Alright so I'm at the weapons portion of the guide and I'm going to be trying something on my own in conjunction with this. First, a few questions
1. Is it possible to modify the Weapons of the New Millenia mod to only include certain weapons within it to the game? Or am I better off downloading the individual weapon mods and merging them? Reason I ask is because while Millenia does amazing work I feel that some of the weapons break immersion and I'd like to narrow down what WotNM adds.
2. Is it possible to modify the CaliberX patch for WotNM to only work for certain weapons (maybe going into xEdit) or would it be better to do it manually through GECK and xEdit? This may become redundant due to my future plans.
3. How many esps can be merged at once?
4. If I were to make a patch utilizing CaliberX's resources, can I still use GECK and xEdit on esps inside merged plugins?
Reason I'm asking this is because I'm going to be attempting a massive patch utilizing CaliberX that will eventually include every firearm in the game. I did this once before a few years ago and it mostly worked, but I'm going to get it right this time. What I do remember is using the resources in CaliberX in conjunction with modding tools to change everything from the ammo and casings for weapons to the ammo boxes in the game. This whole thing eventually blew up because of updating mods and being unable to keep up with the patch, but most of the weapon mods haven't been updated for a while so I think I'm safe.
Question
MrBrightside
Alright so I'm at the weapons portion of the guide and I'm going to be trying something on my own in conjunction with this. First, a few questions
1. Is it possible to modify the Weapons of the New Millenia mod to only include certain weapons within it to the game? Or am I better off downloading the individual weapon mods and merging them? Reason I ask is because while Millenia does amazing work I feel that some of the weapons break immersion and I'd like to narrow down what WotNM adds.
2. Is it possible to modify the CaliberX patch for WotNM to only work for certain weapons (maybe going into xEdit) or would it be better to do it manually through GECK and xEdit? This may become redundant due to my future plans.
3. How many esps can be merged at once?
4. If I were to make a patch utilizing CaliberX's resources, can I still use GECK and xEdit on esps inside merged plugins?
Reason I'm asking this is because I'm going to be attempting a massive patch utilizing CaliberX that will eventually include every firearm in the game. I did this once before a few years ago and it mostly worked, but I'm going to get it right this time. What I do remember is using the resources in CaliberX in conjunction with modding tools to change everything from the ammo and casings for weapons to the ammo boxes in the game. This whole thing eventually blew up because of updating mods and being unable to keep up with the patch, but most of the weapon mods haven't been updated for a while so I think I'm safe.
28 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now