rayhne Posted April 24, 2017 Posted April 24, 2017 Think I got everything all set p but I think I'll wait for the new patches before playing. Load Order Reveal hidden contents # This file was automatically generated by Mod Organizer.Fallout4.esmDLCRobot.esmDLCworkshop01.esmDLCCoast.esmDLCworkshop02.esmDLCworkshop03.esmDLCNukaWorld.esmUnofficial Fallout 4 Patch.espArmorKeywords.esmHUDFramework.esmZW's F4 Overhaul Master.esmArbitration - Resources.esmHomemaker.esmSnap'n Build.esmConcealedArmor.esmNAC.esmRadlings Commemorative Baseballs.esmSettlement Resources Rebalanced.espUncappedSettlementSurplus.espBrighterSettlementLights.espmso_sms.espSettlements - Lights Out.espOCDecorator.espOCDecoratorDLC.espOCDispenser.espOCDecorator - No Experience.espAutoDoors.espAES_Renovated Furniture.espaes_rendeco.espEvan_Modular Kitchen.espCWSS Redux.espAkaWaterWorld.espSMH.espSettleObjExpandPack.espFunctionalDisplays.espFunctionalDisplays-Collectibles.espDogBed.espCleanSettlement Greenhouse.espCleanSettlementsMerged.espdinoshelf.espdinoshelf_extra_ammo.espdinoshelf_retex.espCREAtiveClutter.espOctaviusSentibar_Labels.espOctaviusSentibar_Labels_NotWithoutAPen.espOWR.espOWR_CraftableDecor.espOWR_CraftableDecor_CW.espRealTroughs.espPassthrough.espGruffyddsSignsAndPosters.espFriffy_Fixed Rugs.espFriffy_Fixed Curtains.espSnappy_HouseK.espSnappy_DecoKit.espSnappy_HouseKit_AutoDoors.espOld World Plaids.espSnapBeds.espVendorVariety.espEli_Display Shelves.espNorthland Diggers New.espGlowing Animals Emit Light.espSynth Overhaul.espD.E.C.A.Y.espGunnersOverhaul.espTracers - Light em up.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Automatron DLC.espCrafting Workbenches - Faction and Quest Requirements.espLegendaryModification.espLegendaryModificationMisc.espLegendaryModification - DLC Far Harbor.espArmorsmith Extended.espArmorsmith All DLCs Patch.espConcealedArmor.espCraftable Armor Size - Fix Material Requirements.espCraftable Armor Size.esp3dscopes-framework.esp3dscopes.esp3dscopes-FarHarbor.esp3dscopes-NukaWorld.esp3dscopes Add+DLC+BMD Sollus91 Custom.esp3dscopes-AddToSpawnList.espCutWeaponModsRestored.espCutWeaponModsRestored-Automatron.espCutWeaponModsRestored-FarHarbor.espCutWeaponModsRestored-NukaWorld.espBetter Explosives - Superlite.espBetter Explosives - Far Harbor.espBetter Explosives - Enhanced Grenades.espBetter Explosives - Grenade Frequency 60.espBetter Explosives - Perks redone - No Trajectory.espRealistic Guns and Bullets Overhaul.espLive Dismemberment - RegularNoHeadshots.espFO4Hotkeys.espTakeCover.espQuickEnterFromStand.espQuickExitToStand.espShellRain.espRealistic Death Physics - ALL DLC.espSalvageBeacons.espAtomicRadio.espEveryonesBestFriend.espHushDogmeat.espPet - Call -Feed Dogmeat.espBetterCompanions.espImmersiveVendors.espDiverse Cats.espThe Eyes Of Beauty.espEli_Armour_Compendium.espArbitration - Button Lowered Weapons.espMy_Minutemen.espModdableRobotSettlers.espVisibleCompanionAffinity.espAzarPonytailHairstyles.espBetterSettlers.espBetterSettlersCCAPack2.0.espGrunts.espGuards.espRandomized DC Guard Outfits.espLaurent's Robot Skins.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espK9TacticalHarness.espBinoculars.espScavver's Toolbox.espImmersive HUD.espPowerArmorHUD.espdef_w_pa2.espHoloTime_2.espSaveManager.espQuickTrade.espSkjAlert_All_DLC.espdD-Enhanced Blood.espNewRecipesFH-VIS.espCraftable Adhesives.espEphla's Unique Chems.espEphla's Unique Beverages.espMojaveImports.espGenerator Fusebox - More realistic version.espSettler Sandbox Overhaul.espHomemaker - Streetlights Use Passive Power.espConsistent Power Armor Overhaul.espAnchorage Power Armor.espFALLOUT4WT.espZW's F4 Overhaul - Power Armor.espReverb and Ambiance Overhaul.espWET.espNAC-FarHarbor.espNAC-NukaWorld.espNAI.espPip-Boy Flashlight.espValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.espBetterModDescriptions.espWeaponsmith - VIS Icon Patch.espWorkshopRearranged.esp3DNPC_FO4.esp3DNPC_FO4_DLC.espRaiderFaceVariety_2.0.espTrapperFaceVariety.espAA Lots More Settlers and Enemies.espAA LMSE_BetterSettlers11c_Patch.espAA LMSE_FarHarbor.espAA LMSE_WATM_Patch.espLMSAPatches.espSettlersRename.espMoreWeaves.espDecal Stain Remover REDUX - All DLC.espNo More Fake Puddles - Nuka World 1-0.espShelteredBeds.espImmersiveGenericDialogues.espTrashcanFix.espNullifyMoleratDisease.espQuestsTags_00_NotAllDLC.espQuestsTags_DLC01_Automatron.espQuestsTags_DLC03_FarHarbor.espQuestsTags_DLC04_NukaWorld.espQuestsTags_DLC06_VaultTec.espNoVanillaRadiantDLCLocations.espSkipHSH1_6.espFAR.espVivid Weathers - FO4.espVivid Weathers - FO4 - Far Harbor.espVivid Weathers - Nuka World.espVivid Weathers - FO4 - Summer.espVivid Waters.espSafeTrunkContentsReworked.espMojaveImports - SafeTrunkRework.espLootInVaultLockers.espMore Realistic Cats.espRealComics.espComicCollector.espSiles - TheCollector.espScroungers Weekly.espCollectable_Trucks.espCollectable_Cars.espZippo1.espRadlings Commemorative Baseballs Far Harbor.espRadlings Commemorative Baseballs Nuka-World.espWZWildWasteland.espDrunkenGnomes_Gnomepocolypse.espplenty 'o' exploration.espStumbleUponInteriors.espsubwayrunnnerdynamiclighting.espBTInteriors_Project.espImmersiveDrumlinDiner.espWRPatches.espMODWiki - CORE - Patch.espMODWiki-CraftingRedirect-Patch.espMODWiki-Collectors-Patch.espMODWiki-Northland_Robot Settlers-TestPatch.espMODWiki -Power Armor-Patch.espMODWiki-NAC-Patch.espMODWiki-Worldspace-Patch.espMergedPatch.espScrap Everything - Core.espScrap Everything - Far Harbor.espFarm.espScrapUpdate - Core.espGround_Farm.espGround_Vanilla.espScrap Everything - Nuka World.espScrapUpdate - FH.espCleanSettlement Greenhouse Scrap Everything Compatibility.espFarm_CP_Scrap Everything - Core.espFarm_CP_Scrap Everything - Far Harbor.espFarm_CP_Scrap Everything - Nuka World.esp 1
Gernash Posted April 24, 2017 Author Posted April 24, 2017 On 4/24/2017 at 8:27 PM, Jarda said: Actually I am not sure if I really need to remove the missing masters from the patches.And if I do, should I remove all the references, or deleting the masters is enough?You have to remove the broken references. i.e. check for errors CTRL click the faulty record then delete the instance. I wont do to much into ti now I'll do a write up later. On 4/24/2017 at 7:47 PM, rayhne said: You may want to change the instructions for the Homemaker update. Homemaker uses a BA2 so it isn't as easy as putting the script where it needs to go.what is wrong with the instructions https://wiki.step-project.com/User:Gernash/MODWiki#Homemaker_-_Expanded_Settlements 1
rayhne Posted April 25, 2017 Posted April 25, 2017 Never mind. I missed the make a new folder bit. :P
Jarda Posted April 25, 2017 Posted April 25, 2017 On 4/24/2017 at 11:25 PM, Gernash said: You have to remove the broken references. i.e. check for errors CTRL click the faulty record then delete the instance. I wont do to much into ti now I'll do a write up later.No worries, now I'm sure of what to do, thanks.
tfalcone31 Posted April 25, 2017 Posted April 25, 2017 Just wanted to thank everyone who has done any work on this. When I 1st ran in to this a few wks ago I was just going to use some bits and pieces of it added to what I had. But it turned out this is about 90% of what I was using ,with a much better looking and stable performance. After being away from FO4 because MO was working vary well for FO4 at that time to trying to use MO2 this has been a great learning experience . Thank you Gernash for all your time and hard work you have put into this. 1
Gernash Posted April 25, 2017 Author Posted April 25, 2017 Thanks for that glad it helped you. rayhne is slowly adding descriptions and rhodsey pointed out all my mistakes :) (also a nice writeup that made me overhaul everything.)
