DoYouEvenModBro Posted March 10, 2014 Posted March 10, 2014 So if I've never used this mod before and I install it on a savegame that did NOT have it previously, will I be able to use it with that woman in the Ragged Flagon that can change your face?
yuser Posted March 10, 2014 Posted March 10, 2014 DoYouEvenModBro, yes, it works with all showracemenu stuff.
EssArrBee Posted April 30, 2014 Posted April 30, 2014 Wow, nice update to this mod: Version 2.7.0Added camera controls, up/down/left/right and zoom in/outImproved controller support for secondary categoriesFixed decapitation crashesFixed texture reference issues where occasionally altered textures would be duplicated to other actorsIntegrated CharGen entirely, main mod and morphs no longer necessary.CharGen now attempts to detect custom races, patches should no longer be required assuming the race uses compatible morph filesCamera now moves around, much needed for adding tats. No more extra plugins for Chargen or custom races.ShowRaceMenu precache killer is also integrated as well. Just delete it from SKSE directory.
DoYouEvenModBro Posted April 30, 2014 Posted April 30, 2014 Can I safely update this by uninstalling the old version and installing this one?
EssArrBee Posted April 30, 2014 Posted April 30, 2014 Uninstall Chargen Morphs, the precache killer and RAceMenu. With MO you would just use replace when asked and uninstall Chargen Morphs and precache killer if it is installed.
DoYouEvenModBro Posted April 30, 2014 Posted April 30, 2014 (edited) I'm confused. What is Chargen Morphs and Precache killer? I only installed the main file last time. It also always dumps some mesh crap into my overwrite folder whenever I play Skyrim. I usually just empy the overwrite folder on a regular basis after I play. Edited April 30, 2014 by DoYouEvenModBro
EssArrBee Posted April 30, 2014 Posted April 30, 2014 If the game crashes during the race menu, then those files are back ups you can use so you don't have to redo the whole thing over again. CharGen Morphs is a separate mod that extends even more options to modify the character and the precache killer is to prevent crashes when you type showracemenu into the console while in game. Basically, it allows you to open the racemenu anytime without crashing.
DoYouEvenModBro Posted April 30, 2014 Posted April 30, 2014 If the game crashes during the race menu, then those files are back ups you can use so you don't have to redo the whole thing over again. CharGen Morphs is a separate mod that extends even more options to modify the character and the precache killer is to prevent crashes when you type showracemenu into the console while in game. Basically, it allows you to open the racemenu anytime without crashing.Ohhh. Ok so I don't use CharGen Morphs and I never downloaded that separate precache killer file....so I can just uninstall RaceMenu and install the new version, right? Also....the new version has the precache killer built into it? Why did you say to delete it in SKSE? And that's awesome. I never knew you could change your race/facialfeatures whenever you wanted to.
EssArrBee Posted April 30, 2014 Posted April 30, 2014 You only delete it if you already have it installed before updating.
dork42 Posted May 22, 2014 Posted May 22, 2014 Well this answered my question/problem. Was having trouble with my racemenu plugins, the menu column would show but nothing in the column, my old characters would still have their tatts but couldn't edit them or add any on to new toons, thought it might be load order or some finer point of MO that I was missing, I'm a new migrant from NMM. Nope, just needed to update Racemenu (guess its nexus id was missing so it didn't show as needing an update). Glad I searched the forums first before making a new thread.
EssArrBee Posted June 30, 2014 Posted June 30, 2014 so if you can get the update be aware of some changes:Version 2.8.0Changed Morph to SculptAdded mesh templating to NiOverrideAdded experimental tint masking for armor to NiOverrideAdded Expression category and sliders to all default racesUpdated Sculpt mode (THIS IS STILL MOSTLY NON FUNCTIONAL)Added iLogLevel to both CharGen and NiOverride, -1 will disable logging, there are 5 log levels.You might want to look at the INIs provided with the mod in the info view and change logging to -1. I doubt you need either of these since you aren't testing advanced features or a new mod. DisableFaceGenChache or whatever it's called is no integrated into the mod, so no need to have the .dll for it in your SKSEPlugins folder.
redirishlord Posted June 30, 2014 Posted June 30, 2014 "If you can get the update" was where I left it last night, I'll keep trying. Thanks for the update though.
DoYouEvenModBro Posted June 30, 2014 Posted June 30, 2014 Is it safe to update this from the previous version with the same save file?
EssArrBee Posted June 30, 2014 Posted June 30, 2014 No clue. Ask the mod author on his page if that would be a problem.
DoubleYou Posted June 30, 2014 Posted June 30, 2014 Updated, but haven't tested in-game yet. Should be safe. Turned logging off. I wonder if setting bDisableFaceGenCache=0 in chargen will disable those .tri files...
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