stoppingby4now Posted February 7, 2013 Posted February 7, 2013 Discussion thread: Natural Eyes by nevenbridge Wiki Link
Halde Posted August 9, 2014 Posted August 9, 2014 I have a consistent problem with this mod. Every single time I have installed it during my numerous STEP install(which is at least 5 times now) it has not worked(unless it's intended to look creepy). When I, in Racemenu, am changing the eyes, and I use the files this mod provides(I use a custom race which have it's own eye files as well), the eyes looks skewered. The actual iris of the eye, is half visible, with the other half is hidden behind the forehead. The eyes have been pushed up. As if they are overwrite the wrong textures. I use the 128x128 version of the mod.
Aiyen Posted August 9, 2014 Posted August 9, 2014 Screenshots and the relevant load orders etc. please
Halde Posted August 9, 2014 Posted August 9, 2014 [spoiler=Load Order]Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmRaceCompatibility.esmSPERG.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espCutting Room Floor.espBWS.espAuto Unequip Ammo.espFootprints.espBeards.espBetterQuestObjectives.espNausicaa's Tweaker.espBFSEffects.espBrows.espClamsDropPearls.espSMIM-DragonbornTernFix.espTraps Make Noise.espDr_Bandolier.espNoxUE2.00.espAnimated Weapon Enchants.espExplosiveBoltsVisualized.espCloaks - Dawnguard.espDead Body Collision.espBetterQuestObjectives-Hearthfire.espSMIM-FurnitureChestSnowFix.espDual Wield Parrying_SKSE.espBetterQuestObjectives-Dawnguard.espGrassOnSteroids_Short.espThieves Guild Requirements.espMoss Rocks.espRainbows.espGuard Dialogue Overhaul.esp83Willows_101BUGS_V4_LowRes.espChesko_LoreBasedLoadingScreens.espAppropriately Attired Jarls Redux.espParalyze.espRaceMenuPlugin.espWeapons & Armor Fixes_Remade.espWeapons & Armor_TrueOrcish&DaedricWeapons.espClothing & Clutter Fixes.espSkyrimCoinReplacerRedux.espRadiant and Unique Potions and Poisons v2.0 non glow.espRaceMenu.espSMIM-FarmhouseFlickeringFix.espElemental Staves.espSkyFalls + SkyMills + DG + DB.espRealisticWaterTwo.espFootprints - Ash.espSMIM-DungeonsCliffsIceSkirts.espMoss Rocks_DB.espShootingStars.espSkyUI.espTradeBarter.espDual Sheath Redux.espDawnguardRuneWeaponsFXSReplacer.espSoul Gems Differ.espThe Ningheim.espADS.espfFastTravelSpeedMult_4.espWetandCold.espAOS.espIHSS.espDeadlySpellImpacts.espSPERG.espWetandCold - Ashes.espWhen Vampires Attack.espaMidianBorn_ContentAddon.espaMidianborn_Skyforge_Weapons.espRaceCompatibilityUSKPOverride.espComplete Crafting Overhaul_Remade.espBetter Skill and Quest Books Names.espBetterQuestObjectives-BSaQBPatch.espBring Out Your Dead.espNonEssentialChildren.espSPTConsistentOlderPeople.espImproved Closefaced Helmets_Legendary.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espBirdsHFclean.espPoint The Way.espHearthfireChimneys.espRealisticWaterTwo - Legendary.espRun For Your Lives.espTheChoiceIsYours.espImmersive Patrols II.espSkyrimImprovedPuddles-DG-HF-DB.espSMIM-ShackRoofFixes.espApocalypse - The Spell Package.espDragonCombatOverhaulDragonborn.espAOS2_DCOd Patch.espSMIM-ShackRoofFixesDragonborn.espThe Paarthurnax Dilemma.espdD - Enhanced Blood Main.espImproved Combat Sounds v2.2.espBlockSparkles.espGildergreen Regrown.espTheChoiceIsYours_Dawnguard.espChesko_Step418_SN.espdD-Dragonborn-Dawnguard-EBT Patch.espSTEP Extended Patch.espiHUD.espmintylightningmod.esprandomthunder.espAlternate Start - Live Another Life.espBetterQuestObjectives-AlternateStartPatch.espBashed Patch, 0.espASIS-Dependency.espASIS.espDual Sheath Redux Patch.esp
Halde Posted August 9, 2014 Posted August 9, 2014 (edited) It appears though, that this actually only occour with the custom race Ningheim, and then only with female characters. So I suppose it's likely it has something to do with the body model? I used the CBBE Standard Body Nevernude. If it is caused by this at all. Edited August 9, 2014 by Halde
DoubleYou Posted August 9, 2014 Posted August 9, 2014 Check file conflicts with those mods and Natural Eyes.
