rayhne Posted March 17, 2017 Posted March 17, 2017 On 3/17/2017 at 3:31 PM, c0c0c0 said: Where is "Scrap Override Patch.esp" coming from? I don't see it on the ModWiki downloads page. Is that part of Scrap Everything?It's one I created to patch some of the conflicts Scrap Everything was causing with some of the mods. Wondering if I should add Commonwealth Chickens and Rabbits mod ... makes no sense that they only appear in Far Harbor.
rayhne Posted March 17, 2017 Posted March 17, 2017 First off, Gernash, thank you so much for doing this guide. It has been so helpful (and more fun then I thought it would!). I've tried mods I normally wouldn't try and liked them. :) I have a plea though. I noticed you add some lighting mods to the lineup. If you are patching them, please make it separate. Due to my eyes, I prefer not to use mods that make things darker.
rayhne Posted March 17, 2017 Posted March 17, 2017 On 3/17/2017 at 1:21 PM, Gernash said: [spoiler=Pre Patch Plugins.txt]# This file was automatically generated by Mod Organizer.*Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*HUDFramework.esm*NewCalibers.esp*Loads.esm*ConcealedArmor.esm*ZW's F4 Overhaul Master.esm*Arbitration - Resources.esm*Homemaker.esm*Snap'n Build.esm*Settlement Resources Rebalanced.esp*Homemaker - Greenhouse and Bunker Disabler.esp*Homemaker - Streetlights Use Passive Power.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*OCDecorator - No Experience.esp*AutoDoors.esp*AD_DLC.esp*SettleObjExpandPack.esp*SettleObjExpandPack-AutoDoorsPatch.esp*CleanSettlement Greenhouse.esp*AES_Renovated Furniture.esp*AkaWaterWorld.esp*Evan_Modular Kitchen.esp*CWSS Redux.esp*SMH.esp*DogBed.esp*OctaviusSentibar_Labels.esp*CREAtiveClutter.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*OWR.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*hdreworkedprojectrevised.esp*D.E.C.A.Y.esp*RaiderOverhaul.esp*Glowing Animals Emit Light.esp*SuperMutantOverhaul.esp*Synth Overhaul.esp*GunnersOverhaul.esp*ImmersiveVendors.esp*Armorsmith Extended.esp*Armorsith All DLCs Patch.esp*Armorsmith All DLCs Patch.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Faction and Quest Requirements.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*Crafting Workbenches - Removed Crafting Experience.esp*ConcealedArmor.esp*Realistic Guns and Bullets Overhaul.esp*TakeCover.esp*3dscopes-framework.esp*3dscopes.esp*3dscopes-FarHarbor.esp*3dscopes-NukaWorld.esp*3dscopes Add+DLC+BMD Sollus91 Custom.esp*Better Explosives - Normal.esp*Better Explosives - Enhanced Grenades.esp*Better Explosives - Far Harbor.esp*Better Explosives - Grenade Frequency 30.esp*Extended weapon mods.esp*CutWeaponModsRestored.esp*CutWeaponModsRestored-Automatron.esp*CutWeaponModsRestored-FarHarbor.esp*CutWeaponModsRestored-NukaWorld.esp*CWMR-Patch-AWKCR.esp*CWMR-Patch-Extended weapon mods.esp*Compatibility patch - AWKCR - RGBO.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*LegendaryModificationMisc.esp*LegendaryModification - DLC Far Harbor.esp*LegendaryModification - DLC Far Harbor (2LM).esp*LegendaryModification - DLC Far Harbor (2LM Concealed).esp*LegendaryModification Combined - 2LM and DLC's.esp*NewCalibers_extendedWeaponMods.esp*Weaponsmith Extended 2.esp*Tracers - Light em up.esp*VaultTecAcceleratedFocusSystem.esp*VaultTecAcceleratedFocusSystem - FarHarbor.esp*VaultTecAcceleratedFocusSystem - NukaWorld.esp*MojaveImports.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*FunctionalDisplays.esp*FunctionalDisplays-Collectibles.esp*FunctionalDisplays-AID-VIS-WI.esp*FunctionalDisplays-MISC-VIS.esp*FunctionalDisplays-Patch-DLC-ALL-VIS.esp*EasyHacking.esp*CarryWeight1000.esp*CarryWeight200Strength.esp*No Fusion Core Drain.