Decopauge123 Posted February 4, 2018 Share Posted February 4, 2018 DarkladyLexy, "Interesting NPCs SSE 3.42 Beta" - the recommended file for [interesting NPCs SSE], doesn't seem to have the ReadMe file mentioned in the mod's Special Installation. Link to comment
cptmcsplody Posted February 4, 2018 Share Posted February 4, 2018 textures\terrain\noise.dds should be hidden for terrain LOD redone & Vivid landscapes to preserve the A quality world map version. Link to comment
godescalcus Posted February 4, 2018 Share Posted February 4, 2018 On my side i'll add rigmor. For me one of the best immersive followerRigmor is a whole DLC in itself. Last time I played it went from 0 to level 35 just playing Rigmor and ignoring the main quest and mostly all side quests. I also played it for years and saw it evolve from an extremely buggy and unstable mod that you'd definitely have to use the console to advance, to a very stable one (although filled with potential conflicts because of all the world edits and scripted walks that can get easily broken). For that reason I wouldn't call it a companion mod and wouldn't install it lightly over a heavy build. It must take some conflict resolving to work. For my part I'm installing Arissa and Recorder, to see if they can be as annoying (and funny) as Sofia and Inigo. Link to comment
cptmcsplody Posted February 4, 2018 Share Posted February 4, 2018 Rigmor is a whole DLC in itself. Last time I played it went from 0 to level 35 just playing Rigmor and ignoring the main quest and mostly all side quests. I also played it for years and saw it evolve from an extremely buggy and unstable mod that you'd definitely have to use the console to advance, to a very stable one (although filled with potential conflicts because of all the world edits and scripted walks that can get easily broken). For that reason I wouldn't call it a companion mod and wouldn't install it lightly over a heavy build. It must take some conflict resolving to work. For my part I'm installing Arissa and Recorder, to see if they can be as annoying (and funny) as Sofia and Inigo.Going to give Professor Doon a go, https://www.nexusmods.com/skyrimspecialedition/mods/274 Link to comment
BuddyKidd Posted February 4, 2018 Share Posted February 4, 2018 Lock Overhaul has been updatd to version 1.5 https://rd.nexusmods.com/skyrimspecialedition/mods/14927?tab=files Link to comment
godescalcus Posted February 4, 2018 Share Posted February 4, 2018 Going to give Professor Doon a go, https://www.nexusmods.com/skyrimspecialedition/mods/274Might as well port this. Link to comment
Rogvir Posted February 5, 2018 Share Posted February 5, 2018 Hi guys. There is an issue with Footprints version number - guide says to download version 1.00, but the latest version is 1.5.3, while Old Files only go back as far as 1.5.1. Will there be any problem with downloading the most recent version? Link to comment
DarkladyLexy Posted February 5, 2018 Author Share Posted February 5, 2018 Hi guys. There is an issue with Footprints version number - guide says to download version 1.00, but the latest version is 1.5.3, while Old Files only go back as far as 1.5.1. Will there be any problem with downloading the most recent version?yeah that just a typo select the most recent version I'll fix that Link to comment
godescalcus Posted February 5, 2018 Share Posted February 5, 2018 Does Realistic Water Two have to be made compatible with AO2 through CR? I also use Immersive Sounds Compendium, has anyone tested this against the rest of the audio files (should be compatible with AO2 with patch available in AO2 installer, but what about load order between them?) Link to comment
Xaxilis Posted February 5, 2018 Share Posted February 5, 2018 (edited) Hi Lexy,I happened upon this recent post in the Lightning During Storms forum. Maybe you're already aware of it; 10 December 2017, 1:49PMafter chasing down some papyrus errors, it's apparent that this mod has a script that is calling the original esp by name. This conversion has been renamed to "LightngDuringStorm.esp" , I'd suggests restoring the name to it's original "mintylightningmod.esp"to restore script functionality.example error:[12/10/2017 - 03:02:37PM] Error: File "MintyLightningMod.