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  • 1 year later...
Posted

I have a consistent problem with this mod. Every single time I have installed it during my numerous STEP install(which is at least 5 times now) it has not worked(unless it's intended to look creepy). When I, in Racemenu, am changing the eyes, and I use the files this mod provides(I use a custom race which have it's own eye files as well), the eyes looks skewered. The actual iris of the eye, is half visible, with the other half is hidden behind the forehead. The eyes have been pushed up. As if they are overwrite the wrong textures. I use the 128x128 version of the mod.

Posted

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[spoiler=Load Order]Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Skyrim Project Optimization - Full Version.esm
RaceCompatibility.esm
SPERG.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
Cutting Room Floor.esp
BWS.esp
Auto Unequip Ammo.esp
Footprints.esp
Beards.esp
BetterQuestObjectives.esp
Nausicaa's Tweaker.esp
BFSEffects.esp
Brows.esp
ClamsDropPearls.esp
SMIM-DragonbornTernFix.esp
Traps Make Noise.esp
Dr_Bandolier.esp
NoxUE2.00.esp
Animated Weapon Enchants.esp
ExplosiveBoltsVisualized.esp
Cloaks - Dawnguard.esp
Dead Body Collision.esp
BetterQuestObjectives-Hearthfire.esp
SMIM-FurnitureChestSnowFix.esp
Dual Wield Parrying_SKSE.esp
BetterQuestObjectives-Dawnguard.esp
GrassOnSteroids_Short.esp
Thieves Guild Requirements.esp
Moss Rocks.esp
Rainbows.esp
Guard Dialogue Overhaul.esp
83Willows_101BUGS_V4_LowRes.esp
Chesko_LoreBasedLoadingScreens.esp
Appropriately Attired Jarls Redux.esp
Paralyze.esp
RaceMenuPlugin.esp
Weapons & Armor Fixes_Remade.esp
Weapons & Armor_TrueOrcish&DaedricWeapons.esp
Clothing & Clutter Fixes.esp
SkyrimCoinReplacerRedux.esp
Radiant and Unique Potions and Poisons v2.0 non glow.esp
RaceMenu.esp
SMIM-FarmhouseFlickeringFix.esp
Elemental Staves.esp
SkyFalls + SkyMills + DG + DB.esp
RealisticWaterTwo.esp
Footprints - Ash.esp
SMIM-DungeonsCliffsIceSkirts.esp
Moss Rocks_DB.esp
ShootingStars.esp
SkyUI.esp
TradeBarter.esp
Dual Sheath Redux.esp
DawnguardRuneWeaponsFXSReplacer.esp
Soul Gems Differ.esp
The Ningheim.esp
ADS.esp
fFastTravelSpeedMult_4.esp
WetandCold.esp
AOS.esp
IHSS.esp
DeadlySpellImpacts.esp
SPERG.esp
WetandCold - Ashes.esp
When Vampires Attack.esp
aMidianBorn_ContentAddon.esp
aMidianborn_Skyforge_Weapons.esp
RaceCompatibilityUSKPOverride.esp
Complete Crafting Overhaul_Remade.esp
Better Skill and Quest Books Names.esp
BetterQuestObjectives-BSaQBPatch.esp
Bring Out Your Dead.esp
NonEssentialChildren.esp
SPTConsistentOlderPeople.esp
Improved Closefaced Helmets_Legendary.esp
Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
BirdsHFclean.esp
Point The Way.esp
HearthfireChimneys.esp
RealisticWaterTwo - Legendary.esp
Run For Your Lives.esp
TheChoiceIsYours.esp
Immersive Patrols II.esp
SkyrimImprovedPuddles-DG-HF-DB.esp
SMIM-ShackRoofFixes.esp
Apocalypse - The Spell Package.esp
DragonCombatOverhaulDragonborn.esp
AOS2_DCOd Patch.esp
SMIM-ShackRoofFixesDragonborn.esp
The Paarthurnax Dilemma.esp
dD - Enhanced Blood Main.esp
Improved Combat Sounds v2.2.esp
BlockSparkles.esp
Gildergreen Regrown.esp
TheChoiceIsYours_Dawnguard.esp
Chesko_Step418_SN.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
STEP Extended Patch.esp
iHUD.esp
mintylightningmod.esp
randomthunder.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
Bashed Patch, 0.esp
ASIS-Dependency.esp
ASIS.esp

