DoubleYou Posted November 12, 2016 Author Share Posted November 12, 2016 Regarding iNumSplits, it isn't new at all, actually. It was in Skyrim.ini, but with the update it works now in SkyrimPrefs.ini. Link to comment Share on other sites More sharing options...
lexo1000 Posted November 16, 2016 Share Posted November 16, 2016 Thanks a lot for this great tool :) Some research I made with SSE :- the "Remove map menu blur" tweak seems to not working anymore (no difference before/after)- the FOV setting is lock to 86.07 maximum. I'm playing on 1920x1080. I would like to have the option for 99°.- the tool remove some settings which are in vanilla .iniin Skyrim.ini :fShadowLODMaxStartFade=fSpecularLODMaxStartFade=iShadowMapResolutionPrimary=in Skyrimpref.ini :iAdapter=- The french USSEP add 2 ini tweaks that seems to fix some issues. Maybe you could include them?[Audio]uMaxSizeForCachedSound=4096[Actor]fVisibleNavmeshMoveDist=12288.0000 Link to comment Share on other sites More sharing options...
DoubleYou Posted November 16, 2016 Author Share Posted November 16, 2016 Thanks a lot for this great tool :) Some research I made with SSE :- the "Remove map menu blur" tweak seems to not working anymore (no difference before/after)- the FOV setting is lock to 86.07 maximum. I'm playing on 1920x1080. I would like to have the option for 99°.- the tool remove some settings which are in vanilla .iniin Skyrim.ini :fShadowLODMaxStartFade=fSpecularLODMaxStartFade=iShadowMapResolutionPrimary=in Skyrimpref.ini :iAdapter=- The french USSEP add 2 ini tweaks that seems to fix some issues. Maybe you could include them?[Audio]uMaxSizeForCachedSound=4096[Actor]fVisibleNavmeshMoveDist=12288.0000The remove map blur is a very subtle effect. I know it is at least partially working. I accidentally used incorrect FOV settings for Skyrim Special Edition. I already have this fixed in my dev build. Also, you can type in your own value. Those other settings you mention to be missing--that is intentional, as they are leftovers from previous games that do nothing. USSEP includes those two tweaks, but they are leftover from the last game, so it remains to be seen as to whether they are still needed. The sound caching could be done entirely differently or even not at all. Also, I am pretty sure that Bethesda's own tweak (bUseNavMeshForMovement=0) entirely removes the necessity of fVisibleNavmeshMoveDist, since bUseNavMeshForMovement=0 turns that off. Link to comment Share on other sites More sharing options...
lexo1000 Posted November 17, 2016 Share Posted November 17, 2016 Thanks for answer. I make some tests to tweak the .ini files and Im searching for the console command that show the current value of a setting. I tried the getgs <setting> command but it crash my game.Also, the tweak bBorderRegionsEnabled=0 doesn't seem to work anymore... Link to comment Share on other sites More sharing options...
DoubleYou Posted November 17, 2016 Author Share Posted November 17, 2016 Thanks for answer. I make some tests to tweak the .ini files and Im searching for the console command that show the current value of a setting. I tried the getgs command but it crash my game.Also, the tweak bBorderRegionsEnabled=0 doesn't seem to work anymore...The command is getini, not getgs. Example: getini "bBorderRegionsEnabled:General"I just tested bBorderRegionsEnabled, and it worked just fine. It should be used like this: Skyrim.ini [General] bBorderRegionsEnabled=0 Link to comment Share on other sites More sharing options...
lexo1000 Posted November 18, 2016 Share Posted November 18, 2016 Thanks! It would be great to add bBorderRegionsEnabled=0 as an option in your tool.Also a tweak that seem to improve distant NPC animation :[Animation]fAnimInterpFarDist=10500.0000fAnimInterpNearDist=10000.0000 Link to comment Share on other sites More sharing options...
Capostrophic Posted November 21, 2016 Share Posted November 21, 2016 There's no fixed "default" ini for Oblivion, while there are for FO3 and FNV. That is, BethINI cannot replace opINI like it does with other xpINIs — the result inis still include a ton of redundant settings. Eh. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 21, 2016 Author Share Posted November 21, 2016 There's no fixed "default" ini for Oblivion, while there are for FO3 and FNV. That is, BethINI cannot replace opINI like it does with other xpINIs — the result inis still include a ton of redundant settings. Eh. It sounds like you are having trouble. There is a Oblivion_default.ini in the Oblivion game directory, and BethINI does successfully remove the bad settings. If in Setup the Game Path is incorrectly specified, or if the Oblivion_default.ini is missing, then you could have a problem. Link to comment Share on other sites More sharing options...
Capostrophic Posted November 21, 2016 Share Posted November 21, 2016 (edited) My configuration is OK. I mean the default ini files in %bethinifolder%\Presets\%gamename%\Default. While these are present for FO3 and FNV, they are not for Oblivion, and the result inis for Fallouts are, well, nicer and cleaner — just the fixed values for erroneous defaults and configuration of some specific settings, as originally intended by you, I presume.For example, this is a part of my BethINI-fied Fallout.ini for New Vegas. While this is a part of my equally BethINI-fied Oblivion.ini. And almost every variable has exactly the same value as the default according to you. Moreover, all settings from this list are present. I remember my opINI-fied configs and they were... I don't know... prettier. Edited November 21, 2016 by Capostrophic Link to comment Share on other sites More sharing options...