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.AddBadWeathers() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnConfigInit() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnGameReload() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnInit() - "SKI_ConfigBase.psc" Line ? In an effort to quickly confirm the problem, I dug into the source directory for the script files. I used Notepad++ to search all of them at once and found this; D:\Modding\Skyrim SE\Mod Organizer 2\Installed Mods\Lightning During Storms Sse (Minty lightning)\scripts\source\MintyMcmPatchQuestScript.psc (5 hits)Line 94: LoadCustomContent("MintyMods/MintyLightningMod.swf")Line 166: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormListLine 183: FormList MintyBadWeathersRemoved = Game.GetFormFromFile(0x0104026F, "MintyLightningMod.esp") As FormListLine 478: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormListLine 486: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormList Just to make sure none of the scripts also reference the new .esp name of; "LightngDuringStorm.esp", I then did a search for it and blessedly didn't find anything. So, renaming the .esp to "MintyLightningMod.esp" looks like a safe solution. -Xaxilis Edited February 5, 2018 by Xaxilis Link to comment
DarkladyLexy Posted February 5, 2018 Author Share Posted February 5, 2018 @ Xaxillia no I wasn't aware of that at least it a simple fix thanks I'll add that. Link to comment
sirjesto Posted February 5, 2018 Share Posted February 5, 2018 Hi Lexy,I happened upon this recent post in the Lightning During Storms forum. Maybe you're already aware of it; 10 December 2017, 1:49PMafter chasing down some papyrus errors, it's apparent that this mod has a script that is calling the original esp by name. This conversion has been renamed to "LightngDuringStorm.esp" , I'd suggests restoring the name to it's original "mintylightningmod.esp"to restore script functionality. example error:[12/10/2017 - 03:02:37PM] Error: File "MintyLightningMod.esp" does not exist or is not currently loaded.stack:<unknown self>.Game.GetFormFromFile() - "<native>" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.AddBadWeathers() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnConfigInit() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnGameReload() - "MintyMcmPatchQuestScript.psc" Line ?[MintyLightningQuest (71000D62)].MintyMcmPatchQuestScript.OnInit() - "SKI_ConfigBase.psc" Line ? In an effort to quickly confirm the problem, dug into the source directory for the script files. I used Notepad++ to search all of them at once and found this; D:\Modding\Skyrim SE\Mod Organizer 2\Installed Mods\Lightning During Storms Sse (Minty lightning)\scripts\source\MintyMcmPatchQuestScript.psc (5 hits)Line 94: LoadCustomContent("MintyMods/MintyLightningMod.swf")Line 166: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormListLine 183: FormList MintyBadWeathersRemoved = Game.GetFormFromFile(0x0104026F, "MintyLightningMod.esp") As FormListLine 478: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormListLine 486: FormList MintyBadWeathers = Game.GetFormFromFile(0x0101D776, "MintyLightningMod.esp") As FormList Just to make sure none of the scripts also reference the new .esp name of; "LightngDuringStorm.esp", I then did a search for it and blessedly didn't find anything. So, renaming the .esp to "MintyLightningMod.esp" looks like a safe solution. -XaxilisOr renaming the mod name in the script to LightngDuringStorm.esp ;) Link to comment
Astakos Posted February 5, 2018 Share Posted February 5, 2018 Or renaming the mod name in the script to LightngDuringStorm.esp ;)Which means Lexy will need to provide recompiled scripts for her guide. Renaming the ESP is easier; only thing that needs to be taken care of is patches that address the old name like the one in Vivid Weathers; but that is easily taken care of with WB. Sent from my iPad using Tapatalk Pro Link to comment
DarkladyLexy Posted February 5, 2018 Author Share Posted February 5, 2018 Which means Lexy will need to provide recompiled scripts for her guide. Renaming the ESP is easier; only thing that needs to be taken care of is patches that address the old name like the one in Vivid Weathers; but that is easily taken care of with WB. Sent from my iPad using Tapatalk ProI forgot about that so to make things even easier I have issued an esp replacer for Vivid Weathers SE - LightingDuringStorm Patch.esp via our dropbox. It might be worth informing MangaClub about this issue? Link to comment
sirjesto Posted February 5, 2018 Share Posted February 5, 2018 Which means Lexy will need to provide recompiled scripts for her guide. Renaming the ESP is easier; only thing that needs to be taken care of is patches that address the old name like the one in Vivid Weathers; but that is easily taken care of with WB. Sent from my iPad using Tapatalk ProIMO it's easier to edit scripts one time than multiple potential patches and possible future patches, but to each their own. Link to comment
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