Gilgamesh2k5 Posted October 3, 2016 Posted October 3, 2016 hey bro for workshop rearranged, when you say extract the ba2's and hide them, can you clarify? should I install the mod and it's patches using MO, or delete the ba2's from the mod before installing it
Gilgamesh2k5 Posted October 3, 2016 Posted October 3, 2016 (edited) well, I extracted the two Ba2 files using the archive tool in creation kit, then I changed the properties of the BA2 files to hidden and left them in the same folder as the unpacked content, rezipped the main folder and installed using MO. Hopefully that was correct and you didnt mean to hide the three folders that were unpacked. Meshes, etc. EDIT: Actually after thinking about it, I changed the properties for the unpacked materials, meshes and textures to hidden as that made more sense when you say "or the meshes may be overwritten". I didnt know that hiding meshes kept them from being overwritten EDIT: lol goddammit a quick google search found what you meant. Unpack BA2's in folder, install with MO2, go into filetree in mod pane for that mod, right click meshes folder, tick hidden. That way MOD A meshes wont be overwritten by MOD B's Meshes..hence the .mohidden Edited October 3, 2016 by Gilgamesh2k5
LordKee Posted October 3, 2016 Posted October 3, 2016 So, think I got all installed per the latest version of the guide. But I'm struggling with my load order. Seems loot doesn't really do much and comparing to the supplied loot order list, I had to do a lot of manual switching about. Any chance for an upto date list btw? :) Anyhow, I still get out of order subrecords with FO4Edit...and warnings about unused data. What would be the best way to tackle this kind of issues?
GSDFan Posted October 3, 2016 Posted October 3, 2016 So, think I got all installed per the latest version of the guide. But I'm struggling with my load order. Seems loot doesn't really do much and comparing to the supplied loot order list, I had to do a lot of manual switching about. Any chance for an upto date list btw? :) Anyhow, I still get out of order subrecords with FO4Edit...and warnings about unused data. What would be the best way to tackle this kind of issues?I have noticed that the LOOT sorting will get what I call stale after you do numerous LOOT sessions. I have found that if you close MO and use Windows file explorer to rename loadorder.txt in the active profile and restart MO and run LOOT it will do a better job of sorting your ESPs and ESMs for a while. I have compared the differances between the before and after files and in some cases a lot will get moved. Try this when you see things not sorting when you think they should. Edit: I attached a Pdf showing this. In this the lloadorder.txt is what what I was using and the loadorder.txt is after MO restart and LOOT sort.2016-10-03 1440 loadorder.txt - lloadorder.pdf
rhodsey Posted October 3, 2016 Posted October 3, 2016 Loot also doesn't simply to seem very updated compard to Skyrim. Probably people just not bothering to report rules into it. Also just so everyone knows Fo4 just patched again so SKSE has stopped working until they update it (i tried the one from Friday before the rollback. No joy)
LordKee Posted October 3, 2016 Posted October 3, 2016 Is everything right regarding the instructions of Cut Weapon Mods restored? None of compatibility patches are selected? Noticed I was missing CWMR-Patch-Extended weapon mods.esp (listed in the load order list)How about AWKCR and ValdacilsItemSorting?
rhodsey Posted October 3, 2016 Posted October 3, 2016 Is everything right regarding the instructions of Cut Weapon Mods restored? None of compatibility patches are selected? Noticed I was missing CWMR-Patch-Extended weapon mods.esp (listed in the load order list)How about AWKCR and ValdacilsItemSorting?I believe Gernash's own patches cover it all so you don't need to worry.