Shadriss Posted August 9, 2014 Posted August 9, 2014 It's not the CBBE mod... I run that as well and don't see this issue. I'd check more into the way the custom race files conflict (or don't) with Natural Eyes.
TechAngel85 Posted August 9, 2014 Posted August 9, 2014 Yeah, sounds like an issue with the custom race you're using. I'd hit up that author about it because these work fine in STEP.
Halde Posted August 9, 2014 Posted August 9, 2014 Thank y'all for responding! I will see if he/she is still active:)
Harpalus Posted March 16, 2015 Posted March 16, 2015 (edited) Why is Natural Eyes recommended over Xenius eyes in STEP core? In vanilla Skyrim and with Xenius eyes, high elves have all-yellow eyes, dunmer have all-red eyes, etc..it helps give them an ethereal appearance and differentiates them from humans. With this mod altmer and bosmer resemble humans much more strongly than than they do in vanilla, which doesn't seem in keeping with the lore of the game. (I also think it's a change for the worse, personally). Eye colors are also (somewhat arbitrarily) changed. Wood elves in particular are given several eye color changes and pupil-size changes that (in my opinion) make them look more like Tolkien's elves than Elder Scroll elves. Bosmer all-yellow eyes are turned into "human" blue eyes, for example, and all-violet eyes are turned into "human" brown eyes. Altmer are given a similar treatment, and orcs are also made more "human-like", with cleaner pupils than their vanilla/Xenius eyes (although this is a much more subtle difference). There's an elven eye alternative in optional files that goes partway towards remedying some of this, if everyone still prefers Natural Eyes. The changes to eye colors alone, though, seem outside of the STEP:Core mandate. ("mods that subjectively alter or contrast with the style of vanilla Skyrim") Xenius eyes are a much more straightforward upgrade over vanilla eyes: they look nice, are already installed by STEP, and don't change any of the races thematically like Natural Eyes does. While I'm on the subject of eyes, I think Eye Normal Map Fix is a good improvement and compliments Xenius nicely. EDIT: I made a set of comparison screenshots to illustrate what I mean. Each picture is of the same eye slider setting. Sorry about the cursor and face moving around. Vanilla/Xenius Character Enhancement (Current STEP without Natural Eyes)/Xenius Character Enhancement with Eye Normal Map Fix/Natural Eyes (Current STEP) Edited March 17, 2015 by Harpalus
TechAngel85 Posted March 17, 2015 Posted March 17, 2015 Are the yellow eyes not available in Natural Eyes?
Harpalus Posted March 17, 2015 Posted March 17, 2015 (edited) Are the yellow eyes not available in Natural Eyes? These are the closest eyes that Natural Eyes has to the vanilla eye color on that slider setting. Note the different slider setting: I still don't know why the eye color textures were rearranged arbitrarily, as that changes NPC eye colors. There is noticeably more "white" with the Natural Eyes as well, making him look much more human (to me) than he does using the vanilla or Xenius eyes. The aesthetic of the Altmer and Bosmer are changed, in my opinion: I encourage you to disable Natural Eyes for a moment and take a look in-game. Edited March 17, 2015 by Harpalus
Aiyen Posted March 17, 2015 Posted March 17, 2015 Just a suggestion. Try to create a character and then use the tfc command to get up close shots of the eyes. It is really hard to make out anything on those shots. I think I see what you mean, but I am sure a zoom level or two would be a good idea.
Harpalus Posted March 17, 2015 Posted March 17, 2015 (edited) As requested, some close-up shots. Altmer this time. (Actually, I take back my Eye Normal Map Fix suggestion. There's a noticeable "halo" effect, even with the optional file that's supposed to fix that). I'm more concerned about Natural Eyes, in any case. Xenius/Xenius & Eye Normal Map Fix/Natural Eyes Edited March 17, 2015 by Harpalus 1
TechAngel85 Posted March 17, 2015 Posted March 17, 2015 I do like Xenius out of all of these, but I don't like what the Fix does to the eyes in the second shot. This might require a revisit.
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