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*ShellRain.esp*Live Dismemberment - BrutalNoHeadshots.esp*QuickTrade.esp*LooksMenu.esp*LooksMenu Customization Compendium.esp*CBBE.esp*Realistic Death Physics - ALL DLC.esp*The Eyes Of Beauty.esp*TrueReporter.esp*3DNPC_FO4.esp*EveryonesBestFriend.esp*dD-Enhanced Blood Basic.esp*Move (Get Out the Way).esp*FO4Hotkeys.esp*AtomicRadio.esp*Companion Fall Damage Immunity.esp*Arbitration - Button Lowered Weapons.esp*BetterSettlers.esp*BetterSettlersCleanFacePack.esp*BetterSettlersMortalPack.esp*BetterSettlersFarHarborPatchMortal.esp*BetterSettlersNoLollygagging.esp*AzarPonytailHairstyles.esp*Hoodless Scribe Hat.esp*Armorsmith Deserter X.esp*Eli_ArmourCollection.esp*Armorsmith Elianora.esp*PoliceGlassesStandalone.esp*Evil Detective Outfit.esp*Survivalist.esp*WastelandFashion.esp*WastelandFashionAccessories.esp*Wasteland Fashion Armorsmith Patch.esp*RaiderFaceVariety_2.0.esp*TrapperFaceVariety.esp*AA Lots More Settlers and Enemies.esp*AA LMSE_BetterSettlers11c_Patch_Mortal.esp*AA LMSE_FarHarbor.esp*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp*AA LMSE_VariedRaiders_Patch.esp*Clothing Of The Commonwealth.esp*Crimsomrider's 1950s Feminine Outfits.esp*Settler Sandbox Overhaul.esp*Grunts.esp*Guards.esp*Randomized DC Guard Outfits.esp*SettlersRename.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*AnS Wearable Backpacks and Pouches - AWKCR.esp*SalvageBeacons.esp*Dogmeat's Backpack.esp*Generator Fusebox - More realistic version.esp*K9TacticalHarness.esp*Reverb and Ambiance Overhaul.esp*Immersive HUD.esp*No more monochrome - Color setting for the Pipboy!.esp*Scavver's Toolbox.esp*Binoculars.esp*NewRecipesFH-VIS.esp*Arbitration - Recommended Core.esp*Arbitration - Automatron AI.esp*Ephla's Unique Chems.esp*Laurent's Robot Skins.esp*Anchorage Power Armor.esp*Consistent Power Armor Overhaul.esp*FALLOUT4WT.esp*ZW's F4 Overhaul - Power Armor.esp*ZWPAO - MegaPatch.esp*ZWPAO - Nuka World Patch.esp*ValdacilsItemSorting - Synth Overhaul TAGS.esp*Raider Overhaul - AE Patch-Restored Content-VIS.esp*Raider Overhaul - AE Patch-Restored Content.esp*Raider Overhaul - AE Patch.esp*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp*Weaponsmith - VIS Icon Patch.esp*SuperMutantOverHaul-Armorsmith.esp*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp*Loads of Ammo - Leveled Lists.esp*3dscopes-AddToSpawnList.esp*Waterworld - Puddle Fix.esp*FAR.esp*NAC-PRC.esp*NAC-PRC-FarHarbor.esp*NAC-PRC-NukaWorld.esp*UltraInteriorLighting.esp*UltraInteriorLighting_Automatron.esp*EnhancedLightsandFX.esp*Pip-Boy Flashlight.esp*Charles River Cell Correction.esp*WET.esp*WorkshopRearranged.esp*WorkshopRearranged_AtomicRadio_Patch.esp*WorkshopRearranged_MojaveImports_Patch.esp*WorkshopRearranged_RenovatedFurniture_Patch.esp*WorkshopRearranged_SnB_Patch.esp*BetterModDescriptions.esp*Plenty 'O' Exploration.esp*StumbleUponInteriors.esp*subwayrunnnerdynamiclighting.esp*BTInteriors_Project.esp*WorkshopRearranged_BTInteriors_Patch.esp*MODWiki-MW-PA-Gunner-Patch.esp*MODWiki-CORE Gunner-Patch.esp*MODWiki - CORE - Patch.esp*MODWiki -Power Armor-Patch.esp*MODWiki-ModernWeapons-Patch.esp*Gernash_PERSONAL.esp*MODWiki-BettersettlersClothing-Patch.esp*MODWiki-CraftingRedirect-Patch.esp*MODWiki-WorldspaceV4-Patch.esp When I run LOOT, Workshop always sorts to the top. Should I go with LOOT or follow your load order and adjust the mods I use that you don't?
