maccojp Posted February 7, 2019 Share Posted February 7, 2019 Hi all, recently encountered a big problem while playing through. Have played about 100h and am on level 35 so something that has happened mid game. My framerate drops to real stuttering, GPU spikes at 100% usage and sometimes everything freezes and alternates between foggy view and blinking light. Happened first time at my initial Solstenheim visit. All save slots are affected (have about 20 i rotate between). Sometimes I can play 5 minutes and it is normal and then it starts again. Anyone have any idea? It is not my system as I can play other games fine. Is there a cache or something that needs clearing? Was planning to reinstall everything at a later stage so hoped to avoid it now. Link to comment
99Redballoonsgoby Posted February 7, 2019 Share Posted February 7, 2019 I'm at the 'time for a quick test' part of the guide. Q. should I expect a very long load time (first run) if so how long, its at 15mins and counting so far with the flat logo (no spinny). TIA Link to comment
99Redballoonsgoby Posted February 7, 2019 Share Posted February 7, 2019 I'm at the 'time for a quick test' part of the guide. Q. should I expect a very long load time (first run) if so how long, its at 15mins and counting so far with the flat logo (no spinny). TIANow 60 mnins, guess ive messed up somewhere? Link to comment
DarkladyLexy Posted February 7, 2019 Author Share Posted February 7, 2019 I'm at the 'time for a quick test' part of the guide. Q. should I expect a very long load time (first run) if so how long, its at 15mins and counting so far with the flat logo (no spinny). TIANow 60 mnins, guess ive messed up somewhere?you wait over an for the game to start why? surely it would have been obvious after a few minutes some is up. Anyway, the only known cause of ILS at the start up that i know off is an issue with SMASH Override causing an error due to renumbered formid from the Miscellaneous merge so check there first. Link to comment
99Redballoonsgoby Posted February 7, 2019 Share Posted February 7, 2019 you wait over an for the game to start why? surely it would have been obvious after a few minutes some is up. Anyway, the only known cause of ILS at the start up that i know off is an issue with SMASH Override causing an error due to renumbered formid from the Miscellaneous merge so check there first.Yes I know something is not right though Ive not got to the 'smash' stage yet? I'll goto misc merged and take a look ty Link to comment
DarkladyLexy Posted February 7, 2019 Author Share Posted February 7, 2019 Yes I know something is not right though Ive not got to the 'smash' stage yet? I'll goto misc merged and take a look tyOK do you ILS without the Bash Patch? Also what are your system specs Link to comment
madskyrim Posted February 7, 2019 Share Posted February 7, 2019 (edited) Help ! I am stuck at the zmerging part. I saw a youtube video of lexy's zmerging (http s://www.youtube.com/watch?v=F4fIw_g9KNM&t=597s). Still trying Animals Merged. In the video when the Data tab is clicked in z-merge two results are attained - the Plugin Data Folders and the General Assets (containing Kritty's). However when I do my zmerge and click on the data tab .... I get no General Assets. Only the Plugin Data Folder is shown. What is happening ? Edited February 7, 2019 by madskyrim Link to comment
DarkladyLexy Posted February 7, 2019 Author Share Posted February 7, 2019 Help ! I am stuck at the zmerging part. I saw a youtube video of lexy's zmerging (http s://www.youtube.com/watch?v=F4fIw_g9KNM&t=597s). Still trying Animals Merged. In the video when the Data tab is clicked in z-merge two results are attained - the Plugin Data Folders and the General Assets (containing Kritty's). However when I do my zmerge and click on the data tab .... I get no General Assets. Only the Plugin Data Folder is shown. What is happening ?you probably forget extract the realiscti horses BSA Link to comment
madskyrim Posted February 7, 2019 Share Posted February 7, 2019 you probably forget extract the realiscti horses BSANope. The bsa file is extracted. Link to comment
DarkladyLexy Posted February 7, 2019 Author Share Posted February 7, 2019 Nope. The bsa file is extracted.don't stress you don't copy general assets for this one Link to comment
Novu Posted February 7, 2019 Share Posted February 7, 2019 Hi Lexy - just dropping this link here in case you're interested. It may have some useful information for you... although maybe my case is an isolated one, and it doesn't matter. https://forum.step-project.com/topic/13890-dyndolod-error/ Link to comment
Greg Posted February 8, 2019 Share Posted February 8, 2019 Just found this posted in their Discord: "Whenever you update or install MO2 from an archive always make sure to first unblock the file by right-clicking on it, properties, general, unblock before you extract it." As per usual I just didn't RTFM :PThis is primarily due to a change in Windows 10 security restrictions. Windows 7 started blocked files downloaded from an "untrusted" source (meaning pretty much anything other than your local computer) but didn't really do really anything about blocked files. A security patch in Windows 10 a while back started blocking Mod Organizer's virtual file system if the EXE/DLL files are blocked. Handling this after the files are extracted can be painful because Microsoft doesn't provide a way to unblock multiple files so you have to run around unblocking the files one by one. Link to comment
