Crimson13 Posted November 17, 2018 Posted November 17, 2018 Getting the latest Wyre Bash from the Discord server and unchecking Pale Pass looks like it worked. Thank you man.
sheson Posted November 17, 2018 Author Posted November 17, 2018 (edited) On 11/17/2018 at 9:48 PM, Crimson13 said: Getting the latest Wyre Bash from the Discord server and unchecking Pale Pass looks like it worked. Thank you man. DynDOLOD 2.49 should now also fix the issue in Pale Pass. Edited November 17, 2018 by sheson
Major2010 Posted November 25, 2018 Posted November 25, 2018 Hello,i can't complete the LOD Generation with 2.52.The generation ends with this:[00:10:40.001] LODGen.exe for Tamriel completed succesfully[00:10:40.035] LODGen.exe for DLC2SolstheimWorld completed succesfully[00:10:40.065] LODGen.exe for MarkarthWorld completed succesfully[00:10:40.098] LODGen.exe for DLC01SoulCairn completed succesfully[00:10:40.133] LODGen.exe for DLC2ApocryphaWorld completed succesfully[00:10:40.167] LODGen.exe for SkuldafnWorld completed succesfully[00:10:40.194] LODGen.exe for Sovngarde completed succesfully[00:10:40.217] LODGen.exe for DeepwoodRedoubtWorld completed succesfully[00:10:40.240] LODGen.exe for manny_GF_O completed succesfully[00:10:40.265] LODGen.exe for aaaWereBalokDungeonWorld completed succesfully[00:10:40.291] LODGen.exe for DLC1HunterHQWorld completed succesfully[00:10:40.313] LODGen.exe for Blackreach completed succesfully[00:10:40.338] LODGen.exe for DLC01FalmerValley completed succesfully[00:10:40.363] LODGen.exe for DreeARMParadiseWORLD completed succesfully[00:10:40.384] LODGen.exe for Falskaar completed succesfully[00:10:40.407] LODGen.exe for JaphetsFollyWorld completed succesfully[00:10:40.432] LODGen.exe for LabyrinthianMazeWorld completed succesfully[00:10:40.454] LODGen.exe for manny_GF_AlJanna completed succesfully[00:10:40.479] Waiting for LODGen.exe to finish ...[00:10:45.502] Waiting for LODGen.exe to finish ...[00:10:50.542] Waiting for LODGen.exe to finish ...[00:10:55.580] Waiting for LODGen.exe to finish ...[00:11:00.614] Waiting for LODGen.exe to finish ...[00:11:05.653] Waiting for LODGen.exe to finish ...[00:11:10.687] Waiting for LODGen.exe to finish ...[00:11:15.725] Waiting for LODGen.exe to finish ...[00:11:20.764] Waiting for LODGen.exe to finish ...[00:11:25.802] Waiting for LODGen.exe to finish ...[00:11:30.837] LODGen.exe for XJKislandWorld completed succesfully[00:11:30.874] LODGen.exe for manny_GF_L completed succesfully[00:11:30.914] LODGen.exe for manny_GF_Desert completed succesfully[00:11:30.951] [00:11:30.985] [00:11:31.018] DynDOLOD Worlds completed successfully.[00:11:36.891] [01:13] Saving: DynDOLOD.esp[00:11:36.902] [01:13] Error saving DynDOLOD.esp: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14550)[00:11:36.953] [01:13] Errors have occured. At least one file was not saved. Playing Skyrim LE and use the 32bit Version of DynDOLOD.Any suggestion?