rayhne Posted March 17, 2017 Posted March 17, 2017 Side-note (didn't make it back in time to edit above post) it looks like you have two versions of Armorsmith All DLCs esps?
Kal Posted March 17, 2017 Posted March 17, 2017 On 3/17/2017 at 1:21 PM, Gernash said: [spoiler=Pre Patch Plugins.txt]# This file was automatically generated by Mod Organizer.*Fallout4.esm*DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*Unofficial Fallout 4 Patch.esp*ArmorKeywords.esm*HUDFramework.esm*NewCalibers.esp*Loads.esm*ConcealedArmor.esm*ZW's F4 Overhaul Master.esm*Arbitration - Resources.esm*Homemaker.esm*Snap'n Build.esm*Settlement Resources Rebalanced.esp*Homemaker - Greenhouse and Bunker Disabler.esp*Homemaker - Streetlights Use Passive Power.esp*OCDecorator.esp*OCDecoratorDLC.esp*OCDispenser.esp*OCDecorator - No Experience.esp*AutoDoors.esp*AD_DLC.esp*SettleObjExpandPack.esp*SettleObjExpandPack-AutoDoorsPatch.esp*CleanSettlement Greenhouse.esp*AES_Renovated Furniture.esp*AkaWaterWorld.esp*Evan_Modular Kitchen.esp*CWSS Redux.esp*SMH.esp*DogBed.esp*OctaviusSentibar_Labels.esp*CREAtiveClutter.esp*dinoshelf.esp*dinoshelf_extra_ammo.esp*dinoshelf_retex.esp*OWR.esp*OWR_CraftableDecor.esp*OWR_CraftableDecor_CW.esp*hdreworkedprojectrevised.esp*D.E.C.A.Y.esp*RaiderOverhaul.esp*Glowing Animals Emit Light.esp*SuperMutantOverhaul.esp*Synth Overhaul.esp*GunnersOverhaul.esp*ImmersiveVendors.esp*Armorsmith Extended.esp*Armorsith All DLCs Patch.esp*Armorsmith All DLCs Patch.esp*Crafting Workbench.esp*Crafting Workbenches - Ammo.esp*Crafting Workbenches - Faction and Quest Requirements.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*Crafting Workbenches - Removed Crafting Experience.esp*ConcealedArmor.esp*Realistic Guns and Bullets Overhaul.esp*TakeCover.esp*3dscopes-framework.esp*3dscopes.esp*3dscopes-FarHarbor.esp*3dscopes-NukaWorld.esp*3dscopes Add+DLC+BMD Sollus91 Custom.esp*Better Explosives - Normal.esp*Better Explosives - Enhanced Grenades.esp*Better Explosives - Far Harbor.esp*Better Explosives - Grenade Frequency 30.esp*Extended weapon mods.esp*CutWeaponModsRestored.esp*CutWeaponModsRestored-Automatron.esp*CutWeaponModsRestored-FarHarbor.esp*CutWeaponModsRestored-NukaWorld.esp*CWMR-Patch-AWKCR.esp*CWMR-Patch-Extended weapon mods.esp*Compatibility patch - AWKCR - RGBO.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModificationCSA.esp*LegendaryModificationGroknak.esp*LegendaryModificationMisc.esp*LegendaryModification - DLC Far Harbor.esp*LegendaryModification - DLC Far Harbor (2LM).esp*LegendaryModification - DLC Far Harbor (2LM Concealed).esp*LegendaryModification Combined - 2LM and DLC's.esp*NewCalibers_extendedWeaponMods.esp*Weaponsmith Extended 2.esp*Tracers - Light em up.esp*VaultTecAcceleratedFocusSystem.esp*VaultTecAcceleratedFocusSystem - FarHarbor.esp*VaultTecAcceleratedFocusSystem - NukaWorld.esp*MojaveImports.esp*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp*FunctionalDisplays.esp*FunctionalDisplays-Collectibles.esp*FunctionalDisplays-AID-VIS-WI.esp*FunctionalDisplays-MISC-VIS.esp*FunctionalDisplays-Patch-DLC-ALL-VIS.esp*EasyHacking.esp*CarryWeight1000.esp*CarryWeight200Strength.esp*No Fusion Core Drain.esp*QuickEnterFromStand.esp*QuickExitToStand.esp*ShellRain.esp*Live Dismemberment - BrutalNoHeadshots.esp*QuickTrade.esp*LooksMenu.esp*LooksMenu