DarkladyLexy Posted February 3, 2019 Author Share Posted February 3, 2019 Is it normal that Wrye Bash dosn't deactivate any plugin now that we've switched to zMerge? When there was Merge Plugins, Wrye Bash always asked me to deactivate certain plugins. I'm not adding any mods of my own, so I'm still into the limits, but still, I don't know if I messed up something...that is not right Delete Wrye bash and do it again. At the moment I am in the abondened prison trying to escape. The problem is that the ghosts do not attack me anymore.that does seem right but why would you even want to do that start those ghost of tough. 1 Link to comment
Memoso Posted February 3, 2019 Share Posted February 3, 2019 (edited) Hi Lexy do you know whats going wrong here?? i know seems like textures missing! but which one? and why?? Edited February 3, 2019 by Memoso Link to comment
Symbolis Posted February 3, 2019 Share Posted February 3, 2019 there is a link to merge plugin hide on the Prerequisites pageThat would be the part of the guide I'm on. Guess I build it myself, then. Thank you. Link to comment
LukeCreed13 Posted February 3, 2019 Share Posted February 3, 2019 that is not right Delete Wrye bash and do it again.I just tried it, when I click on "Rebuild Patch" there's no popup that suggests to deactivate some mods. It goes directly to the next section with "Merge Patches" "Import Inventory" Tweak Settings" "Leveled Lists" I can build the Bashed Patch, but it doesn't deactivate any plugins. This is really strange, it never happened to me before. Link to comment
DarkladyLexy Posted February 3, 2019 Author Share Posted February 3, 2019 I just tried it, when I click on "Rebuild Patch" there's no popup that suggests to deactivate some mods. It goes directly to the next section with "Merge Patches" "Import Inventory" Tweak Settings" "Leveled Lists" I can build the Bashed Patch, but it doesn't deactivate any plugins. This is really strange, it never happened to me before.sound like you are use the Wrye Bash DEV build that doesn't merge plugins. Link to comment
LukeCreed13 Posted February 3, 2019 Share Posted February 3, 2019 sound like you are use the Wrye Bash DEV build that doesn't merge plugins.I solved it! It seems it was caused by the Microsoft Visual C++ Redistributables. I thought I had the very latest versions installed, but I was wrong. Now Wrye Bash works like a charm again! Link to comment
Shadriss Posted February 4, 2019 Share Posted February 4, 2019 That would be the part of the guide I'm on. Guess I build it myself, then. Thank you.You don't have to build it. There is a button that allows you to 'clone/download' the folder. Do that, then move the files as indicated. Link to comment
DarkladyLexy Posted February 4, 2019 Author Share Posted February 4, 2019 Hey Guys the STEP Version of the guide have been updated so please check the Changelog. Link to comment
Triff33 Posted February 4, 2019 Share Posted February 4, 2019 HiI have a problem, the game keeps CTD at random in the wilds. Have tried deactivating Goblins, Random Spawns and Random Events in the MCM, didn't help. Have tried reinstalling everything, problem still there. Have also tried rebuilding all the merges.HELP WHAT AM I DOING WRONG. Link to comment
Shadriss Posted February 4, 2019 Share Posted February 4, 2019 Have you verified your proper completion of the instructions regarding the Statues? This is also a common point of failure. Link to comment
DarkladyLexy Posted February 4, 2019 Author Share Posted February 4, 2019 hey guys sorry I forgot to add Recommened MCM Setting for Nether's Framework this morning it done now Link to comment
DarkladyLexy Posted February 4, 2019 Author Share Posted February 4, 2019 Hey guys sorry again i have decided to revert Racemenu back to v0.3.1 as there is an invisible eye bugs with v0.3.2 at the moment Link to comment
Triff33 Posted February 4, 2019 Share Posted February 4, 2019 Have you verified your proper completion of the instructions regarding the Statues? This is also a common point of failure.Yes I tested it like it said on the finishing line page. Link to comment
Shadriss Posted February 4, 2019 Share Posted February 4, 2019 Well, barring all of those, the next thing I would do (since this sounds like a mesh/.nif issue to me at the moment) is go through the guide and identify every mod that should have been run through NIF Optimizer, then run them through again to be absolutely certain that you didn't miss one somehow. It happened to me once, and as dense as the guide is, it's not beyond possibility. Link to comment
Genadine Posted February 4, 2019 Share Posted February 4, 2019 Could I make a suggestion for addition to the Guide; https://www.nexusmods.com/skyrimspecialedition/mods/16080 Legacy of the Dragonborn - Fate Cards Re-texture - Skyrim Concept Art I think it would fit under the Clutter section and as it's only Textures doesn't eat an ESP slot. Link to comment
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