Gernash Posted April 25, 2017 Author Posted April 25, 2017 (edited) @Barachiel On 4/23/2017 at 1:34 AM, Barachiel said: I did try deactivating T49, that didn't help either. Plus it worked fine with PAMAP, which I'd go back to, but that still doesn't fix the current issue. Yes I was originally using the Power Armor patch until i noticed it seemed like the Core patch already had the fixes, so I just turned it off a few hours ago. So I hear You like Power Armor..... Removed Link this contains a newer version of Power armor patch andT-49 ZW Intergration patchhttps://www.nexusmods.com/fallout4/mods/14581/? Please report any issues (only played with he head leg and arm.....I'm so lazy) Edited April 27, 2017 by Gernash
Gernash Posted April 25, 2017 Author Posted April 25, 2017 (edited) On 4/25/2017 at 9:22 AM, Gernash said: @BarachielSo I hear You like Power Armor..... Removed Link this contains a newer version of Power armor patch andT-49 ZW Intergration patchhttps://www.nexusmods.com/fallout4/mods/14581/? Please report any issues (only played with he head leg and arm.....I'm so lazy)Updated and bugfixed - added separate NAC Patch for added sunglass effect to PA (this allows you to control Night settings etc) Just disable the Sunglass effect from the NAC Holotapehttps://www.dropbox.com/s/s8haz8lq33ir88c/PowerArmor.7z?dl=0 Edited April 27, 2017 by Gernash
rhodsey Posted April 25, 2017 Posted April 25, 2017 How far off are the actual patches in terms of the auto FOMOD or even just an official list of what we should have now since still can't figure it out from the nexus page plus all these little dropbox patches of some sort or another.
Gilgamesh2k5 Posted April 25, 2017 Posted April 25, 2017 Happy to see you hard at work Gernash. This guide is slowly evvi g more and more. Any chance you have taken a gander at the SIMS settlement mod yet? I have integrated it into my fresh install of your guide and so far no issues
Gilgamesh2k5 Posted April 25, 2017 Posted April 25, 2017 (edited) LOL I remember when I suggested that you incorporate weaponsmith, glad to see you kept it as the weapons contained are all top notch and not just stupid reskins. One question though, no matter which device I access the guide from, even different browsers, The table of contents section is plopped right into the middle of my screen and as I scroll it stays there. localized or possible code issue? Edited April 25, 2017 by Gilgamesh2k5
rayhne Posted April 25, 2017 Posted April 25, 2017 (edited) On 4/25/2017 at 8:52 AM, Gernash said: Thanks for that glad it helped you. rayhne is slowly adding descriptions and rhodsey pointed out all my mistakes :) (also a nice writeup that made me overhaul everything.)I'll be adding more today and tomorrow. (I swear, my computer hates me.) Edited April 25, 2017 by rayhne
Barachiel Posted April 25, 2017 Posted April 25, 2017 On 4/25/2017 at 9:22 AM, Gernash said: @BarachielSo I hear You like Power Armor.....https://www.dropbox.com/s/s8haz8lq33ir88c/PowerArmor.7z?dl=0 this contains a newer version of Power armor patch andT-49 ZW Intergration patchhttps://www.nexusmods.com/fallout4/mods/14581/? Please report any issues (only played with he head leg and arm.....I'm so lazy)You're my hero, sir. :)
Gernash Posted April 25, 2017 Author Posted April 25, 2017 On 4/25/2017 at 4:50 PM, rhodsey said: How far off are the actual patches in terms of the auto FOMOD or even just an official list of what we should have now since still can't figure it out from the nexus page plus all these little dropbox patches of some sort or another.Morning... I keep holding off as I keep finding inconsistencies with things *Cough* RO+ZF4 *Cough* and other small things. Nothing that Pokes you in the eye but unless you knew..... I'll Make it up today and clean out the DL section in prep for the Change over.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now