Smokingjoe1982 Posted January 5, 2019 Share Posted January 5, 2019 What is the Legend section of the guide in the Changelog?That, I believe, is the section of the guide that has all the coloured bars and there tags, i.e. "Core", "Tool", "Optional", etc. It is in the "Getting Started" section, right before the "prerequisites" section of the guide. Assuming you are asking due to ESL being added. It is shown in the legend as having a blue bar.I followed the 02/01/19 update. Went to update MCM settings per Mod Configuration Menu Setup Expanded TownsSettingsFortification WallDawnstar - DisabledMorthal - DisabledFalkreath - ???Morthal - ???SmeltersToggle Smelters - Enabled PatchesImmersive CitizenToggle Compatibility - Enabled*** There is no patches menu any more *** MCM Menu Instructions do not match the updated Expanded Towns and Cities mod and need to be updated. 1) There are two additional walls - Falkreath and Morthal (I've disabled in mine, to keep in flavor of the original - not sure if this is correct) 2) There is no longer an Immersive Citizens Patch, so not sure if it's built into the mod, or what.(I actually assumed I did something wrong with the install, and followed the instructions exactly a second time with the same results.) Thank you again for this awesome build!If memory serves me correctly, Lexy mentioned on discord that she forgot to edit that part of the guide when she did the updates, so would be adding/editing it during her next update. Link to comment
DarKnight Posted January 5, 2019 Share Posted January 5, 2019 (edited) Never mind. Edited January 5, 2019 by DarKnight Link to comment
frankydank Posted January 5, 2019 Share Posted January 5, 2019 I've been playing around and I've noticed a bug where Lucien and Auri from Song of the Green won't talk to each other. I'm assuming because scripts from Lucien are looking for 018Auri.esp and can't find it because it's been merged into Song of the Green Merged.esp. Is there a simple way to direct Lucien to look for the latter esp? I've tried keeping 018Auri.esp separate and just merging the patch files into Song of the Green Merged.esp but it's causing another bug where followers in Auri's house can't leave. Link to comment
DarKnight Posted January 5, 2019 Share Posted January 5, 2019 I followed the 02/01/19 update. Went to update MCM settings per Mod Configuration Menu Setup Expanded TownsSettingsFortification WallDawnstar - DisabledMorthal - DisabledFalkreath - ???Morthal - ???SmeltersToggle Smelters - Enabled PatchesImmersive CitizenToggle Compatibility - Enabled*** There is no patches menu any more *** MCM Menu Instructions do not match the updated Expanded Towns and Cities mod and need to be updated. 1) There are two additional walls - Falkreath and Morthal (I've disabled in mine, to keep in flavor of the original - not sure if this is correct) 2) There is no longer an Immersive Citizens Patch, so not sure if it's built into the mod, or what.(I actually assumed I did something wrong with the install, and followed the instructions exactly a second time with the same results.) Thank you again for this awesome build!As was mentioned, Lexy missed this and will update the guide on Monday. Meanwhile, she posted her recommendations on the Discord #mod-updates channel. Dynamic Lighting Exterior Lighting Checked Interior Lighting Checked Smelters Toggle Smelters Checked All others unchecked. Link to comment
NoorX Posted January 5, 2019 Share Posted January 5, 2019 First of all, thanks Lexy for the detailed guideHaving CTD issue that i can't figure out why, so here's whats happening:game loads, i create a character, do the MCM settings as mentioned and then choose a start:chose to start as a camper in the woods, it crashed after loading my character there ( showed me getting getting quests for a sec then crash)chose vanilla start, it doesn't crash until i get off the cart and get ready to movechose to start under Riften, did not crash and talked with NPCs, crashed after i left the Rat Wayany help is appreciated Link to comment
NoorX Posted January 5, 2019 Share Posted January 5, 2019 First of all, thanks Lexy for the detailed guideHaving CTD issue that i can't figure out why, so here's whats happening:game loads, i create a character, do the MCM settings as mentioned and then choose a start:chose to start as a camper in the woods, it crashed after loading my character there ( showed me getting getting quests for a sec then crash)chose vanilla start, it doesn't crash until i get off the cart and get ready to movechose to start under Riften, did not crash and talked with NPCs, crashed after i left the Rat Wayany help is appreciatedUpdate 1 - disabled DynDOLOD Output and it worked without CTD, i'll try doing the DynDOLOD steps again and update on the issue Link to comment
