Oliver Posted November 7, 2019 Share Posted November 7, 2019 (edited) Does DynDoLOD try to use lod models by CRC32 only for trees? Edited November 7, 2019 by Oliver Link to comment Share on other sites More sharing options...
sheson Posted November 7, 2019 Author Share Posted November 7, 2019 Does DynDoLOD try to use lod models by CRC32 only for trees?That is only for 3D tree LOD as explained in the ultra tree LOD manuals. 1 Link to comment Share on other sites More sharing options...
Soulmancer Posted November 9, 2019 Share Posted November 9, 2019 How should these be dealt with? http://icecream.me/uploads/030e0509ec4e2e935b43b38ae5f97d1c.png http://icecream.me/uploads/5323ee61613dcd22fb447f671936cb4a.png Link to comment Share on other sites More sharing options...
sheson Posted November 9, 2019 Author Share Posted November 9, 2019 (edited) How should these be dealt with? http://icecream.me/uploads/030e0509ec4e2e935b43b38ae5f97d1c.png http://icecream.me/uploads/5323ee61613dcd22fb447f671936cb4a.png They should no be dealt with at all because they are not conflicts but deliberate changes, obviously. Edited November 10, 2019 by sheson Link to comment Share on other sites More sharing options...
Oliver Posted November 10, 2019 Share Posted November 10, 2019 Where I can read more information about ; Change PortalBoxes in processed worldspaces to just Boxes - can help with performance in Skyrim/Enderal PortalBoxFix=I don't see any change in fps. Link to comment Share on other sites More sharing options...
sheson Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) Where I can read more information about ; Change PortalBoxes in processed worldspaces to just Boxes - can help with performance in Skyrim/Enderal PortalBoxFix=I don't see any change in fps. As the explanation says, this is for Skyrim/Enderal only. Check an exterior location that places lots of PortalBoxes and look towards them. Edited November 10, 2019 by sheson Link to comment Share on other sites More sharing options...
Oliver Posted November 10, 2019 Share Posted November 10, 2019 As the explanation says, this is for Skyrim/Enderal only. Check an exterior location that places lots of PortalBoxes and look towards them.It's not for Skyrim SE? Link to comment Share on other sites More sharing options...
sheson Posted November 10, 2019 Author Share Posted November 10, 2019 It's not for Skyrim SE?As the explanation says, this can help with performance in Skyrim/Enderal. Link to comment Share on other sites More sharing options...
Oliver Posted November 10, 2019 Share Posted November 10, 2019 Can I make 3D tree LODs near and billboards in the far or it's separate metod of tree LODs? Link to comment Share on other sites More sharing options...
sheson Posted November 10, 2019 Author Share Posted November 10, 2019 (edited) Can I make 3D tree LODs near and billboards in the far or it's separate metod of tree LODs?DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html explains 3D tree LOD for LOD level 4 and billboards for the higher LOD levels. LOD always starts beyond the loaded cells and this applies to near/far grid of dynamic LOD as explained in DynDOLOD_Manual.html.The near/far grid are just identifiers how far away models show beyond the loaded cells. For several reasons it makes no sense doing trees as dynamic LOD. One is the large amount of trees and another is the the limited distance. Edited November 10, 2019 by sheson Link to comment Share on other sites More sharing options...
Oliver Posted November 11, 2019 Share Posted November 11, 2019 DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html explains 3D tree LOD for LOD level 4 and billboards for the higher LOD levels. LOD always starts beyond the loaded cells and this applies to near/far grid of dynamic LOD as explained in DynDOLOD_Manual.html.The near/far grid are just identifiers how far away models show beyond the loaded cells. For several reasons it makes no sense doing trees as dynamic LOD. One is the large amount of trees and another is the the limited distance.I use hibryd 3D trees LODs, high rules (tree Static LOD4 | Billboard | Billboard), but I see always 3D LODs. 3D trees LODs is feature with more hit to perfomance, I use EVT, 3D trees LODs hit down my FPS from 100 to 70. I think 3D tree LODs only for 0 level LOD will be better. P.S. I'm sorry if I don't understand something, but english is foreign language for me. Link to comment Share on other sites More sharing options...
sheson Posted November 11, 2019 Author Share Posted November 11, 2019 I use hibryd 3D trees LODs, high rules (tree Static LOD4 | Billboard | Billboard), but I see always 3D LODs. 3D trees LODs is feature with more hit to perfomance, I use EVT, 3D trees LODs hit down my FPS from 100 to 70. I think 3D tree LODs only for 0 level LOD will be better. P.S. I'm sorry if I don't understand something, but english is foreign language for me.If the setting is Static LOD4 for LOD level 4, Billboard for LOD level 8 and 16, then only the nearest LOD level will have 3D tree LOD and the two further levels use the simplified billboards.The log tells you which LOD level uses what. 1 Link to comment Share on other sites More sharing options...
Oliver Posted November 11, 2019 Share Posted November 11, 2019 (edited) DynDoLOD use textures from \Data\textures\DynDOLOD\lod\DynDOLOD_%WorldName%l.dds for hybrid 3D trees crowns, and billboards wich generated by DynDoLOD. But LOD Brightness not take affect to this. How I can tune this brigntness. I manualy colored this texture atlas for visibility Edited November 11, 2019 by Oliver Link to comment Share on other sites More sharing options...
sheson Posted November 11, 2019 Author Share Posted November 11, 2019 DynDoLOD use textures from \Data\textures\DynDOLOD\lod\DynDOLOD_%WorldName%l.dds for hybrid 3D trees crowns, and billboards wich generated by DynDoLOD. But LOD Brightness not take affect to this. How I can tune this brigntness. I manualy colored this texture atlas for visibility https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-274/page-114?p=237584&do=findComment&comment=237584https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-274/page-115?p=237587&do=findComment&comment=237587 Link to comment Share on other sites More sharing options...
Oliver Posted November 12, 2019 Share Posted November 12, 2019 (edited) https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-274/page-114?p=237584&do=findComment&comment=237584https://forum.step-project.com/topic/13894-dyndolod-beta-for-skyrim-special-edition-and-skyrim-vr-274/page-115?p=237587&do=findComment&comment=237587But tree LODs use your texture file. I can correct brightness for example DynDoLOD_Tamriel.dds in graphic editor after generation. Why I can't correct it in DynDoLOD before generation? Edited November 12, 2019 by Oliver Link to comment Share on other sites More sharing options...
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