I worked through the S.T.E.P. guide slowly and carefully, took two full days, ran Morrowind on the original engine then discovered OpenMW. I then took another full day to copy over the compatible mods for OpenMW into a different folder then activated using the order listed on S.T.E.P. (we are to install the guide from top to bottom). I was very careful during all of these steps, especially originally to activate/deactivate everything as stated.
Everything runs great, I love OpenMW, everything looks great, I have worked the S.T.E.P. guides about 3-4 times now (for different games) and I love S.T.E.P. but my issues is with certain rings and armor (Domina Armor), maybe a few weapons, also Silt Striders and a lot of buildings look like they are coated in silver.
Being that I use OpenMW I don't have the Warnings.txt file, but instead I have the openmw.log, I assume they are close to similar. I have been modding for a while now, and know a lot, but I still have trouble figuring certain things out, so I will list my warnings and failed section of my .log below:
I have only a couple screenshots, I am uploading the main issue I am having.
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_03.nif Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif Warning: texture layer 6 is in use but empty in meshes/b/b_n_high elf_m_head_02.nif Loading cell -3, 5 Loading cell -3, 6 Loading cell -3, 7 Loading cell -2, 5 Loading cell -2, 6 Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif Loading cell -2, 7 Loading cell -1, 5 Loading cell -1, 6 Loading cell -1, 7 warning 01_Pal_CG_ringScript line 21, column 27 (GetInterior) stray explicit reference (ignoring it) warning 01_Pal_CG_ringScript line 25, column 27 (GetInterior) stray explicit reference (ignoring it) warning 01_pal_cg_newalmdivrecall line 26, column 6 (endif) endif without matching if/elseif warning 01_pal_cg_newalmdivrecall line 29, column 27 (GetInterior) stray explicit reference (ignoring it) warning 01_pal_cg_newalmdivrecall line 33, column 31 (GetInterior) stray explicit reference (ignoring it) Unhandled controller NiPathController on node 90 in meshes/e/magic_cast_myst.nif Playing music/explore/mx_explore_7.mp3 Failed to open image: Resource 'icons/a/tx_domina_boots.dds' not found Failed to open image: Resource 'icons/a/tx_domina_cuirass.dds' not found Failed to open image: Resource 'icons/a/tx_domina_greaves.dds' not found Failed to open image: Resource 'icons/a/tx_domina_helm.dds' not found Failed to open image: Resource 'icons/a/tx_domina_glove.dds' not found Failed to open image: Resource 'icons/a/tx_domina_pauldron.dds' not found Quitting peacefully.
Question
TheWickedGamer
I worked through the S.T.E.P. guide slowly and carefully, took two full days, ran Morrowind on the original engine then discovered OpenMW. I then took another full day to copy over the compatible mods for OpenMW into a different folder then activated using the order listed on S.T.E.P. (we are to install the guide from top to bottom). I was very careful during all of these steps, especially originally to activate/deactivate everything as stated.
Everything runs great, I love OpenMW, everything looks great, I have worked the S.T.E.P. guides about 3-4 times now (for different games) and I love S.T.E.P. but my issues is with certain rings and armor (Domina Armor), maybe a few weapons, also Silt Striders and a lot of buildings look like they are coated in silver.
Being that I use OpenMW I don't have the Warnings.txt file, but instead I have the openmw.log, I assume they are close to similar. I have been modding for a while now, and know a lot, but I still have trouble figuring certain things out, so I will list my warnings and failed section of my .log below:
I have only a couple screenshots, I am uploading the main issue I am having.
Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_03.nif
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_02.nif
Warning: texture layer 6 is in use but empty in meshes/b/b_n_high elf_m_head_02.nif
Loading cell -3, 5
Loading cell -3, 6
Loading cell -3, 7
Loading cell -2, 5
Loading cell -2, 6
Warning: texture layer 6 is in use but empty in meshes/b/b_n_dark elf_m_head_04.nif
Loading cell -2, 7
Loading cell -1, 5
Loading cell -1, 6
Loading cell -1, 7
warning 01_Pal_CG_ringScript line 21, column 27 (GetInterior)
stray explicit reference (ignoring it)
warning 01_Pal_CG_ringScript line 25, column 27 (GetInterior)
stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 26, column 6 (endif)
endif without matching if/elseif
warning 01_pal_cg_newalmdivrecall line 29, column 27 (GetInterior)
stray explicit reference (ignoring it)
warning 01_pal_cg_newalmdivrecall line 33, column 31 (GetInterior)
stray explicit reference (ignoring it)
Unhandled controller NiPathController on node 90 in meshes/e/magic_cast_myst.nif
Playing music/explore/mx_explore_7.mp3
Failed to open image: Resource 'icons/a/tx_domina_boots.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_cuirass.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_greaves.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_helm.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_glove.dds' not found
Failed to open image: Resource 'icons/a/tx_domina_pauldron.dds' not found
Quitting peacefully.
6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now