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SRLE: Legacy of The Dragonborn Reqtified


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Posted

You can actually. By adding some line in the executable setting in MO. I think mator's video about Merge Plugin has the command line for it. I remember seeing it once.

I responded with the proper arguments if you're curious.  They may be on the previous page.

Posted

For this merge on the install guide it says to remove both Inns and Taverns and Settlements Expanded esps, so does this make the merge redundant?

 

Settlements Expanded with Inns

Files to merge:

  • Inns and Taverns.esp (Inns and Taverns)
  • Settlements Expanded.esp (Settlements Expanded)

Merge name:

  • ++++ Settlements Expanded with Inns Merged

Filename:

  • Settlements Expanded with Inns Merged.esp

Left pane placement:

  • Directly after Settlements Expanded.

Post Merge: Delete Settlements Expanded with Inns Merged.esp then CUT and PASTE the esp from the following archive into this merged folder.

yes you're right. It was a leftover. You don't have to remove the esps because you need to merge them. You only remove the merged esp and replace it with the one provided.

Posted (edited)

In The Yash'd Guide:

 

Weather Lighting and Sound Overhaul

It asks to Merge 

  • RevampedExteriorFog.esp (WLSO - Revamped Exterior Fog

 

In Option 4, 

Unninstall [Revamped Exterior Fog].

 

Naturally, the ESP is not there as it has been uninstalled. If what I said is correct, perhaps just a note ONLY IF NOT INSTALLING OPTIONAL WEATHER AND LIGHTING MODS

 

BTW, the guide is just so good.  Even when I'm seriously doubting my sanity, the guide saves it by its sheer organization. Really, I only have nitpicks to save me when I can't see straight anymore.

 

EDIT: and this one as well? 

  • truestorms__revamped-exterior-fog.esp (WLSO - True Storms - Patches)
Edited by mcshame
Posted (edited)

Or was I just suppose to stop at Claralux, skip  Weather Lighting and Sound Overhaul, and go right to the merges in Option 4....ooppps

Edited by mcshame
Posted (edited)

Two previous posts are addressed, again the guide addressed them after the merge (a time consuming merge due to getting the correct load order of the patches).

 

Now a question I clearly don't have the understanding to address.  The Merge plugin worked but gave me the attached error that there were some navmesh errors and to use the Creation Kit...

 

Is there any action to be performed here?

post-8726-0-62510600-1481482306_thumb.png

Edited by mcshame
Posted

Two previous posts are addressed, again the guide addressed them after the merge (a time consuming merge due to getting the correct load order of the patches).

 

Now a question I clearly don't have the understanding to address.  The Merge plugin worked but gave me the attached error that there were some navmesh errors and to use the Creation Kit...

 

Is there any action to be performed here?

Merge name:

  • ++++ WLSO - Merged

Filename:

  • WLSO Merged.esp

Left pane placement:

  • Directly after WLSO - Weather Lighting and Sound Overhaul Patches.

Important: After you completed this merge go to Mod Organizer\mods\WLSO - Weather Lighting and Sound Overhaul\interface\translations, open SoSConfigMenu_ENGLISH.txt and copy everything inside the txt file. Then go to Mod Organizer\mods\++++ WLSO Merged\interface\translations, open WLSO Merged_english.txt and paste what you copied earlier at the bottom of the txt file and save it. This will remove the $ symbol that appears in MCM Menu for SoS mods since Merge Plugins doesn't merge the two translations.

Note: Ignore the Navmesh message that appears after the merge is finished. It is present only in a test cell.

Posted

Only have the DynDOLOD step to do.  Will save that for tomorrow.

 

Just a checkpoint after the bashed patch.  The following esp were deactivated afterward.  

- konahriks_accoutrements__usleep.esp

- heavy-armory__dawnguard-arsenal.esp

- TMB Vanilla Armors Merged.esp

- Traps Make Noise.esp (I unticked it in the bash process)

- List Fixer.esp

- Khajiit Ears Show.esp

 

I kept everything ticked and unticked the Traps one. Do I need to reactivate any of them?  If I do reactivate them, is the only thing I'm losing is available ESP slots as the bashed Patch would just overwrite them anyway? 

 

Otherwise, mod order looks good, cleaned up the stray ESPs I missed in the merges. I put the Vividian Patches (Option 4) in this order:

 

- WLSO Merged.esp

- Skyrim Particle Patch for ENB - Flame Atronach Fix.esp

- Vividian - Torches Preset.esp

 

and the 2 frostfall esp after FollowerCompatibility.esp as a read on the forum.

 

Please let me know if this looks good and I'll let finally role tomorrow :)

Posted

Only have the DynDOLOD step to do.  Will save that for tomorrow.

 

Just a checkpoint after the bashed patch.  The following esp were deactivated afterward.  

- konahriks_accoutrements__usleep.esp

- heavy-armory__dawnguard-arsenal.esp

- TMB Vanilla Armors Merged.esp

- Traps Make Noise.esp (I unticked it in the bash process)

- List Fixer.esp

- Khajiit Ears Show.esp

 

I kept everything ticked and unticked the Traps one. Do I need to reactivate any of them?  If I do reactivate them, is the only thing I'm losing is available ESP slots as the bashed Patch would just overwrite them anyway? 

 

Otherwise, mod order looks good, cleaned up the stray ESPs I missed in the merges. I put the Vividian Patches (Option 4) in this order:

 

- WLSO Merged.esp

- Skyrim Particle Patch for ENB - Flame Atronach Fix.esp

- Vividian - Torches Preset.esp

 

and the 2 frostfall esp after FollowerCompatibility.esp as a read on the forum.

 

Please let me know if this looks good and I'll let finally role tomorrow :)

Just small notice... if you start using beautification guide you should uninstall the particle patch stuff from vividian.  

Posted

Yes it is ok. Traps make noise should not be deactivated if you unchecked it in WB

I redid it to verify. Left it ticked this time, and it is now deactivated in the load order with the others. 

 

I ran the game prior to the DynDOLOD step, and it loaded, no crash :)  nice!

 

The only thing is I got the error message about Skyui (or MCM) not being the correct version when I open the maps.  Think it said I had 4.1 and not 5.1, something like that.  I'll have to pay more attention when we give it an MCM setup runthru.

Posted

will it be okay if I doesn't use zzz Requiem Merge Consistency Patch.esp in merging the patch for requiem? because I don't want to use Immersive armor, there seems to be invisible gap when using some armors before and it kind of ruining my game. haha  

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