Dual Sheath Redux Patch.esp

 

Posted (edited)

It appears though, that this actually only occour with the custom race Ningheim, and then only with female characters. So I suppose it's likely it has something to do with the body model? I used the CBBE Standard Body Nevernude. If it is caused by this at all.

Edited by Halde
Posted

It's not the CBBE mod... I run that as well and don't see this issue. I'd check more into the way the custom race files conflict (or don't) with Natural Eyes.

  • 7 months later...
Posted (edited)
Why is Natural Eyes recommended over Xenius eyes in STEP core? In vanilla Skyrim and with Xenius eyes, high elves have all-yellow eyes, dunmer have all-red eyes, etc..it helps give them an ethereal appearance and differentiates them from humans. With this mod altmer and bosmer resemble humans much more strongly than than they do in vanilla, which doesn't seem in keeping with the lore of the game. (I also think it's a change for the worse, personally). Eye colors are also (somewhat arbitrarily) changed. Wood elves in particular are given several eye color changes and pupil-size changes that (in my opinion) make them look more like Tolkien's elves than Elder Scroll elves. Bosmer all-yellow eyes are turned into "human" blue eyes, for example, and all-violet eyes are turned into "human" brown eyes. Altmer are given a similar treatment, and orcs are also made more "human-like", with cleaner pupils than their vanilla/Xenius eyes (although this is a much more subtle difference). There's an elven eye alternative in optional files that goes partway towards remedying some of this, if everyone still prefers Natural Eyes. The changes to eye colors alone, though, seem outside of the STEP:Core mandate. ("mods that subjectively alter or contrast with the style of vanilla Skyrim")

 

Xenius eyes are a much more straightforward upgrade over vanilla eyes: they look nice, are already installed by STEP, and don't change any of the races thematically like Natural Eyes does. While I'm on the subject of eyes,  I think Eye Normal Map Fix is a good improvement and compliments Xenius nicely.

 

EDIT: I made a set of comparison screenshots to illustrate what I mean. Each picture is of the same eye slider setting. Sorry about the cursor and face moving around.

 

Vanilla/Xenius Character Enhancement (Current STEP without Natural Eyes)/Xenius Character Enhancement with Eye Normal Map Fix/Natural Eyes (Current STEP)

AsTVwt4.jpg wXUjtJq.jpg 7PpgTfX.jpg UzNDDZT.jpg

Edited by Harpalus
Posted (edited)

Are the yellow eyes not available in Natural Eyes?

 

These are the closest eyes that Natural Eyes has to the vanilla eye color on that slider setting. Note the different slider setting: I still don't know why the eye color textures were rearranged arbitrarily, as that changes NPC eye colors. There is noticeably more "white" with the Natural Eyes as well, making him look much more human (to me) than he does using the vanilla or Xenius eyes. The aesthetic of the Altmer and Bosmer are changed, in my opinion: I encourage you to disable Natural Eyes for a moment and take a look in-game.

 

i5DCvha.jpg

Edited by Harpalus
Posted

Just a suggestion. 

 

Try to create a character and then use the tfc command to get up close shots of the eyes. It is really hard to make out anything on those shots. I think I see what you mean, but I am sure a zoom level or two would be a good idea. 

Posted (edited)

As requested, some close-up shots. Altmer this time. (Actually, I take back my Eye Normal Map Fix suggestion. There's a noticeable "halo" effect, even with the optional file that's supposed to fix that). I'm more concerned about Natural Eyes, in any case.

 

Xenius/Xenius & Eye Normal Map Fix/Natural Eyes

kJwJfSM.jpg FUQAaEu.jpg 8Vi0aCY.jpg

Edited by Harpalus
  • +1 1

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