sheson Posted November 25, 2018 Author Posted November 25, 2018 (edited) On 11/25/2018 at 12:38 PM, Major2010 said: Hello,i can't complete the LOD Generation with 2.52.The generation ends with this:[00:10:40.001] LODGen.exe for Tamriel completed succesfully[00:10:40.035] LODGen.exe for DLC2SolstheimWorld completed succesfully[00:10:40.065] LODGen.exe for MarkarthWorld completed succesfully[00:10:40.098] LODGen.exe for DLC01SoulCairn completed succesfully[00:10:40.133] LODGen.exe for DLC2ApocryphaWorld completed succesfully[00:10:40.167] LODGen.exe for SkuldafnWorld completed succesfully[00:10:40.194] LODGen.exe for Sovngarde completed succesfully[00:10:40.217] LODGen.exe for DeepwoodRedoubtWorld completed succesfully[00:10:40.240] LODGen.exe for manny_GF_O completed succesfully[00:10:40.265] LODGen.exe for aaaWereBalokDungeonWorld completed succesfully[00:10:40.291] LODGen.exe for DLC1HunterHQWorld completed succesfully[00:10:40.313] LODGen.exe for Blackreach completed succesfully[00:10:40.338] LODGen.exe for DLC01FalmerValley completed succesfully[00:10:40.363] LODGen.exe for DreeARMParadiseWORLD completed succesfully[00:10:40.384] LODGen.exe for Falskaar completed succesfully[00:10:40.407] LODGen.exe for JaphetsFollyWorld completed succesfully[00:10:40.432] LODGen.exe for LabyrinthianMazeWorld completed succesfully[00:10:40.454] LODGen.exe for manny_GF_AlJanna completed succesfully[00:10:40.479] Waiting for LODGen.exe to finish ...[00:10:45.502] Waiting for LODGen.exe to finish ...[00:10:50.542] Waiting for LODGen.exe to finish ...[00:10:55.580] Waiting for LODGen.exe to finish ...[00:11:00.614] Waiting for LODGen.exe to finish ...[00:11:05.653] Waiting for LODGen.exe to finish ...[00:11:10.687] Waiting for LODGen.exe to finish ...[00:11:15.725] Waiting for LODGen.exe to finish ...[00:11:20.764] Waiting for LODGen.exe to finish ...[00:11:25.802] Waiting for LODGen.exe to finish ...[00:11:30.837] LODGen.exe for XJKislandWorld completed succesfully[00:11:30.874] LODGen.exe for manny_GF_L completed succesfully[00:11:30.914] LODGen.exe for manny_GF_Desert completed succesfully[00:11:30.951] [00:11:30.985] [00:11:31.018] DynDOLOD Worlds completed successfully.[00:11:36.891] [01:13] Saving: DynDOLOD.esp[00:11:36.902] [01:13] Error saving DynDOLOD.esp: Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14550)[00:11:36.953] [01:13] Errors have occured. At least one file was not saved. Playing Skyrim LE and use the 32bit Version of DynDOLOD.Any suggestion? Follow discussion over here https://forum.step-project.com/topic/13029-dyndolod-252-skyrim-sevr-beta/page-65?p=230115&do=findComment&comment=230115 Edit: Version 2.53 should hopefully fix this error Edited November 25, 2018 by sheson
Foris Posted November 26, 2018 Posted November 26, 2018 Quote [00:16:59.109] Building a list of LOD objects, please wait...[00:16:58.841] [Falskaar] Trees LOD Done.[00:16:59.492] World Falskaar[00:16:59.507] Reading Large Reference Data for Falskaar[00:16:59.523] Found 0 large references[00:16:59.543] Gathering references in Falskaar "Falskaar" [WRLD:0FA1CF42] for STAT ACTI MSTT CONT FURN DOOR TREE[00:16:59.786] Filtering 42610 references in Falskaar "Falskaar" [WRLD:0FA1CF42] for LOD[00:16:59.802] 0 of 42610 done[00:17:01.370] 2130 of 42610 done[00:17:01.798] 4260 of 42610 done[00:17:02.231] 6390 of 42610 done[00:17:02.661] 8520 of 42610 done[00:17:03.101] 10650 of 42610 done[00:17:03.683] 12780 of 42610 done[00:17:04.142] 14910 of 42610 done[00:17:04.599] 17040 of 42610 done[00:17:05.057] 19170 of 42610 done[00:17:05.533] disabled NeverFade, replaced by static LOD for Falskaar.esm [REFR:0F03F996] (places FSBorvaldTower [sTAT:0F082A8C] in GRUP Cell Persistent Children of [CELL:0F023974] (in Falskaar "Falskaar" [WRLD:0FA1CF42]) at 6,-12)[00:17:05.550] disabled NeverFade, replaced by static LOD for Falskaar.esm [REFR:0F03F999] (places FSBorvaldTower [sTAT:0F082A8C] in GRUP Cell Persistent Children of [CELL:0F023974] (in Falskaar "Falskaar" [WRLD:0FA1CF42]) at 5,-13)[00:17:05.599] disabled NeverFade, replaced by static LOD for Falskaar.esm [REFR:0F03F9CD] (places FSBorvaldTower [sTAT:0F082A8C] in GRUP Cell Persistent Children of [CELL:0F023974] (in Falskaar "Falskaar" [WRLD:0FA1CF42]) at 6,-13)[00:17:05.685] 21300 of 42610 done[00:17:06.535] 23430 of 42610 done[00:17:07.324] 25560 of 42610 done[00:17:08.071] 27690 of 42610 done[00:17:08.812] 29820 of 42610 done[00:17:09.598] 31950 of 42610 done[00:17:10.140] 34080 of 42610 done[00:17:10.640] 36210 of 42610 done[00:17:11.244] 38340 of 42610 done[00:17:11.942] 40470 of 42610 done[00:17:12.561] 42600 of 42610 done[00:17:12.592] Saving objects LOD data to C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\DynDOLOD\Edit Scripts\Export\LODGen_TES5VR_Falskaar.txt[00:17:12.610] LOD references: 10206, unique LOD objects: 881[00:17:12.633] DoLODThread Falskaar[00:17:12.649] Creating mini atlas data[00:17:12.857] Gathering meshes for atlas creation[00:17:13.064] Processing 1057 meshes for atlas creation[00:17:15.669] Processing texture replacements[00:17:15.736] Preparing creating atlas textures C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Falskaar.dds from 1 textures[00:17:15.754] Creating atlas textures C:\Program Files (x86)\Steam\steamapps\common\SkyrimVR\DynDOLOD\DynDOLOD_Output\Textures\DynDOLOD\LOD\DynDOLOD_Flat_Atlas_Falskaar.dds from 1 textures[00:17:15.784] <Note: textures\terrain\lodgen\skyrim.esm\tundradriftwood01_000b8f53_n.dds normal map not found, using flat replacement>[00:17:15.796] Error: System Error. Code: 5. Odmowa dostępu[00:17:15.803] [00:17:15.803] Exception in unit userscript line 331: One or more errors occurred[00:17:15.803] [00:17:15.803] Check log lines above the exception for additional hints. Check the FAQ and search official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/ for those errors.[00:17:15.803] [00:17:15.803] If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5VR_log.txt to official forum http://forum.step-project.com/forum/101-shesons-dyndolod-support/[00:17:15.803] Error: One or more errors occurred2.47 was working fine.
