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Posted (edited)

 

It seems to me odd. 565 for normal? Not 256?!

This is a compression format for textures. There is no compression format called 256.

In either case, the compression format 565 does not work with Skyrim Special Edition on Windows 7. In that case use DXT1 or BC7.

 

The exact options and settings to use depend on your load order, system, setup and personal preferences. For terrain LOD check this thread for discussions or discuss with the authors of the guides.

 

As I have suggested before, I you wonder about which settings to use, the best method is to generate a small area of textures with different setting and compare results in the game themselves.

Edited by sheson
Posted (edited)

This is a compression format for textures. There is no compression format called 256.

In either case, the compression format 565 does not work with Skyrim Special Edition on Windows 7. In that case use DXT1 or BC7.

 

The exact options and settings to use depend on your load order, system, setup and personal preferences. For terrain LOD check this thread for discussions or discuss with the authors of the guides.

 

As I have suggested before, I you wonder about which settings to use, the best method is to generate a small area of textures with different setting and compare results in the game themselves.

1.) Just now noticed, I had to update my signature.

2.) We have discussed for xLODGEN DXT1 is better than BC7

 

Where can I set that 565 for normal? I do not see any option like that...

 

MEA CULPA!

 

6PVTwVa.jpg

 

That compression format is suggested for every "level" of LOD?

Edited by kranazoli
Posted

This is a compression format for textures. There is no compression format called 256.

In either case, the compression format 565 does not work with Skyrim Special Edition on Windows 7. In that case use DXT1 or BC7.

 

The exact options and settings to use depend on your load order, system, setup and personal preferences. For terrain LOD check this thread for discussions or discuss with the authors of the guides.

 

As I have suggested before, I you wonder about which settings to use, the best method is to generate a small area of textures with different setting and compare results in the game themselves.

Just now went through the whole topic, "read every comment", I thought the problem is with me, but after I read and saw all the comments, I calmed.

No exact ino, at all. Everybody just suggets sezzings, but nothing specific settings.

 

So, at least, my question and comments very similar to the others...

 

Strange! Or just me found is strange... I can't decide. Now, I'll try that 565 compression format, cause I am on Win10.

Posted

Hi Sheson,

 

I know you are fed up with me, and I am boring.

But I made something else. Another approch of xLODGEN; SSELODGen; and TES5LOEDGen...

 

As far as I know, there are several, maybe majority of Skyrim players use Skyrim, not Skyrim SSE.

 

Why? For instance, more advanced ENB Binary; and almost the most important thing, first person view issues with SSE. (and there are several others...)

 

So, I looked through all the biggest Guide for Skyrim LE version. And every Guide just use DynDOLOD. No other LOD Generator, just DynDOLOD + TexGen.

 

For me, this is very interesting, cause I guess, this file is for Oldrimversion: TES5-Terrain-Tamriel.esm

 

I am the onyone, who found it interesting?!

 

 

Thanks!

Posted (edited)

Hi Sheson,

 

I know you are fed up with me, and I am boring.

But I made something else. Another approch of xLODGEN; SSELODGen; and TES5LOEDGen...

 

As far as I know, there are several, maybe majority of Skyrim players use Skyrim, not Skyrim SSE.

 

Why? For instance, more advanced ENB Binary; and almost the most important thing, first person view issues with SSE. (and there are several others...)

 

So, I looked through all the biggest Guide for Skyrim LE version. And every Guide just use DynDOLOD. No other LOD Generator, just DynDOLOD + TexGen.

 

For me, this is very interesting, cause I guess, this file is for Oldrimversion: TES5-Terrain-Tamriel.esm

 

I am the onyone, who found it interesting?!

 

 

Thanks!

The public version of xLODGen terrain LOD beta is about a year old.

 

It adds terrain LOD generation for many different games. The list of supported games is in the title of this thread.

 

If you have concerns about 3rd party guides not being updated to make use of the latest features of tools, maybe make a suggestion to their authors.

Edited by sheson
Posted

The public version of xLODGen terrain LOD beta is about a year old.

 

It adds terrain LOD generation for many different games. The list of supported games is in the title of this thread.

 

If you have concerns about 3rd party guides not being updated to make use of the latest features of tools, maybe make a suggestion to their authors.

I just mentioned TES5, no other games interest me. And didn't say at all about other games support. How does it come here?

 

How old the other Skyrim(!) one: SSE-Terrain-Tamriel.esm

 

Thank You!

Posted

just a suggestion, it could be nice to have a button to reset the default values like with dyndolod.

Start with holding CTRL+SHIFT+ALT, that will reset all settings.

Posted (edited)

Start with holding CTRL+SHIFT+ALT, that will reset all settings.

ah thank you :) I'm trying to find the right settings to not mess up my world map, well actually only the water is weird. I tried lod32 with optimise unseen to 500 but im still not satisfied :p Also i struggle to find a good setting for the snow, i would have liked if i could increase the brightness only for the snow without it affect the others terrain lods :p

Edited by YomNexus
Posted (edited)

ah thank you :) I'm trying to find the right settings to not mess up my world map, well actually only the water is weird. I tried lod32 with optimise unseen to 500 but im still not satisfied :p Also i struggle to find a good setting for the snow, i would have liked if i could increase the brightness only for the snow without it affect the others terrain lods :p

There is not that many snow textures in textures\landscape\*.dds, maybe brighten them directly just for LOD generation. Then afterwards put the originals back.

 

However, you will have a tough time making the terrain LOD textures colors match the fully loaded terrain as long as the "improved" show shader of Skyrim Special Edition is enabled. There will always be a weather or lighting condition were they do not match at all, though maybe not as bad as the vanilla LOD if you are lucky/patient.

Edited by sheson
  • 2 weeks later...
Posted

Hey Sheson, I was just wondering if it was possible to run DynDOLOD on FNV, specifically TTW? If so, are there any guides you can point me to? Thank you in advance if any help given.

Posted

Hey Sheson, I was just wondering if it was possible to run DynDOLOD on FNV, specifically TTW? If so, are there any guides you can point me to? Thank you in advance if any help given.

No, that is not possible.

Posted (edited)

That was fast, OK thanks. Forgive me if this has been asked or if it is displayed, but is it normal that I have to resize my texture packs down to 1024x to run the LODGen? If I resize them to 2048x the log shows 80% of the textures fail. I've tried the x64 version to no avail. I don't have any 4096 textures whatsoever just 2048 in my game.

Edited by war1ox

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