Customization Compendium.esp*CBBE.esp*Realistic Death Physics - ALL DLC.esp*The Eyes Of Beauty.esp*TrueReporter.esp*3DNPC_FO4.esp*EveryonesBestFriend.esp*dD-Enhanced Blood Basic.esp*Move (Get Out the Way).esp*FO4Hotkeys.esp*AtomicRadio.esp*Companion Fall Damage Immunity.esp*Arbitration - Button Lowered Weapons.esp*BetterSettlers.esp*BetterSettlersCleanFacePack.esp*BetterSettlersMortalPack.esp*BetterSettlersFarHarborPatchMortal.esp*BetterSettlersNoLollygagging.esp*AzarPonytailHairstyles.esp*Hoodless Scribe Hat.esp*Armorsmith Deserter X.esp*Eli_ArmourCollection.esp*Armorsmith Elianora.esp*PoliceGlassesStandalone.esp*Evil Detective Outfit.esp*Survivalist.esp*WastelandFashion.esp*WastelandFashionAccessories.esp*Wasteland Fashion Armorsmith Patch.esp*RaiderFaceVariety_2.0.esp*TrapperFaceVariety.esp*AA Lots More Settlers and Enemies.esp*AA LMSE_BetterSettlers11c_Patch_Mortal.esp*AA LMSE_FarHarbor.esp*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp*AA LMSE_VariedRaiders_Patch.esp*Clothing Of The Commonwealth.esp*Crimsomrider's 1950s Feminine Outfits.esp*Settler Sandbox Overhaul.esp*Grunts.esp*Guards.esp*Randomized DC Guard Outfits.esp*SettlersRename.esp*AnS Wearable Backpacks and Pouches.esp*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp*AnS Wearable Backpacks and Pouches - AWKCR.esp*SalvageBeacons.esp*Dogmeat's Backpack.esp*Generator Fusebox - More realistic version.esp*K9TacticalHarness.esp*Reverb and Ambiance Overhaul.esp*Immersive HUD.esp*No more monochrome - Color setting for the Pipboy!.esp*Scavver's Toolbox.esp*Binoculars.esp*NewRecipesFH-VIS.esp*Arbitration - Recommended Core.esp*Arbitration - Automatron AI.esp*Ephla's Unique Chems.esp*Laurent's Robot Skins.esp*Anchorage Power Armor.esp*Consistent Power Armor Overhaul.esp*FALLOUT4WT.esp*ZW's F4 Overhaul - Power Armor.esp*ZWPAO - MegaPatch.esp*ZWPAO - Nuka World Patch.esp*ValdacilsItemSorting - Synth Overhaul TAGS.esp*Raider Overhaul - AE Patch-Restored Content-VIS.esp*Raider Overhaul - AE Patch-Restored Content.esp*Raider Overhaul - AE Patch.esp*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp*Weaponsmith - VIS Icon Patch.esp*SuperMutantOverHaul-Armorsmith.esp*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp*Loads of Ammo - Leveled Lists.esp*3dscopes-AddToSpawnList.esp*Waterworld - Puddle Fix.esp*FAR.esp*NAC-PRC.esp*NAC-PRC-FarHarbor.esp*NAC-PRC-NukaWorld.esp*UltraInteriorLighting.esp*UltraInteriorLighting_Automatron.esp*EnhancedLightsandFX.esp*Pip-Boy Flashlight.esp*Charles River Cell Correction.esp*WET.esp*WorkshopRearranged.esp*WorkshopRearranged_AtomicRadio_Patch.esp*WorkshopRearranged_MojaveImports_Patch.esp*WorkshopRearranged_RenovatedFurniture_Patch.esp*WorkshopRearranged_SnB_Patch.esp*BetterModDescriptions.esp*Plenty 'O' Exploration.esp*StumbleUponInteriors.esp*subwayrunnnerdynamiclighting.esp*BTInteriors_Project.esp*WorkshopRearranged_BTInteriors_Patch.esp*MODWiki-MW-PA-Gunner-Patch.esp*MODWiki-CORE Gunner-Patch.esp*MODWiki - CORE - Patch.esp*MODWiki -Power Armor-Patch.esp*MODWiki-ModernWeapons-Patch.esp*Gernash_PERSONAL.esp*MODWiki-BettersettlersClothing-Patch.esp*MODWiki-CraftingRedirect-Patch.esp*MODWiki-WorldspaceV4-Patch.esp There is some seriously weird random stuff in there.Core Gunner patch *and* the MW Gunner patchVarious Workshop Rearranged patches that aren't listed in the guideAn extra file for Raider Overhaul? (Installed as per the guide, I have AE Restored Content and AE Restored Content VIS but I've no idea where the AE patch file is coming from in your list)Eli_ArmourCollection.esp when the guide says to hide that file?A file for Functional Displays that has -WI in the filename?Is this just because it's a work in progress and you have weird random things in your load order at the moment or is something going wrong?