Foris Posted November 26, 2018 Posted November 26, 2018 Because error was "Odmowa dostępu" (access denied in polish) I did try start mo2 with administrator mode and dyndolod finish with no errors.
sheson Posted November 26, 2018 Author Posted November 26, 2018 On 11/26/2018 at 5:09 PM, Foris said: Because error was "Odmowa dostępu" (access denied in polish) I did try start mo2 with administrator mode and dyndolod finish with no errors.From the manual: From the DynDOLOD Standalone archive copy the content of the 'DynDOLOD' folder, which contains the files TexGen.exe/TexGenx64.exe, TexGen.exe/TexGenx64.exe, DynDOLOD_QuickStart.html and the sub folders 'Docs' and 'Edit Scripts' with all their content into a new 'DynDOLOD' folder outside of special OS folders like 'Programs Files' or 'Program Files (x86)', the SteamApps or game folders and Mod Organizers virtual file structure. Do not mix with old versions or xEdit installation. DynDOLOD should not be installed into SteamApps foldersDynDOLOD should not be installed into game folderDynDOLOD should not be installed into Program Files (x86)The game should not be installed to Program Files (x86)
KabukiSalmon Posted December 23, 2018 Posted December 23, 2018 I am brand new to Skryim LE modding and just downloaded and attempted to use DynDOLOD tonight for the first time. I got the following error message: Exception in unit userscript line 331: Can not copy [REFR:1A0259DC] (places FarmLumbermill01WaterWheel02 [MSTT:000F3E43] in GRUP Cell Temporary Children of CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17)) from Cutting Room Floor.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810) However no log was generated. The only thing in the DynDOLOD/logs folder is the becauseofreasons.txt that is blank. My only option was to close the window, which generated the "closing files" message. I tried searching the forums for related issues, and see something about how windmills and waterwheels are processed and am wondering if it's because this particular item is from the Cutting Room Floor mod. I'm afraid I simply don't know enough about DynDOLOD to parse out what exactly I need to do to fix this error. Any help would be appreciated, and please let me know if more info is needed. 1
sheson Posted December 23, 2018 Author Posted December 23, 2018 (edited) On 12/23/2018 at 4:11 AM, KabukiSalmon said: I am brand new to Skryim LE modding and just downloaded and attempted to use DynDOLOD tonight for the first time. I got the following error message: Exception in unit userscript line 331: Can not copy [REFR:1A0259DC] (places FarmLumbermill01WaterWheel02 [MSTT:000F3E43] in GRUP Cell Temporary Children of CRFIrontreeMill [CELL:00009389] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,17)) from Cutting Room Floor.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 13810) However no log was generated. The only thing in the DynDOLOD/logs folder is the becauseofreasons.txt that is blank. My only option was to close the window, which generated the "closing files" message. I tried searching the forums for related issues, and see something about how windmills and waterwheels are processed and am wondering if it's because this particular item is from the Cutting Room Floor mod. I'm afraid I simply don't know enough about DynDOLOD to parse out what exactly I need to do to fix this error. Any help would be appreciated, and please let me know if more info is needed. FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. The log is saved when the program is closed. Otherwise it can be copied and pasted from the Messages window. If runs through with Based Patch disabled, then you know you have a broken patch that should not be used. Edited December 23, 2018 by sheson
KabukiSalmon Posted December 23, 2018 Posted December 23, 2018 (edited) On 12/23/2018 at 9:49 AM, sheson said: FAQ: DynDOLOD.exe: Exception in unit xxx line xxx: Can not copy xxxx from xxxx.esp into xxx.esp A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. A: There might be plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. The log is saved when the program is closed. Otherwise it can be copied and pasted from the Messages window. If runs through with Based Patch disabled, then you know you have a broken patch that should not be used. Thanks so much for the quick reply. You were absolutely right about the broken bashed patch. I checked for plugin errors first and reran DynDOLOD but got a different error message. (This time for something near the Blackbriar Lodge.) So I disabled my bashed patch, re organized everything and reran DynDOLOD. Worked like a charm. My problem now is that I needed the bashed patch to alleviate some leveled list injection issues, and now I'm not so sure a couple of my mods are going to play nice together. I'll tinker with it a bit more. Again, thanks for the response and for being so nice to a complete noob. Edited December 23, 2018 by KabukiSalmon