BurdenCarrier444 Posted January 5, 2019 Share Posted January 5, 2019 BurdenCarrier hi! I would hold off for now with this mod, as there are a few issues with it at present, that have been brought to the author/porter of that mod. As LOTD is due a major update(LOTD v5), it has had the integration and support for that mod removed....a patch may follow later to support it again. If you can wait a little for it, that would be the course of actionThanks berndaroy! Too bad KA got ported too late. Either way, I'm really excited for this v5 update this year. I can't imagine how the museum could get any bigger! Link to comment
NoorX Posted January 5, 2019 Share Posted January 5, 2019 Update 1 - disabled DynDOLOD Output and it worked without CTD, i'll try doing the DynDOLOD steps again and update on the issueUpdate 2 - it didnt help, having same CTD issue Link to comment
DarkladyLexy Posted January 5, 2019 Author Share Posted January 5, 2019 I've been playing around and I've noticed a bug where Lucien and Auri from Song of the Green won't talk to each other. I'm assuming because scripts from Lucien are looking for 018Auri.esp and can't find it because it's been merged into Song of the Green Merged.esp. Is there a simple way to direct Lucien to look for the latter esp? I've tried keeping 018Auri.esp separate and just merging the patch files into Song of the Green Merged.esp but it's causing another bug where followers in Auri's house can't leave.this a known issue with relinker the only way is to redo the song of the green merge and Lucien merge in zMerge and use its inbuilt version of relinker. This is why we will be switching to using zMerge soon. 1 Link to comment
frankydank Posted January 5, 2019 Share Posted January 5, 2019 this a known issue with relinker the only way is to redo the song of the green merge and Lucien merge in zMerge and use its inbuilt version of relinker. This is why we will be switching to using zMerge soon.Thanks Lexy, this got it working. Also fixed a bug I had with silent voices between Song of the Green & Inigo. Mod pack's really good otherwise, apart from the occasional crash everything seems to be working well Link to comment
16MnCr5 Posted January 5, 2019 Share Posted January 5, 2019 Hello,I would like to try to make a consistency patch for some armors I would like to add to the guide.Is there any tutorial on the net that teaches it? Link to comment
Memoso Posted January 5, 2019 Share Posted January 5, 2019 do the ones I say in the guide. Although bare in mind from next Week the KYE Patches Merge will like to be gone since I am preparing the KYE Update that uses a zEdit Patchers instead of lots of eps.HI Lexy, zedit merge works perfectly. Im now at the Relinker step and have the next problem: I typed copied and pasted the paths of MO2 correctly and he says No merges found! could that be because i use zmerge and not merge plugions standalone? Because Relinker is just for Merge plugins standalone.Do i have to use Relinker now or not? Thank you Link to comment
DarkladyLexy Posted January 5, 2019 Author Share Posted January 5, 2019 HI Lexy, zedit merge works perfectly. Im now at the Relinker step and have the next problem: I typed copied and pasted the paths of MO2 correctly and he says No merges found! could that be because i use zmerge and not merge plugions standalone? Because Relinker is just for Merge plugins standalone.Do i have to use Relinker now or not? Thank youIf you have used zMerge you must use the version of Relinker that is built into zMerge and not the separate version you download. There is a box inzMerge call Relink Script press that and let it do its thing Link to comment
16MnCr5 Posted January 5, 2019 Share Posted January 5, 2019 hi Lexy, I am following MCM settings:In expanded towns the patches section does not show up. Do you have any ideas why? Link to comment
Newguys Posted January 5, 2019 Share Posted January 5, 2019 hi Lexy, I am following MCM settings:In expanded towns the patches section does not show up. Do you have any ideas why?Scroll up to the top of this page, someone just asked the same question. Link to comment
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