LordKee Posted October 3, 2016 Posted October 3, 2016 Anyone care to upload a working load order I could parse through? I don't mind if it has extra stuff included, as long as it loads ok :)
LordKee Posted October 3, 2016 Posted October 3, 2016 Anyone care to upload a working load order I could parse through? I don't mind if it has extra stuff included, as long as it loads ok :)Sorry for replying to my own post, didn't find any edit button. Seems the metric ton of errors I see in FO4Edit are all from Tales from the Commonwealth and quick google revealed those are false positives...I'll just play and see how it goes...finally \o/
Gernash Posted October 4, 2016 Author Posted October 4, 2016 (edited) Yawn..mmm coffeeload order - Ignore the things you dont have (testing and stuff)I Assume You have the creation kit installed for the archieving tool. LOOT should be working but there must not be enough references made out there for these modsOrder should look something like this (the patches will tell you if you have it wrong if you run FO4EDIT!!!!!)General "Rule" :- for a load order with the least amount of conflicts (from what I've seen so far)Settlement Mods.............Enemy Overhauls...................(these usually have worldspace edits that affect lighting)Crafting Mods..............Weapon Mods...............................(require to have combined patches for weapon tables and VIS)Weather and Lighting.............(require Priority load order and patch as they all affect light (look at underwater lighting to get an idea)VIS...........................................(Excellent MOD need soo much patching if you have chosen anything outside of the box)Weapons Rack.........................(Because I like it)Loose Mods..................Un-catagorized mods that don't affect other mods in any meaningful wayBetter Mod Descriptions.........Workshop Rearranged.................. Menu controlModWiki Patches.................. MODWiki Patches [spoiler=Load order]# This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmArbitration - Resources.esmZW's F4 Overhaul Master.esmConcealedArmor.esmHomemaker.esmSnap'n Build.esmSettlement Resources Rebalanced.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Streetlights Use Passive Power.espOCDecorator.espOCD FarHarborDLC.espOCDispenser.espOCDecorator - No Experience.espSettleObjExpandPack.espCleanSettlement Greenhouse.espAES_Renovated Furniture.espAkaWaterWorld.espEvan_Modular Kitchen.espCWSS Redux.espSMH.espDogBed.espOctaviusSentibar_Labels.espNo Halloween Decorations.espD.E.C.A.Y.espRaiderOverhaul.espGlowing Animals Emit Light.espSuperMutantOverhaul.espImmersiveVendors.espSettlersRename.espArmorsmith Extended.espArmorsith All DLCs Patch.espArmorsmith All DLCs Patch.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Expanded.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Removed Crafting Experience.espCraftable Armor Size.espCraftable Armor Size - Fix Material Requirements.espConcealedArmor.espExtended weapon mods.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-framework.esp3dscopes-NukaWorld.espCutWeaponModsRestored.espCutWeaponModsRestored-FarHarbor.espCWMR-Patch-Extended weapon mods.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espLegendaryModification - DLC Far Harbor (2LM).espLegendaryModification - DLC Far Harbor (2LM Concealed).espWeapons of Fate.espWeapons of Fate - Realistic Bullet Speed.espRealistic Guns and Bullets Overhaul.espConsistent Power Armor Overhaul.espNo Combat Boundaries.espBetter Explosives - Normal.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Far Harbor.espBetter Explosives - Grenade Frequency 30.espBetter Explosives - Perks redone - No Trajectory.espVaultTecAcceleratedFocusSystem.espVaultTecAcceleratedFocusSystem - FarHarbor.espVaultTecAcceleratedFocusSystem - NukaWorld.espSearch and Destroy.espAnchorage Power Armor.espZW's F4 Overhaul - Power Armor.espZWPAO - Nuka World Patch.espZWPAO - MegaPatch.espReverb and Ambiance Overhaul.espVivid Weathers - FO4.espVivid Weathers - FO4 - Far Harbor.espVivid Weathers - FO4 - Summer.espVivid Weathers - Nuka World.espDarkerNights.espBetterNightVision.espDarkerNightsDetection.espPip-Boy Flashlight.espDynamicInteriorFogRemoval.espValdacilsItemSorting-00-ValsPicks-NoDLCVersion.espVIS - Holotape Settings Patch.espDIFR - VIS Patch.espFunctionalDisplays.espFunctionalDisplays-AID-VIS.espFunctionalDisplays-Collectibles.espFunctionalDisplays-MISC-VIS.espFunctionalDisplays-Patch-DLC01-VIS.espFunctionalDisplays-Patch-DLC03-VIS.espEasyHacking.espCarryWeight1000.espCarryWeight200Strength.espNo Fusion Core Drain.