sheson Posted December 24, 2018 Author Posted December 24, 2018 On 12/23/2018 at 10:47 PM, KabukiSalmon said: Thanks so much for the quick reply. You were absolutely right about the broken bashed patch. I checked for plugin errors first and reran DynDOLOD but got a different error message. (This time for something near the Blackbriar Lodge.) So I disabled my bashed patch, re organized everything and reran DynDOLOD. Worked like a charm. My problem now is that I needed the bashed patch to alleviate some leveled list injection issues, and now I'm not so sure a couple of my mods are going to play nice together. I'll tinker with it a bit more. Again, thanks for the response and for being so nice to a complete noob.Using the latest version from the Wrye Bash Discord should be fine.
jjensson Posted December 29, 2018 Posted December 29, 2018 (edited) I'm using the latest DynDOLOD 2.54 + Resources and redid WazaLang's YouTube tutorial for Ultra Trees. In the past everything worked fine (Dyndolod v2.43). But with the new version i have an issue and i can't figure out were the problem is. I'm pretty sure everything else is the same, and apart from some textures, only the Dyndolod suite is new. Tried with Oldrim and SSE versions of Enhanced Vanilla Trees. On first glance everything works, but Vurts tall trees (the mod where you have to copy files from SFO) are not 3D models but billboards, no matter what i try. All trees are Ultra Trees (3D models), but Vurts stay billboards. I'm pulling my hair out... I just don't know were to start looking for the issue. Edited December 29, 2018 by jjensson
sheson Posted December 30, 2018 Author Posted December 30, 2018 On 12/29/2018 at 11:43 PM, jjensson said: I'm using the latest DynDOLOD 2.54 + Resources and redid WazaLang's YouTube tutorial for Ultra Trees. In the past everything worked fine (Dyndolod v2.43). But with the new version i have an issue and i can't figure out were the problem is. I'm pretty sure everything else is the same, and apart from some textures, only the Dyndolod suite is new. Tried with Oldrim and SSE versions of Enhanced Vanilla Trees. On first glance everything works, but Vurts tall trees (the mod where you have to copy files from SFO) are not 3D models but billboards, no matter what i try. All trees are Ultra Trees (3D models), but Vurts stay billboards. I'm pulling my hair out... I just don't know were to start looking for the issue. I can not support 3rd party instructions. You start looking for the issue by reading DynDOLOD\Docs\trees.ultra\DynDOLOD-Trees.html If no 3D LOD model exists for a tree it will fall back to use a billboard by default.
jjensson Posted December 30, 2018 Posted December 30, 2018 Fair enough. (But you did recommend this video in the Dyndolod manual. :) The thing is, though, i *have* a 3D model for those trees (NIF file), Dyndolod just stopped generating 3D LODs for them with v2.54. And it did work with v2.43. Very strange. I did even try defining an extra rule for those exact trees (LOD4=Static LOD4, LOD8=Billboards, etc), but no success. I'll look into the documentation again, and if nothing helps, i'll go back to v2.43 (which is twice as slow, but oh well...)
sheson Posted December 30, 2018 Author Posted December 30, 2018 (edited) On 12/30/2018 at 2:37 PM, jjensson said: Fair enough. (But you did recommend this video in the Dyndolod manual. :) The thing is, though, i *have* a 3D model for those trees (NIF file), Dyndolod just stopped generating 3D LODs for them with v2.54. And it did work with v2.43. Very strange. I did even try defining an extra rule for those exact trees (LOD4=Static LOD4, LOD8=Billboards, etc), but no success. I'll look into the documentation again, and if nothing helps, i'll go back to v2.43 (which is twice as slow, but oh well...) Copy and paste the part of the old log were it shows that is uses the 3D LOD model for LOD level 4 for that tree and then the same part from the new version were it doesn't. Maybe the full model NIF is different now, then its CRC32 changed. Maybe you just have to copy the 3D LOD model to the new filename. Edited December 30, 2018 by sheson
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