sheson Posted July 22, 2020 Author Share Posted July 22, 2020 First post is still from before there was Papyrus Util for VR. As always, read the included manual DynDOLOD_Manual_TES5VR.html. Either PapyruUtil for VR or DynDOLOD DLL is required for dynamic LOD. Read the included manual DynDOLOD_DLL.html for the requirements and installation instructions. The papyrus command to show a message command does not have coordinates. Request a better UI mod for Skyrim from SkyUI guys for example. Enable Papyrus logging in Skyrim.INI and then check the papyrus log for the error message. Link to comment Share on other sites More sharing options...
CacoDemon Posted July 23, 2020 Share Posted July 23, 2020 Following the suggestion of the log messages to check the FAQ to find this: FAQ: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. Following the suggestion of the log messages to search the forum to find these: https://forum.step-project.com/topic/15140-can-not-copy-refr35024b71-places-treegourdcluster01-gourds-tree000be3e6/https://forum.step-project.com/topic/15122-can-not-copy-refr00033dcb-places-shrineofazura01-stat00033dcahttps://forum.step-project.com/topic/15037-can-not-copy-crfirontreemill-when-generating-dyndolodhttps://forum.step-project.com/topic/15033-can-not-copy-refr0816904c-places-spatiowall01-stat00057a17https://forum.step-project.com/topic/15068-can-not-copy-refr0506312f-places-treepineforest02-tree00018a02-in-grup-cell-persistent-children-of-cell00037ee6-in-solitudeworldhttps://forum.step-project.com/topic/14984-can-not-copy-refr07083b46-places-cyrfarmhousedoor01-doorhttps://forum.step-project.com/topic/14952-error-can-not-copy-refr0e083b46-places-cyrfarmhousedoor01https://forum.step-project.com/topic/14946-can-not-copy-refr0506312f-places-treepineforest02-tree00018a02https://forum.step-project.com/topic/14887-can-not-copy-rockcliff08-heavysn-stat0002ed7a-from-bds-mm-patchesphttps://forum.step-project.com/topic/14849-can-not-copy-forelhostexterior02-cell0000bd52-in-tamriel-skyrim-wrld0000003c-at-44-28https://forum.step-project.com/topic/14834-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/14566-can-not-copy-refr0d083b46-places-cyrfarmhousedoor01-door-door0d07ec12https://forum.step-project.com/topic/14514-can-not-copy-refr06100d63-places-usleep-shiplargekatariah02-lod-stat06200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14326-can-not-copy-whiterunlodlightscontroldummy-refr000b11echttps://forum.step-project.com/topic/14322-can-not-copy-mixwatermillexterior-cell000095e6-in-tamriel-skyrim-wrld0000003c-at-26-2https://forum.step-project.com/topic/14301-can-not-copy-refr05100d63-places-usleep-shiplargekatariah02-lod-stat05200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14301-can-not-copy-refr05100d63-places-usleep-shiplargekatariah02-lod-https://forum.step-project.com/topic/14256-can-not-copy-refr0010c315stat05200d62-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14205-can-not-copy-refr000a1ff7-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/14196-can-not-copy-mixwatermillexterior-cell000095e6-in-tamriel-skyrim-wrld0000003c-at-26-2https://forum.step-project.com/topic/14140-error-can-not-copy-refr0f16904chttps://forum.step-project.com/topic/14136-can-not-copy-refr0b0259dc-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/14127-can-not-copy-refr0c16904c-places-spatiowall01-stat00057a17-in-grup-cell-persistent-children-of-cell00000d74https://forum.step-project.com/topic/14114-error-can-not-copy-refr000b7365-places-planemarker-stat00000017-in-grup-cell-temporary-children-of-solitudeorigin-cell00037ee9-in-solitudehttps://forum.step-project.com/topic/14052-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/14025-can-not-copy-refr000b7365https://forum.step-project.com/topic/14005-can-not-copy-whiterunlodlightscontroldummy-refr000b11echttps://forum.step-project.com/topic/13956-can-not-copy-refr1d003f8bhttps://forum.step-project.com/topic/13955-can-not-copy-crffrostriverfarmeasthttps://forum.step-project.com/topic/13939-can-not-copy-refr110259dc-places-farmlumbermill01waterwheel02https://forum.step-project.com/topic/13935-can-not-copy-refr0005fc21-places-rtblackbriarmanor01-stat00069ce9https://forum.step-project.com/topic/13781-can-not-copy-refr0706312f-places-treepineforest02-tree00018a02-in-grup-cell-persistent-children-of-cell00037ee6https://forum.step-project.com/topic/13778-can-not-copy-sninedivinehttps://forum.step-project.com/topic/13725-can-not-copy-goldenglowestateexterior02 If you search the forum for the "can not copy" error message you will find that it is often caused by a broken Bashed Patch. If removing the Bashed Patch lets the process continue, delete it and create a new one with the latest WiP Wrye Bash from their Discord. If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_SSE_log.txt to official forum.I disabled my Wrye Bash patch and successfully generated everything!Thank you very much for your help. Praise Talos! Link to comment Share on other sites More sharing options...
sheson Posted July 23, 2020 Author Share Posted July 23, 2020 I disabled my Wrye Bash patch and successfully generated everything!Thank you very much for your help. Praise Talos!Remember, that means the patch is broken and should not be used in the game. Generate a working patch with a newer Wrye Bash version or do not use the CELL patcher. Link to comment Share on other sites More sharing options...
marsvakarian Posted August 12, 2020 Share Posted August 12, 2020 https://pastebin.pl/view/afdf3325 https://pastebin.pl/view/490fb699 I am lost Link to comment Share on other sites More sharing options...
sheson Posted August 12, 2020 Author Share Posted August 12, 2020 https://pastebin.pl/view/afdf3325 https://pastebin.pl/view/490fb699 I am lostMe too, because the second link is not the log as expected :) Link to comment Share on other sites More sharing options...
marsvakarian Posted August 12, 2020 Share Posted August 12, 2020 Me too, because the second link is not the log as expected :)Indeed you are correct! I don't know what happened there, either way I solved the issue, so error report closed. Thanks for the reply Sheson! :) Link to comment Share on other sites More sharing options...