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espLive Dismemberment - BrutalNoHeadshots.espLive Dismemberment - LiebermodeNoHeadshots.espLive Dismemberment - RegularNoHeadshots.espQuickTrade.espFAR.espLooksMenu.espLooksMenu Customization Compendium.espCBBE.espRealistic Death Physics - ALL DLC.espThe Eyes Of Beauty.espTrueReporter.esp3DNPC_FO4.espEveryonesBestFriend.espdD-Enhanced Blood Basic.espMove (Get Out the Way).espFO4Hotkeys.espTakeCover.espAtomicRadio.espCompanion Fall Damage Immunity.espArbitration - Button Lowered Weapons.espBetterSettlers.espBetterSettlersCleanFacePack.espBetterSettlersFarHarborPatch.espBetterSettlersMortalPack.espBetterSettlersNoLollygagging.espDX Adventurer Outfit.espDX Commonwealth Shorts.espDX Vault Girl Shorts.espEli_Apocalypse Attire.espEli_Accessories.espEli_RuggedOutfits.espEli_ArmourCollection.espHoodless Scribe Hat.espAzarPonytailHairstyles.espArmorsmith Deserter X.espArmorsmith Elianora.espPoliceGlassesStandalone.espBetterSettlersCCAPack1.1b.espBinoculars.espVisibleWeapons.espScavver's Toolbox.espBTInteriors_Project.espVivid Waters - VW.espValdacilsItemSorting - Raider Overhaul TAGS.espValdacilsItemSorting - Raider Overhaul - AE Patch - Compatibility.espCrossbow.espBetterModDescriptions.esp3dscopes-AddToSpawnList - CWMR Compatible.espWorkshopRearranged.espWorkshopRearranged - MODWiki.espWorkshopRearranged_RenovatedFurniture_Patch.espCS Greenhouse - WS Patch.espWR - ImmersiveVenders Patch.espWorkshopRearranged_AtomicRadio_Patch.espRaiderOverhaul - AK_VIS_BM-Patch.espWeapon Mods Patch.espArmor Mods Patch.espPower Armor Patch.espScope Patch.espSuperMutantOverhaul - Patch.espTest.espCOTC Patch.espBetterSettlers Clothes Pack Patch.espVAFS Patch.esp CWMR-Patch-Extended weapon mods.esp is not needed the patch from the author does not link to the correct esp and the "patch"(it just adds CWMR mods to the loot list) is in the Modwiki patches. I have it for reference onlysame goes for (they are overwritten and I have a custom keyword and innr patch to include all the other mods in the list.)ValdacilsItemSorting - Raider Overhaul TAGS.espValdacilsItemSorting - Raider Overhaul - AE Patch The FOMOD instructions are up to date with which patches need to be installed. Weapons are Unique as most of them don't play well together. I still have to add another section for better (more realistic bullet specs(caliber, speed, drop and casing crafting) so At the moment it's a blend of WOF (speed, drop and effects) and RGBO (damage and item stats) I have not posted any of my thaughts on these topics as feedback so far has been ok to nonexistant to damage, armor and health. Edited October 4, 2016 by Gernash
Gernash Posted October 4, 2016 Author Posted October 4, 2016 (edited) What should look like in the Workshop Rearranged MOD Folder After extracting but before hiding What should look like in the Workshop Rearranged MOD Folder After hiding How to hide a file and keep it Edited October 4, 2016 by Gernash
Verenios Posted October 4, 2016 Posted October 4, 2016 So Gernash you checked into Auto Doors yet? Just Curious on what you think. Was annoyed when settlers leave your front gates wide opened or leave doors wide open haha.
Gernash Posted October 4, 2016 Author Posted October 4, 2016 ok on the list, I've eyed it off but have not looked at it yet. Just looking at weaponsmith atm for Gilgamesh2k5
Verenios Posted October 4, 2016 Posted October 4, 2016 Yeah i remember talking about Weaponsmith Extended to you the other day since you have Armorsmith Extended, Looks okay and adds loads of Weapon Mods merged into one mass file which is like 2.1Gbs.
Gilgamesh2k5 Posted October 4, 2016 Posted October 4, 2016 lol it takes a while to do the bundling but it contains quite a few very well done weapons by many many talented authorsjust had to make sure to follow the guys video to the T when it comes to the bundling process..it like an hour long video but he goes from start to finish If I could save him the trouble I could just share the massive ass file somehow.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now