PCOBorys Posted February 8, 2019 Share Posted February 8, 2019 I'm getting a very strange bug when trying to build the Audio Patches Merge with zMerge. zMerge doesn’t load HearthFires.esm when I try to build the merge. It shows up in the “Plugins Tab†of the Edit Merge†modal and if I exit zEdit and run LOOT it clearly shows HearthFires.esm as active with a LO of 03.I am new to zEdit, but I just built the Animals Merge without much problem and I don’t know why it would give any issue now. Any help would be appreciated, I’ve spent days getting to this point.zEdits merge log: ================================================================================Session started at Thu Feb 07 2019 21:20:40 GMT-0800 (Pacific Standard Time) Building merge ---- Audio Patches MergedMerge Folder: G:\Data\TES V Skyrim SE\Mod Organizer 2\Mod Organizer 2 - Lexys LOTD SE\mods\---- Audio Patches MergedMerge Method: Clamp Load order:[00] Skyrim.esm[01] Update.esm[02] Dawnguard.esm[03] Dragonborn.esm[04] LegacyoftheDragonborn.esm[05] Audio Overhaul Skyrim.esp[06] Immersive Sounds - Compendium.esp[07] dD - Enhanced Blood Main.esp[08] Audio Overhaul Skyrim - Enhanced Blood Patch.esp[09] Immersive Weapons.esp[0A] Audio Overhaul Skyrim - Immersive Weapons Patch.esp[0B] Audio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp[0C] ISC Enhanced Blood Patch.esp[0D] Audio Overhaul Skyrim - Immersive Sounds Patch.espUnloading plugins Loading 14 plugins...============================================================Loading resources from Skyrim - Misc.bsaLoading resources from Skyrim - Shaders.bsaLoading resources from Skyrim - Interface.bsaLoading resources from Skyrim - Animations.bsaLoading resources from Skyrim - Meshes0.bsaLoading resources from Skyrim - Meshes1.bsaLoading resources from Skyrim - Sounds.bsaLoading resources from Skyrim - Voices_en0.bsaLoading resources from Skyrim - Textures0.bsaLoading resources from Skyrim - Textures1.bsaLoading resources from Skyrim - Textures2.bsaLoading resources from Skyrim - Textures3.bsaLoading resources from Skyrim - Textures4.bsaLoading resources from Skyrim - Textures5.bsaLoading resources from Skyrim - Textures6.bsaLoading resources from Skyrim - Textures7.bsaLoading resources from Skyrim - Textures8.bsaLoading resources from Skyrim - Patch.bsaLoading resources from LegacyoftheDragonborn.bsaLoading resources from LegacyoftheDragonborn - Textures.bsaLoading resources from dD - Enhanced Blood Main.bsaLoading Skyrim.esm (1/14)Loading Update.esm (2/14)Loading Dawnguard.esm (3/14)Loading Dragonborn.esm (4/14)Loading LegacyoftheDragonborn.esm (5/14)Exception loading LegacyoftheDragonborn.esm: "LegacyoftheDragonborn.esm" requires master "HearthFires.esm" to be loaded before it.Fatal Error: Exception loading LegacyoftheDragonborn.esm: "LegacyoftheDragonborn.esm" requires master "HearthFires.esm" to be loaded before it.[ERROR] TypeError: Cannot read property 'forEach' of undefined at Object.cleanup (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:5496:35) at handlers.forEach.h (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8492:46) at Array.forEach (<anonymous>) at Object.cleanup (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8492:18) at cleanupMerge (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8598:27) at onMergeError (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8613:9) at err (file:///G:/Data/TES%20V%20Skyrim%20SE/Tools/zEdit_Alpha_v0.5.3_-_Portable_x64/resources/app.asar/app/app.js:8629:19) at processQueue (G:\Data\TES V Skyrim SE\Tools\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:15616:28) at G:\Data\TES V Skyrim SE\Tools\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:15632:27 at Scope.$eval (G:\Data\TES V Skyrim SE\Tools\zEdit_Alpha_v0.5.3_-_Portable_x64\resources\app.asar\node_modules\angular\angular.js:16884:28) [\spoiler] Link to comment
PCOBorys Posted February 8, 2019 Share Posted February 8, 2019 It seems the issue is that none of the included plugins had "HearthFires.esm" as a master, but "Audio Overhaul Skyrim - Legacy of The Dragonborn Patch.esp" had "LegacyoftheDragonborn.esm" as a master, and that had "HearthFires.esm" as a master. I used SSEEdit to add "HearthFires.esm" as a master to "Audio Overhaul Skyrim - Legacy of The Dragonborn Patch.esp", and that let me build. I wonder why I had this issue and no one else has. Link to comment
DarkladyLexy Posted February 8, 2019 Author Share Posted February 8, 2019 so it look like we have a clear winner by my long Margin in the lastes Strawpoll with 262 votes cast the winner is to replace Convenient Horses with Immersive Horses you guys have spoken so I will roll it out next update. 1 Link to comment
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