Digitalruin Posted January 27, 2019 Share Posted January 27, 2019 When the Special instructions ask you to "rename output file name post merge", it's under filetree correct? Link to comment
Digitalruin Posted January 27, 2019 Share Posted January 27, 2019 (edited) When the Special instructions ask you to "rename output file name post merge", it's under filetree correct?Ok so that's not it. Sorry but where is the output file? Edited January 27, 2019 by Digitalruin Link to comment
DarKnight Posted January 27, 2019 Share Posted January 27, 2019 I am still getting 30 FPS outdoors with SLI disabled so I think I can just continue to switch it on or off when I want to play Skyrim, I still haven't managed to find anything online about why it would happen though. In another note, is HDT part of this pack? I don't see it as any of the mods but I wasn't sure if it might be a part of one of the patches or something. I wanted to install quick loot, but it is incompatible with HDT and I'd rather be safe than sorry.HDT is not part of this guide.Ok so that's not it. Sorry but where is the output file?Which mod are you talking about? Link to comment
Digitalruin Posted January 27, 2019 Share Posted January 27, 2019 I did have it right but was thrown off by Prometheus_No_snow_Under_the_roof already being assigned Early Loader when I went to change it to Arthmoor's Villages.Time for a nap, bad to do this when tired. UGH! Link to comment
Memoso Posted January 27, 2019 Share Posted January 27, 2019 Hi, what are the next plans of this guide. What will the next updates contain? :) Link to comment
DarkladyLexy Posted January 27, 2019 Author Share Posted January 27, 2019 Hi, what are the next plans of this guide. What will the next updates contain? :)I have no major plans in the pipeline so it will mostly be guide maintenance and getting everyone used to using zMerge instead of Merge Plugins. This will give me so time to actually play for a bit and even look over some of the mods that have been lingering in Trello for far too long. Link to comment
Genadine Posted January 27, 2019 Share Posted January 27, 2019 (edited) Help please with zEdit / zMerge I am trying to go from a fully vanilla install and follow your guide to completion. Having never used MO2 before this is a steep learning curve but all was well upto zEdit / zMerge. Open zEdit and select zMerge from the drop-down menu along with the profile you wish to use. <----- My Issue Press Start Session. Do we need to use the profiles created in MO or can we simply go with the default? Your pictures hint at a dedicated profile but if I try point it at the MO/Profiles/Legacy... then I get a red box and it doesn't remember it. I will continue following the guide and come back to this later in the hope someone has answered this question. TIA Edited January 27, 2019 by Genadine Link to comment
DarkladyLexy Posted January 27, 2019 Author Share Posted January 27, 2019 Help please with zEdit / zMerge I am trying to go from a fully vanilla install and follow your guide to completion. Having never used MO2 before this is a steep learning curve but all was well upto zEdit / zMerge. Open zEdit and select zMerge from the drop-down menu along with the profile you wish to use. Press Start Session. Do we need to use the profiles created in MO or can we simply go with the default? Your pictures hint at a dedicated profile but if I try point it at the MO/Profiles/Legacy... then I get a red box and it doesn't remember it. I will continue following the guide and come back to this later in the hope someone has answered this question. TIAyou can use the Default Profile zMerge actually Auto Fills that unless you specifically create a new one as I did. The thing with this step it to just setup zMerge Integration. I while don't want to put you off installing my guide might I suggest you Look over and even install the TUCOGUIDE https://www.nexusmods.com/skyrimspecialedition/mods/10694 first that will help you learn the basics of MO more than mine will as mine is geared towards users that are familiar with the tools. Link to comment
Genadine Posted January 27, 2019 Share Posted January 27, 2019 you can use the Default Profile zMerge actually Auto Fills that unless you specifically create a new one as I did. The thing with this step it to just setup zMerge Integration. I while don't want to put you off installing my guide might I suggest you Look over and even install the TUCOGUIDE https://www.nexusmods.com/skyrimspecialedition/mods/10694 first that will help you learn the basics of MO more than mine will as mine is geared towards users that are familiar with the tools.Thanks Lexy, I will be jumping in and out of plenty of guides on MO2 use, but I was running Legacy, with lots of other mods via Vortex and then came across your guide and was oh wow this looks fun and with a guide well written I shouldn't struggle with mod conflicts as you will have sorted all this out :) Link to comment
Genadine Posted January 27, 2019 Share Posted January 27, 2019 [skyrim Skill Uncapper] Issue Does this require the pre Requisite from its load page? [skyrim Skill Uncapper]CORESkyrim Skill Uncapper - V1.1.0 - by KassentFiles to download :MAIN FILES - Skyrim Skill UncapperMod Notes: This mod unlocks the skill level caps of 100 and makes some relevant levelling tweaks. On the Nexus it states that "Requires SKSE64,xSHADOWMANx's Dll Loader or meh321's DLL loader,choose one to load this plugin.Read the installation guide in description page." At a quick glance through the guide no mention of either loader is mentioned. TIA Link to comment
DarkladyLexy Posted January 27, 2019 Author Share Posted January 27, 2019 [skyrim Skill Uncapper] Issue Does this require the pre Requisite from its load page? [skyrim Skill Uncapper]CORESkyrim Skill Uncapper - V1.1.0 - by KassentFiles to download :MAIN FILES - Skyrim Skill UncapperMod Notes: This mod unlocks the skill level caps of 100 and makes some relevant levelling tweaks. On the Nexus it states that "Requires SKSE64,xSHADOWMANx's Dll Loader or meh321's DLL loader,choose one to load this plugin.Read the installation guide in description page." At a quick glance through the guide no mention of either loader is mentioned. TIAwe uses SKSE so we don't need the any of the Other Loaders. "Requires SKSE64,xSHADOWMANx's Dll Loader or meh321's DLL loader, choose one to load this plugin" From the installation on the mod page: Requirement:SkyrimSE V1.4.2.0.8 or above.SKSE64. You can still use original dll loader you use, just overwrite the old version SkyrimUncapper.dll with new version dll. 1 Link to comment
Genadine Posted January 27, 2019 Share Posted January 27, 2019 Doh, Yes obvious when pointed out. I had read it as SKSE and one of the 2 dll loaders not one from three. Thanks Link to comment
Digitalruin Posted January 27, 2019 Share Posted January 27, 2019 So close to finishing. I'm very much looking forward to playing this. zMerge question. When I changed the output file name from NSUTR - Merged.esp to Prometheus_No_Snow_Under_the_roof.esp along with Realistic Water Two, the merged file was grayed out after MERGE PLUGINS HIDE . Did I change the name in the wrong location (under filetree) or do I need to take those .esp's out of the optional slot? Link to comment
RyuujinV Posted January 27, 2019 Share Posted January 27, 2019 Hello again. I'm glad to see the switch to zMerge made my previous worries basically a non-issue, and while I'm fairly certain this is no issue is well, I'm paranoid. So, when installing Cinematic Dragon Soul Absorbtion, the guide lists the Male Dovahkiin shout as the voice file of choice. Would it cause problems down the line if I went for the female shout instead, as I play female characters almost exclusively? Link to comment
rayhne Posted January 27, 2019 Share Posted January 27, 2019 So I've decided to give the (more or less) full guide a try (is it weird that have the fun is setting the game up?). The biggest problem is the Enhanced Lighting. It make the game too dark for me to play (eye sight is not the best). Can anyone tell me an alternate method that doesn't make dungeons and caves so dark or what I might need to watch out for through the rest of the guide if I leave Enhanced Lighting out. Link to comment
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