Jump to content

Recommended Posts

Posted
  On 11/9/2018 at 4:20 AM, cybexgames said:

Got an error when running version 2.47 of DynDOLOD, I am also using the latest Resourses version, 2.45.  Attached is the log of the error, hoping for help resolving it.

 

Thanks in advance.

FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp
 
A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 
 
A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
Posted

Thanks for pointing me in the right direction, turned out I had a plugin with errors, that I thought I had cleaned.  Knew it has to do with my setup, as the forum was not full of people complaining.

 

Once again thanks.

Posted
  On 11/8/2018 at 9:47 PM, Godis said:

Definately! But not now :D Or do you think Vortex would successfully import my current setup including 500+ mods? I'm scared that it messes something up..

Honestly, if I was running 500+ mods (that in itself is quite a feat!), I would leave well enough alone, unless you intend to start a new game.

Posted
  On 11/9/2018 at 11:45 AM, Zanderat said:

Honestly, if I was running 500+ mods (that in itself is quite a feat!), I would leave well enough alone, unless you intend to start a new game.

Well, depends. In my case more than the half of them are texture/meshes/graphics replacers and mods. The rest are gameplay changers and a few addons/quest mods. But yes, it took me 1.5 years to finally get to this setup and how it runs now. I had to learn all the necessary things about Wrye Bash, XEdit, making patches, maintaining the load order (no Loot! Only manually and locked with Wrye Bash) and modding Beth games in general. But finally I got a quite perfect setup up and running! There were more mods in the past, but it was too much, althoug it ran stable for the first week, it became unstable then due to overloased Papyrus VM and other issues related to the sheer number of mods and scripts. Well, now I have a nice setup with great performance and still a lot of mods, but they're running beautiful alltogether. But as I said: 1.5 YEARS to archive this! xD

Posted

Hey Sheson, I use the current version of DynDOLOD plus Resources and Patches for SSE. It generates well and doesn't seem to have any screw-ups, at least according to what I notice in-game and via the generation logs. However, I did notice that there have been some Papyrus log spams, pertaining to the Lanterns of Skyrim quest. Should this be concerning? 

  Quote

 

[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84

[11/11/2018 - 02:03:29PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[11/11/2018 - 02:03:29PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[11/11/2018 - 02:03:29PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[11/11/2018 - 02:03:36PM] Error: Mismatched types assigning to variable named "::temp3"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[11/11/2018 - 02:03:36PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
[ (0501322E)].SF_mannyLoS_Quest_Scene2_0101322E.Fragment_0() - "sf_mannylos_quest_scene2_0101322e.psc" Line 84
[11/11/2018 - 02:03:36PM] Error: Type mismatch for argument 2. Type mismatch for argument 3. 

I use LoS for SSE- not the official port, but a self-port for the Oldrim version with the MCM. I use the patch for that as well, provided for on the main DynDOLOD page. Other than this Papyrus Log spam however, LoS and it's LODS seem to work for me so far. 

  • +1 1
Posted
I can't use dyndolod since ver 2.46

 

This error always occurs:

 

[00:00:00.316] [00:14] Exception in unit prepare line 58: Only 0 of 1 masters could be added. Master list now contains 253 entries and is full.

[00:00:00.316] [00:14]  

[00:00:00.316] [00:14] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.

[00:00:00.316] [00:14]  

[00:00:00.316] [00:14] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/

[00:00:00.317] [00:14] Error during Applying script "DynDOLOD Worlds": Only 0 of 1 masters could be added. Master list now contains 253 entries and is full.

 

I've many esps with esl flag and all my plugins can be loaded with SSEEdit withou error. The last load order is EF(239)

I don't know why dyndolod says it was 253.

Posted
  On 11/11/2018 at 8:49 AM, Elzee said:

 

I can't use dyndolod since ver 2.46
 
This error always occurs:
 
[00:00:00.316] [00:14] Exception in unit prepare line 58: Only 0 of 1 masters could be added. Master list now contains 253 entries and is full.
[00:00:00.316] [00:14]  
[00:00:00.316] [00:14] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.
[00:00:00.316] [00:14]  
[00:00:00.316] [00:14] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/
[00:00:00.317] [00:14] Error during Applying script "DynDOLOD Worlds": Only 0 of 1 masters could be added. Master list now contains 253 entries and is full.
 
I've many esps with esl flag and all my plugins can be loaded with SSEEdit withou error. The last load order is EF(239)
I don't know why dyndolod says it was 253.

 

Seems the new version will count all esls and esp flaged as esls as normal esps. I have to disable a lot of plugins to make my load order goes down to 252(not hex index) to let dyndolod works.

Posted
  On 11/11/2018 at 9:00 AM, Elzee said:

Seems the new version will count all esls and esp flaged as esls as normal esps. I have to disable a lot of plugins to make my load order goes down to 252(not hex index) to let dyndolod works.

I know it is easy to miss the instructions printed in the error, but can you please post the entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt
Posted
I just ran azzendix's Water Fix Script on my load order, and the script wanted to fix a whole bunch of water flow issues in DynDOLDO.esm. Any insight here? It seems unlikely that Sheson wasn't aware of this stuff, so I'm a bit reluctant to let the script fix them all. 
 
Here's a link to the Water Fixer:
 
The list is below:
  Reveal hidden contents

Posted (edited)
  On 11/12/2018 at 12:45 PM, mikegray said:

 

I just ran azzendix's Water Fix Script on my load order, and the script wanted to fix a whole bunch of water flow issues in DynDOLDO.esm. Any insight here? It seems unlikely that Sheson wasn't aware of this stuff, so I'm a bit reluctant to let the script fix them all. 
 
Here's a link to the Water Fixer:
 
The list is below:
  Reveal hidden contents

 

To create the DynDOLOD.esm from scratch DynDOLOD copies the data from the highest available ESM flagged plugin at the time of LOD generation. For the DynDOLOD.esp the highest available non-ESM flagged plugin is used.

 

So if there is any problem with such data in either DynDOLOD plugin, it is because of the data that was copied from existing plugins.

 

It would be best to run the script before generating LOD / the DynDOLOD plugins, but it will work just as well to to update the CELL records in the DynDOLOD plugins or whatever plugin is the last overwrite for the CELL.

Edited by sheson
Posted
  On 11/13/2018 at 5:22 PM, sheson said:

Thank you that helped. This will be fixed in the next version, which should be available soonish.

It can't be normal that I get this excited whenever a minor bugfix release is announced.

Why is updating things inherently fun.

Posted

SkyrimVR Dyndolod 2.47, when load game (and in mcm) I get message about missing PapyrusUtil and all the time message on the upper left "missing world tamriel". I did try put dll in skse plugin folder as well in Sumwunn plugin loadder, Sumwunn log: DynDOLOD.DLL | Loaded OK | Address: 00007FFC097D0000.

Posted (edited)
  On 11/13/2018 at 10:42 PM, Foris said:

SkyrimVR Dyndolod 2.47, when load game (and in mcm) I get message about missing PapyrusUtil and all the time message on the upper left "missing world tamriel". I did try put dll in skse plugin folder as well in Sumwunn plugin loadder, Sumwunn log: DynDOLOD.DLL | Loaded OK | Address: 00007FFC097D0000.

FAQ: Game: DynDOLOD requires PapyrusUtil 
 
A: If the intention is to use DynDOLOD DLL, make sure the papyrus scripts from DynDOLOD DLL overwrite the papyrus scripts from DynDOLOD Resources. 
Edited by sheson

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.