rayhne Posted March 17, 2017 Posted March 17, 2017 I also noticed that Waterworld.esp isn't listed in your load order.
Gernash Posted March 18, 2017 Author Posted March 18, 2017 On 3/17/2017 at 3:31 PM, c0c0c0 said: Where is "Scrap Override Patch.esp" coming from? I don't see it on the ModWiki downloads page. Is that part of Scrap Everything?IF you hover over it in the right pane it will tell you where it's located, It's a temp patch I made made pre V2 of the Wiki when I was playing with WOTC and World space to circumvent precombined meshes in settlements with the original world space mods. It's verrrrrry out of date and I'd not use it. Mods are changing quite a bit, there is quite a few slots left currently 216 esp I'll try to whittle it down to 210 or less by the end of the weekend So you have 30+ mod slots for your own mods. IF you have a burning desire to merge mods then do the ones that are done and dusted i.e.Group 1CutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espCWMR-Patch-AWKCR.esp Group 2BetterModDescriptions (All of these together) (Note: I've moved away from this As I run a script that auto calculates the Description name But I keep the Main File as the Author deserves recognition) Group 3AnS Wearable Backpacks and Pouches Group 4LegendaryModification (You are missing a few mods in there if you are a complication nut.) That will give you like 10+ slots
Gernash Posted March 18, 2017 Author Posted March 18, 2017 Armorsmith All DLC there are 2 as the Name was typo from the mod author and some people used the incorrect name in their mods zzz I Think it's a'll fixed not I haven't checked. I also noticed that Waterworld.esp isn't listed in your load order. YEP - the load order I posted is a reference for anyone trying to install mods before I release the new patch LOOT=BAD Plugins.txt=good On 3/17/2017 at 11:13 PM, Kal said: There is some seriously weird random stuff in there.Core Gunner patch *and* the MW Gunner patchVarious Workshop Rearranged patches that aren't listed in the guideAn extra file for Raider Overhaul? (Installed as per the guide, I have AE Restored Content and AE Restored Content VIS but I've no idea where the AE patch file is coming from in your list)Eli_ArmourCollection.esp when the guide says to hide that file?A file for Functional Displays that has -WI in the filename?Is this just because it's a work in progress and you have weird random things in your load order at the moment or is something going wrong?Core Gunner patch *and* the MW Gunner patchyep now I have neither.... Various Workshop Rearranged patches that aren't listed in the guideyep it's for prep before pre patching most won't be there at all when I'm done An extra file for Raider Overhaul? (Installed as per the guide, I have AE Restored Content and AE Restored Content VIS but I've no idea