DoubleYou Posted November 21, 2016 Author Share Posted November 21, 2016 I see what you are saying now. Yes, that is true, they have more default values present, and therefore, a little more noisy, but that does not make them any less correct. All invalid settings are correctly removed. I did those changes for Fallout 3 and Fallout New Vegas for a reason that I now forget. Link to comment Share on other sites More sharing options...
Mailleweaver Posted November 22, 2016 Share Posted November 22, 2016 I just downloaded the Beta version of BethINI for use with Fallout 4, and I found a minor user interface bug in it. On the "Interface" tab there are two options overlapping. "Autosize Quick Containers" and "Show Quest Markers" are both in the first position of the listed options. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 22, 2016 Author Share Posted November 22, 2016 I actually just noticed that today myself. I have this fixed in my dev build. I hope to release it soon and take it out of beta. Beta was mostly stable. Main thing now is ensuring that the presets are optimized well. Link to comment Share on other sites More sharing options...
DoubleYou Posted November 22, 2016 Author Share Posted November 22, 2016 (edited) Decided to open a page on Skyrim SE Nexus as well, and make it my new "Main" page. Uploaded 2.0 (stable). Updated new GUI images too, since this update majorly changed it. -Bugfix: Distant object detail settings for Skyrim Special Edition did not work.-Bugfix: Exterior (shadow) Draw Distance could display no value if set to 0 for Skyrim Special Edition.-Bugfix: Decal settings could be enabled/disabled incorrectly for Skyrim Special Edition upon preset application.-Bugfix: Show Quest Markers and Autosize Quick Container toggles under the Interface tab were on top of each other, making them unusable.-Bugfix: Light Fade would add fLightLODMaxStartFade to Skyrim.ini in Skyrim Special Edition, which is invalid, despite the fact that it automatically removes it (i.e., end product was right, but removed unnecessary write).-New Tweak: Godrays dropdown for Skyrim Special Edition under the Detail tab.-New Tweak: Snow Sparkles toggle for Skyrim Special Edition under the Detail tab.-New Tweak: Detailed Draw Distance (shadows) for Skyrim Special Edition under the Detail tab.-New Tweak: Fade-in for Grass for Skyrim Special Edition under the Grass tab.-Unlocked Tweak: Remove Shadows toggle for Skyrim Special Edition.-Unlocked Tweak: Ambient Occlusion dropdown for Skyrim Special Edition.-Unlocked Tweak: Shadow Bias dropdown for Skyrim Special Edition.-Unlocked Tweak: Grass Wind Speed dropdown for Skyrim Special Edition.-Unlocked Tweak: Dynamic Trees toggle for Skyrim Special Edition.-Unlocked Tweak: Skinned Trees toggle for Skyrim Special Edition.-Unlocked Tweak: Tree Animations toggle for Skyrim Special Edition.-Unlocked Tweak: Tree Detail Fade dropdown for Skyrim Special Edition.-Unlocked Tweak: Far-off Tree Distance dropdown for Skyrim Special Edition.-GUI Change: Basic tab has had a major renovation.-GUI Change: Several settings under the Detail tab have been resized/moved.-Presets: BethINI presets for Skyrim Special Edition were further optimized.-Behind the Scenes: Update mechanism now checks the Skyrim Special Edition Nexus page instead of the original Skyrim page.-Behind the Scenes: The Navmesh section is no longer removed from the SkyrimPrefs.ini file for Skyrim Special Edition, even though it is invalid. This is because the game consistently adds this section back in, so there is no point in removing it.-Behind the Scenes: Mod-suggested INI tweaks are now applied at startup as well as enforced prior to preset application.-Added mod-suggested INI tweaks for the following mods: Folkstead and the Border of Hammerfell (Skyrim Special Edition) Haafstad and the Border of High Rock (Skyrim Special Edition) Nyhus and the Border of Cyrodiil (Skyrim Special Edition) Skyrim Flora Overhaul (Skyrim Special Edition) Snow Elf Palace (Skyrim Special Edition) Verdant (Skyrim Special Edition) Vivid Weathers (Skyrim) Vivid Weathers (Skyrim Special Edition) Edited November 22, 2016 by DoubleYou Link to comment Share on other sites More sharing options...
lexo1000 Posted November 22, 2016 Share Posted November 22, 2016 (edited) Hi ! Thanks a lot for this big update! I found a bug with your Ultra preset (flickering water). Tested with no mod installed. Edited November 22, 2016 by lexo1000 Link to comment Share on other sites More sharing options...
DoubleYou Posted November 22, 2016 Author Share Posted November 22, 2016 Which game and where is the flickering? I probably won't have time to fix it soon, unfortunately. Link to comment Share on other sites More sharing options...
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