the Fallout Wiki, the values to modify are as below:
fDamageGunWeapCondBase = 0.66 (Vanilla)
fDamageGunWeapCondMult = 0.34 (Vanilla)
I have changed the values to 0.95/0.05 for the Base/Mult but from testing I have found that it has had no effect. However, when I use PN Rebalance and set the desired values, everything works as intended.
I have had luck modifying weapon value based upon it's condition such that it loses less value and a destroyed gun is still worth half it's full value. I can only assume I am missing something really simple - as I sometimes do when modding - but cannot for the life of me think what.
I am only interesting in altering gun damage not melee weapon damage.
Question
ToughPuppy
Hello F&L Community
I am having an issue with modifying the effect of a weapons condition upon the amount of damage it inflicts.
According to the Fallout Wiki, the values to modify are as below:
fDamageGunWeapCondBase = 0.66 (Vanilla)
fDamageGunWeapCondMult = 0.34 (Vanilla)
I have changed the values to 0.95/0.05 for the Base/Mult but from testing I have found that it has had no effect. However, when I use PN Rebalance and set the desired values, everything works as intended.
I have had luck modifying weapon value based upon it's condition such that it loses less value and a destroyed gun is still worth half it's full value. I can only assume I am missing something really simple - as I sometimes do when modding - but cannot for the life of me think what.
I am only interesting in altering gun damage not melee weapon damage.
Please could you help?
Tough Puppy
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