Feuerkl1nge Posted August 15, 2020 Share Posted August 15, 2020 (edited) I have an access violation issue after generating LOD with dyndolodx64.exeAll .exes within the dyndolod- and sub-directories run as admin through MO2.LOD works but I'm sure the error report is not intended anyway. My specs: Windows 10 Pro 1909Radeon RX 5500 XT 8GBCore i5 6600K16 GB RamM2 SSD Edited August 15, 2020 by Feuerkl1nge Link to comment Share on other sites More sharing options...
sheson Posted August 15, 2020 Author Share Posted August 15, 2020 I have an access violation issue after generating LOD with dyndolodx64.exeAll .exes within the dyndolod- and sub-directories run as admin through MO2.LOD works but I'm sure the error report is not intended anyway. My specs: Windows 10 Pro 1909Radeon RX 5500 XT 8GBCore i5 6600K16 GB RamM2 SSDIf problem persists post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt (if it exists) and ..DynDOLOD\Logs\DynDOLOD_[GAMEMODE]_log.txt or a screenshot of the error Link to comment Share on other sites More sharing options...
Feuerkl1nge Posted August 15, 2020 Share Posted August 15, 2020 Ok here we go again. But my first report was already the full bugreport.txt you mentioned. I post it again for the oversight.https://pastebin.com/gz5iwBS3http://www.mediafire.com/file/t0m27bual9qimrp/DynDOLOD_SSE_log.txt/file (Too big file for casual pastbinners) Link to comment Share on other sites More sharing options...
sheson Posted August 16, 2020 Author Share Posted August 16, 2020 Ok here we go again. But my first report was already the full bugreport.txt you mentioned. I post it again for the oversight.https://pastebin.com/gz5iwBS3http://www.mediafire.com/file/t0m27bual9qimrp/DynDOLOD_SSE_log.txt/file (Too big file for casual pastbinners)Nothing about in the log, so if it happened after saving the plugins the generated LOD is usually fine. Link to comment Share on other sites More sharing options...
Feuerkl1nge Posted August 16, 2020 Share Posted August 16, 2020 Ok, good to know. - Thanks for your nice mod btw. Link to comment Share on other sites More sharing options...
Feuerkl1nge Posted August 19, 2020 Share Posted August 19, 2020 (edited) Another issue. Now ingame. In the midiumgrid-lod the lights of the academy of winterhold are deactivated. Can you fix that? I show you a video of what I mean. Edited August 19, 2020 by Feuerkl1nge Link to comment Share on other sites More sharing options...
sheson Posted August 19, 2020 Author Share Posted August 19, 2020 (edited) Another issue. Now ingame. In the midiumgrid-lod the lights of the academy of winterhold are deactivated. Can you fix that? I show you a video of what I mean.clear weather with sw 15e Check if LOD lights are indeed from DynDOLOD by using console tfc to fly close and get the form ID of the light meshes. Disable/Enable from console to check they work. After LOD lights turn off, check if the building is still a LOD model by using tll in console. If the building disappears it is LOD. If stays visible it is the full model and the LOD turned off correctly. Then a mod might have changed the model or the external emttiance settings. Edited August 19, 2020 by sheson Link to comment Share on other sites More sharing options...
Feuerkl1nge Posted August 20, 2020 Share Posted August 20, 2020 I've done all you've instructed. It stays visible. I've overwritten everything with texgen_output and dyndolod_output. Why a mod is overwriting it? Where should I put the dyndolod resources in MO2's hierarchy?Atm I it's placed relative near at the top. Another thing I noticed is the academy light doesn't switch when I do the same out on the water. - They are always off then. I went far away and very near to be sure. Link to comment Share on other sites More sharing options...
sheson Posted August 20, 2020 Author Share Posted August 20, 2020 (edited) I've done all you've instructed. It stays visible. I've overwritten everything with texgen_output and dyndolod_output. Why a mod is overwriting it? Where should I put the dyndolod resources in MO2's hierarchy?Atm I it's placed relative near at the top. Another thing I noticed is the academy light doesn't switch when I do the same out on the water. - They are always off then. I went far away and very near to be sure.If the building stays visible in the LOD area with static object LOD being turned off, it typically means the full model is shown as part of the large reference grid system. Consequently all LOD is turned off then and it is working as it should. Set uLargeRefLODGridSize=5 and check that the distance at which the switch happens comes closer. You should be able to fly close to the building with tfc and verify that it the detailed full model. It should be clickable and have a form id. Check if a mod overwrites the reference or the base record. Check if a mod replaces the model. In case you are using ENB, check if disabling it makes a difference. Distances shadows are unfortunately also applied to glowing meshes. Edited August 20, 2020 by sheson Link to comment Share on other sites More sharing options...
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