sheson Posted June 24, 2024 Author Posted June 24, 2024 23 minutes ago, mooit said: Hello sheson, Sorry about posting the images... My mistake over xLODGen and LODGenx64Win.exe I never said anything before about .NET vs .NET Framework, I know they are different. I thought I read somewhere that LODGenx64Win.exe works with .NET 4.8 installed? Or do I need to install the latest .NET Runtime for LODGenx64Win.exe? THANKS This is the xLODGen terrain LOD beta thread. It does ship with and does use LODGenWin.exe or LODGenx64Win.exe. The requirements of DynDOLOD and the different LODGen versions are explained on the DynDOLOD website. For example at https://dyndolod.info/Downloads#Additional-Requirements and https://dyndolod.info/Help/LODGen The question if .Net is required for LODGenx64Win.exe is already answered by the Windows message. 1
PegasusKoga Posted July 9, 2024 Posted July 9, 2024 This is slightly maddening. I want to generate LOD with XLodGen for Fallout New Vegas with the NMC Medium version and Poco Bueno textures. There are dozens of guides online for generating LOD for New Vegas and they all have so many different procedures with so many different LOD mods that i frankly cannot see the forest through the trees anymore. Sorry to bother you guys with this but it has been a long night and i just want to get this part of my load order build over and done with. So what do the experts recommend i use as extra LOD mods and in what order do i install everything in MO2? If this is too much to ask (which it probably is), please point me to the most appropriate tutorial for my specific load order. I'm going to catch some sleep first now.
sheson Posted July 9, 2024 Author Posted July 9, 2024 4 hours ago, PegasusKoga said: This is slightly maddening. I want to generate LOD with XLodGen for Fallout New Vegas with the NMC Medium version and Poco Bueno textures. There are dozens of guides online for generating LOD for New Vegas and they all have so many different procedures with so many different LOD mods that i frankly cannot see the forest through the trees anymore. Sorry to bother you guys with this but it has been a long night and i just want to get this part of my load order build over and done with. So what do the experts recommend i use as extra LOD mods and in what order do i install everything in MO2? If this is too much to ask (which it probably is), please point me to the most appropriate tutorial for my specific load order. I'm going to catch some sleep first now. I suggest to ask that question on a forum, discord etc. dedicated to Fallout. The answer also depends on the used list of mods. As far as modding guides go, this guide seems popular at the moment https://vivanewvegas.moddinglinked.com/lod.html 1
PegasusKoga Posted July 9, 2024 Posted July 9, 2024 5 hours ago, sheson said: I suggest to ask that question on a forum, discord etc. dedicated to Fallout. The answer also depends on the used list of mods. As far as modding guides go, this guide seems popular at the moment https://vivanewvegas.moddinglinked.com/lod.html I will do that and thanks for the link.
Feinherjar Posted July 11, 2024 Posted July 11, 2024 Hello, does this program causes pc crashes? havent found anything in the forums and everytime i run it for some time my computer just shuts down, can anybody help me troubleshoot? here are some logs paste.ee/d/ekG4h
sheson Posted July 11, 2024 Author Posted July 11, 2024 55 minutes ago, Feinherjar said: Hello, does this program causes pc crashes? havent found anything in the forums and everytime i run it for some time my computer just shuts down, can anybody help me troubleshoot? here are some logs paste.ee/d/ekG4h Programs can not cause Windows/ the PC to crash. BSOD or PC crashes are always a hardware, BIOS settings, driver or OS problem. The log shows things loading...
Feinherjar Posted July 11, 2024 Posted July 11, 2024 3 hours ago, sheson said: Programs can not cause Windows/ the PC to crash. BSOD or PC crashes are always a hardware, BIOS settings, driver or OS problem. The log shows things loading... Sorry, i dont know which file is the debug one, there is LODGen log and SSELODGen log, maybe this one could show more info Paste.ee - BUGREPORT
sheson Posted July 12, 2024 Author Posted July 12, 2024 5 hours ago, Feinherjar said: Sorry, i dont know which file is the debug one, there is LODGen log and SSELODGen log, maybe this one could show more info Paste.ee - BUGREPORT Unable to create destination directory: D:\Programas\XlodGen\ The OS, UAC, anti vir etc. prevented the tool from creating the output path. Also from the first post: Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files, Users, Desktop, Documents, Downloads etc. It is not a good idea to install tools and things into Steam folders.
