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Posted
43 minutes ago, sheson said:

From the log:
[LOD4] Build meshes: Quality: 0, Max Vertices: 32767, Optimize Unseen: 500, Protect Borders: True, Hide Quads: False

From the first post:
Set Optimize Unseen to off for LOD4 for first generation.

From Terrain-LOD-Readme.txt:
Optimize Unseen: on = merge large chunks of triangles under water resulting in less vertices. x = merge triangles and move shallow vertices under water to at least this distance below the water surface.

https://dyndolod.info/Help/xLODGen#Generating-Terrain-LOD-Meshes
Typically use a Quality of 0 to 5 for LOD4 and make sure to check Protect Borders. Typically leave Optimize Unseen set to off.
There is no need to use -1 for the game. Visually it is the same as 0, an exact match to the full terrain meshes of the active cells

The Optimize Unseen setting is for LOD level 32 / map to improve coast lines as part of the mandatory mesh simplification process for the higher LOD levels.

Thanks for the quick reply. I'll try running it again later.

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