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warriorpoetex

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About warriorpoetex

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  1. DynDOLOD Resources SE 2.36 beta 1 has resolved the issue ... very glad to have worked through this. +1 XP ... Will be continuing to test as its just what I do heh
  2. Ah ok, I loaded from the link provided on your initial post. So, call me a goof for not taking the time to completely read through the forum. Typical guy thing ... :P I will do this ASAP.
  3. Here is the log file for DynDOLOD_SSE_log.txt https://www.scribd.com/document/373134210/Dyndolod-Sse-Log Didn't want to make a huge text spam post here heh ... Here is the Log for LODGEN_SSE_Tamriel_log.txt https://www.scribd.com/document/373134368/LODGen-SSE-Tamriel-Log
  4. Sheson, amazing work and much of what you said I assumed but it is nice to get clarification. What would you like from me ... I can get logs and any data you need. Just ask. I will get it all together ASAP.
  5. After more testing I found the following in DynDOLOD.esm ... In Worldspace Tamriel Block 0,-1 Sub-Block 0,-1, 00009659 PelagiaFarmExterior [CELL:00009659] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-5- Temporary 00096272 Placed Object FarmhouseWindMillFan It is set to Initially Disabled in the ESM as well as Set Enable State to Opposite of Parent. The Parent reference was the Player [00000014] I tried a few methods to correct this. First was the basic, copied the record from Skyrim.esm for this Placed Object and put it in its own ESP following the DynDOLOD.esp - Of course in the game, the windmill now appears. Then, I removed the test esp from the load order and altered the ESM myself by changing Set Enable State to Pop in. The result ... of course is the blades do not appear. So, went back and restored the ESM to its default state and focused on the DynDOLOD.esp. Since this record is not within the ESP, I added it myself and removed the Disabled as well as the Parent and Set Enable State as well as adjust the Z Position to -3727.914307 which is Skyrim default from -30000.000000 which OMG, places it faaaaar underground. Just for kicks, I set it at 3000.000000 to see if an extra zero was accidentally placed in and the result was hilarious with the blades spinning and floating above the silo. On that note, I was unable to locate the Solitude windmill blades either. Now the view LOD on the windmill was not far, assuming it was not generated because of being disabled from the get go. This able to be corrected? I did each test with a fresh character. Thank God for Alternative Start. :) I had basically reset the blades to Skyrim defaults in order to get them to appear at all. At every single farm location I could remember ...
  6. Aye new game, tried version settings and installs with no additional mods beyond SKSE, SkyUI, iHUD, USLEEP and Another Life for quick access to Whiterun. No LOD addons beyond what is stock with DynDOLOd and Vanilla Billboards ... did it with and without the DynDOLOD Whiterun addon. Just the entire blade chassis is just gone, even its movement sound. I am actually scratching my head on this one. Will be doing even more testing today to try and resolve this time.
  7. Odd thing, I ran DynDOLOD ... all went amazing. Game looks great, and even the waterfalls animate from a good distance away. However ... all the windmills are missing their blades. Thoughts? I already ensured the cause was not an existing mod as they vanish only with DynDOLOD is installed. Did I perhaps miss a setting ... ? I used the procedure for having Open Cities installed.
  8. - I may missed it, but I did not see a NONE option when it asks "What Weather mods do you use?" ... the only viable choice was Vanilla Only.
  9. Also Neo, what do you think about Fences of Skyrim? Really amazing mod ... especially the 2K Weathered version.
  10. Neovalen, with the install of Vividian ENB, the esp Vividian - Weather Patch Vanilla is not among the list for the merge file encompassing esps from Vivid Weathers and Vividian ENB. Do we need this file? Keep it or is it meant to be merged with the others?
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