where the AE patch file is coming from in your list) yep I make the patch from reference files so there is consistency if you add your own mods to the mix they will be removed when the new patch is released Eli_ArmourCollection.esp when the guide says to hide that file?DOH A file for Functional Displays that has -WI in the filename?Nothing to see here..... Is this just because it's a work in progress and you have weird random things in your load order at the moment or is something going wrong? nothing wrong just left overs for reference while patchingHmmm, I though I was being helpful posting that stuff. As it's only served to confuse people I'll no longer post info just Patch version upload information
Gernash Posted March 18, 2017 Author Posted March 18, 2017 On 3/17/2017 at 4:37 PM, rayhne said: First off, Gernash, thank you so much for doing this guide. It has been so helpful (and more fun then I thought it would!). I've tried mods I normally wouldn't try and liked them. :) I have a plea though. I noticed you add some lighting mods to the lineup. If you are patching them, please make it separate. Due to my eyes, I prefer not to use mods that make things darker.Eat more carrots... Um should not be an issue crank up your pipboy light... also when this bit is done I'll post update to the top section and go through Screen calibration and brightness setting for people with budget eyes..... in Photorealistic Commonwealth there is a handle for that adjustment.
rayhne Posted March 18, 2017 Posted March 18, 2017 (edited) With Legendary Modifications, I don't use the 2L, CSA, or the others, though I have added the Misc. I can give the lighting ones a true, maybe. How many mods are we allowed anyway? Errr ... I'm not using Photorealistic. Edited March 18, 2017 by rayhne
Gernash Posted March 18, 2017 Author Posted March 18, 2017 in the olden days 230 skyrim started to get iffy254 is what you should be able to have I'd impose a self limitation of 240-245
Gernash Posted March 18, 2017 Author Posted March 18, 2017 Eli_ArmourCollection.esp when the guide says to hide that file? hmmm I have no idea what this mod is even in the list It is not attached to anything, just gives you more cloths.... I think I was going to use ti as a replacer for some vanilla cloths. there is a newer version here https://www.nexusmods.com/fallout4/mods/22431/? UM, what may have happened is ArmourCollection was overwriting some of the older models but now it's a separate thing. the Armor Compendium now does the overwrites. (zzzz will add it to the modlist)
Gernash Posted March 18, 2017 Author Posted March 18, 2017 Ok then looked at Eli's Armour Compendium by Elianora seems as it's a bit of a monster soo... Next section I'll work on is MODWiki-BettersettlersClothing-Patch You guys like slowing down the Bus for toilet breaks....
Gernash Posted March 18, 2017 Author Posted March 18, 2017 Oh and for people contemplating restarting the game etc, You do not have to. Since the ver 2 of the WIKI I've been adhering to certain rules so it does not BORK your save game. Uploaded MODWiki-BettersettlersClothing-Patch v2.2.1.1-17371-2-2-1.1 Sorry for the extra number I want all the files at the end 2.2.2 and will change IT all once the patching is complete
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