Shabdez Posted February 27, 2018 Share Posted February 27, 2018 Good night, cu tomorrow. Link to comment
Shabdez Posted February 27, 2018 Share Posted February 27, 2018 (edited) Yes I did. I canceled the last process for tamriel. Hopefully Decopauge123 can find something in the log. Until then I give on this ultra tree thing with TreeFullFallBack=0 although I don't know if this is actually related to tree issues. Will see, next steps:Try TreeLod=1, TreeFullFallBack=0Try TreeLod=0, TreeFullFallBack=0Play finally.Test 1 (Try TreeLod=1, TreeFullFallBack=0), everything finished after 20 minutes, DynDOLOD output total 1.38 GB. So there is without a doubt a problem with TreeFullFallBack=1 in my setup. And I have an idea...oh my.... Edited February 27, 2018 by Shabdez Link to comment
sm0kem Posted February 27, 2018 Share Posted February 27, 2018 Does anyone know the reason for not using any of the CLARALUX compatibility patches? There are patches for majority of mods in this guide available on mod's page https://www.nexusmods.com/skyrimspecialedition/mods/2371?tab=files Link to comment
Shabdez Posted February 27, 2018 Share Posted February 27, 2018 Does anyone know the reason for not using any of the CLARALUX compatibility patches? There are patches for majority of mods in this guide available on mod's page https://www.nexusmods.com/skyrimspecialedition/mods/2371?tab=filesThey are being used. Just scroll down to end of the guide. Link to comment
Tzefira Posted February 27, 2018 Share Posted February 27, 2018 Does anyone know the reason for not using any of the CLARALUX compatibility patches? There are patches for majority of mods in this guide available on mod's page https://www.nexusmods.com/skyrimspecialedition/mods/2371?tab=filesThey are used. Look near the end of the guide, there are ten Claralux patches (eventually merged) in the Compatibility Section. Link to comment
DarkladyLexy Posted February 27, 2018 Author Share Posted February 27, 2018 @ Shabdez Try this test when generating DynDOLOD unchek the "Generate DynDOLOD". This should (if i have read and understood things correctly) mean only static lod is generated. I Could also have misunderstood this whole Ultra trees thing and thus my instructions could be wrong. If after the test fails I suggest consulting Sheson. Link to comment
Decopauge123 Posted February 27, 2018 Share Posted February 27, 2018 @ Shabdez Try this test when generating DynDOLOD unchek the "Generate DynDOLOD". This should (if i have read and understood things correctly) mean only static lod is generated. I Could also have misunderstood this whole Ultra trees thing and thus my instructions could be wrong. If after the test fails I suggest consulting Sheson.DarkladyLexy, I sent you a PM. Link to comment
DarkladyLexy Posted February 27, 2018 Author Share Posted February 27, 2018 hey guys just so you are all aware I have added the Light Blades Armor there is a replacer esp to make it compatible with Ordinator. I have also changed the tempering material from Steel to Ebony cos that make more sense to me since you need ebony to craft it and Exotic Perk (which is for ebony stuff). All I need now is Lustmord Vampire Armor ported to SSE and I will be a happy lady. Link to comment
DS3Chrome Posted February 27, 2018 Share Posted February 27, 2018 All I need now is Lustmord Vampire Armor ported to SSE and I will be a happy lady.I've got that in my merge, it is nice. I've also added Eldrid's Armor Mashup, Sotetta Necromancer and Tembtra Thief this morning as we needed to build the merge again anyway so I thought what the hell:) The Sotetta will look damn good on Mona methinks who is currently included in my 5 follower merge. I might add more for a laugh, not that I really need any more followers. Link to comment
DarkladyLexy Posted February 27, 2018 Author Share Posted February 27, 2018 I've got that in my merge, it is nice. I've also added Eldrid's Armor Mashup, Sotetta Necromancer and Tembtra Thief this morning as we needed to build the merge again anyway so I thought what the hell:) The Sotetta will look damn good on Mona methinks who is currently included in my 5 follower merge. I might add more for a laugh, not that I really need any more followers.Yes I have managed to port Lustmod myself without too much pain and suffering tested it out a seems OK so i might add it as it a favorite Armour to give Serana (or me if i decided to be a vampire this time).ah yes Darth did have some of Deserter X Armours in his original SRLE Extended Guide (the one pre legacy of the Dragonborn build) but I and he oldest daughter put ours foot down on that. I usually run with 3 or 4 followers depending on my mood. Link to comment
Shabdez Posted February 27, 2018 Share Posted February 27, 2018 I could now test my DynDOLOD output for (TreeLod=1, TreeFullFallBack=0) and (TreeLod=0, TreeFullFallBack=0) ingame.Both work without performance cost. However, the LOD trees have a much brighter green color than the "real" trees and far worse, they are about 50 % or more larger (taller to be specific). The latter is really immersion breaking, when the trees in front of you suddenly shrink.And by the way, BSHeartland.esm creates a floating farmdoor over positon 0, 0 (the giant camp near whiterun - ID xx083b46). Link to comment
Shabdez Posted February 27, 2018 Share Posted February 27, 2018 If I have understood the merging instructions for trees and flora correctly, we only merge the plugins but not the assets. Isn't it then necessary to rename ...Enhanced Landscapes Oaks\textures\terrain\lodgen\Enhanced Landscapes Oaks Standalone.esp (this is a FOLDER not a file) to ...Enhanced Landscapes Oaks\textures\terrain\lodgen\Trees and Flora Merged.esp? Link to comment
berndaroy Posted February 27, 2018 Share Posted February 27, 2018 Lexy Good morning! Yes rare day at home and try and play catch-up: Small question....have you tried the new updated MO2 version? I'm a little reactant to change, as i seem to have sorted the loot issue(cross fingers), but if its better in terms of functionality, then i will Link to comment
DarkladyLexy Posted February 27, 2018 Author Share Posted February 27, 2018 If I have understood the merging instructions for trees and flora correctly, we only merge the plugins but not the assets. Isn't it then necessary to rename ...Enhanced Landscapes Oaks\textures\terrain\lodgen\Enhanced Landscapes Oaks Standalone.esp (this is a FOLDER not a file) to ...Enhanced Landscapes Oaks\textures\terrain\lodgen\Trees and Flora Merged.esp?yes we are only merging the plugins not the assets cos i want proper overwrites to occur. mmmm possibly yes we might need to rename that folder needs testing to confirm thou I haven't spent a lot of time around solitude but i didn't spot anything odd (Well maybe the odd conflicting tree that I will look into when I am next in that area). Lexy Good morning! Yes rare day at home and try and play catch-up: Small question....have you tried the new updated MO2 version? I'm a little reactant to change, as i seem to have sorted the loot issue(cross fingers), but if its better in terms of functionality, then i willNo I haven't updated MO2 didn't see the point since I am stable. Link to comment
bigundies Posted February 27, 2018 Share Posted February 27, 2018 sorry if its been posted before but is there a reason for not using MO2's bsa extractor? Link to comment
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