MITSUYOMI Posted July 22, 2024 Posted July 22, 2024 (edited) Hello, but how do i pin point that specific cell to the right specific lod mesh? my problem seems to be occuring at worldspace 22 , -12 for fallout 4 near spectacle island did not find any objects there but there are lods there which is weird. How do I find the worldspace cell number counterpart of the lod meshes? I found the bto / lod mesh that has the problem. The boats that are side by side are the problem it should not be there. I tried editing this in blender but I cant seem to find where these boats are in the view port. Commonwealth.4.20.-12.bto Edited July 22, 2024 by MITSUYOMI
sheson Posted July 22, 2024 Author Posted July 22, 2024 6 hours ago, MITSUYOMI said: Hello, but how do i pin point that specific cell to the right specific lod mesh? my problem seems to be occuring at worldspace 22 , -12 for fallout 4 near spectacle island did not find any objects there but there are lods there which is weird. How do I find the worldspace cell number counterpart of the lod meshes? I found the bto / lod mesh that has the problem. The boats that are side by side are the problem it should not be there. I tried editing this in blender but I cant seem to find where these boats are in the view port. Commonwealth.4.20.-12.bto 45.93 kB · 0 downloads First number is LOD level, the covered edge length in cells, 4 means the LOD files covers 4 x 4 cells. The second and third number are the coordinates of the left/lower or west/south cell of area the LOD file covers. So 4.20.-12 covers 4 x4 cells from west 20 to east 23 and south -12 to north -9. To find the corresponding cell record in xEdit, use the cell browser, which can be started with CTRL + SHIFT + F xLODGen generates object LOD for the references and base record found in the plugins loaded at generation time. If the load order changed, generate new LOD for the new load order. Whatever the issue, the typical solution is not to manually edit generated LOD files in 3D applications. Properly report the problem (useful screenshots, logs etc.) if help is required to properly troubleshoot a cause.
MITSUYOMI Posted July 26, 2024 Posted July 26, 2024 Hello, Im trying to add lods for certain objects but upon running lodgen this comes up. I did it by copying the statics' mesh file path to the lod file path in xedit, since assigning Full LOD to the references in the record header wont work. Error accessing parsing line An item with the same key has already been added. What does this mean?
sheson Posted July 26, 2024 Author Posted July 26, 2024 47 minutes ago, MITSUYOMI said: Hello, Im trying to add lods for certain objects but upon running lodgen this comes up. I did it by copying the statics' mesh file path to the lod file path in xedit, since assigning Full LOD to the references in the record header wont work. Error accessing parsing line An item with the same key has already been added. What does this mean? It means there is a line with the same key. Keys for things need to be unique. If help is required, properly report the problem by providing common sense information, like logs, screenshots, load order etc.
Kattmandu Posted August 25, 2024 Posted August 25, 2024 (edited) Ran SSELODGen today after updating DynDOLOD Resources SE 3 to Alpha-52 and DynDOLOD 3.00 to Alpha-179 and it aborted, didn't crash or close, just stopped generating. Haven't had this happen before. Bug report below. bugreport.txt EDIT: Interesting, ran it again and it completed. Edited August 25, 2024 by Kattmandu
sheson Posted August 25, 2024 Author Posted August 25, 2024 30 minutes ago, Kattmandu said: Ran SSELODGen today after updating DynDOLOD Resources SE 3 to Alpha-52 and DynDOLOD 3.00 to Alpha-179 and it aborted, didn't crash or close, just stopped generating. Haven't had this happen before. Bug report below. bugreport.txt 131.27 kB · 0 downloads Upload the SSELODGen_log.txt What do you believe updating DynDOLOD or DynDOLOD Resources have to with xLODGen and terrain LOD generation in particular? Generate terrain LOD before running TexGen and DynDOLOD. Make sure to use the latest xLODGen terrain LOD beta version linked from first post. Error check the load order with xEdit.
Kattmandu Posted August 25, 2024 Posted August 25, 2024 2 minutes ago, sheson said: What do you believe updating DynDOLOD or DynDOLOD Resources have to with xLODGen and terrain LOD generation in particular? LOL, I suppose nothing. Not sure why I even bothered regenerating XLODGen output after updating DynDOLOD and DynDOLOD Resources. I suppose I was unsure if DynDOLOD modified landscape textures but after checking the files structure in Resources, it appears there isn't a landscape subfolder in the textures folder.
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