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Weapon Condition Damage Penalty


ToughPuppy

Question

Hello F&L Community

 

I am having an issue with modifying the effect of a weapons condition upon the amount of damage it inflicts.

 

According to the Fallout Wiki, the values to modify are as below:

 

fDamageGunWeapCondBase = 0.66 (Vanilla)

fDamageGunWeapCondMult  = 0.34 (Vanilla)

 

I have changed the values to 0.95/0.05 for the Base/Mult but from testing I have found that it has had no effect. However, when I use PN Rebalance and set the desired values, everything works as intended.

 

I have had luck modifying weapon value based upon it's condition such that it loses less value and a destroyed gun is still worth half it's full value. I can only assume I am missing something really simple - as I sometimes do when modding - but cannot for the life of me think what.

 

I am only interesting in altering gun damage not melee weapon damage.

 

Please could you help?

 

Tough Puppy

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If I'm not mistaken, fDamageGunWeaponCondBase and fDamageGunWeapCondMult work as expected in Fallout 3 but are not used in Fallout New Vegas for whatever reason. Project Nevada includes an NVSE plugin (pn_nvse.dll) that modifies the game engine so the condition penalty can be configured.

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