godescalcus Posted January 5, 2018 Posted January 5, 2018 Groundup.esp - why is it not included in either the flora or the landscape merge?
DarkladyLexy Posted January 5, 2018 Posted January 5, 2018 OK, thanks! I figured it would be a pain to test and resolve compatibility. Veydosebrom: is it ok to delete "Veydosebrom - Grasses and Groundcover.ini" after installing this mod?if you have setup your ini file correctly you can removed Veydosebrom - Grasses and Groundcover.ini it only there to make sure the required changes happen. Groundup.esp - why is it not included in either the flora or the landscape merge?cos of load order Ground up needs to load nearer the bottom plus it has navmeshes edits.
memnochs Posted January 5, 2018 Posted January 5, 2018 @rayhne: i use all the mod from the good guys series (+ Take care of business redux, i removed thieves guild requirement), Amulet of skyrim, Oblivion artefact and no problem at all.It needs to install patch for them and solve some minor conflict by hand. I love the good guys series (especially the one about the db quest).
Altair2215 Posted January 5, 2018 Posted January 5, 2018 (edited) Hi, i have two questions about the mod installation order: First: Main Files + Updates + Hotfixes Install as one mod. (e.g Merge together in Mod Organizer)Optional Files - Install as separate or own mod in MO.Miscellaneous files - Install as separate mod in MO.Patches - Install as separate mod in MO.In Optional Files it's say install as separate or own mod, so it's possibile to install all the optional files as one mod, so merging all together? Second: If the answer of the first questions is no, when the optional files are written like this: MAIN FILES - CACO - Cutting Room Floor, CACO - Interesting NPCs, CACO - Konahriks Accoutrementsso all in one line, it means that's possibile to merge them? Edited January 5, 2018 by Altair2215
DarkladyLexy Posted January 5, 2018 Posted January 5, 2018 Hi, i have two questions about the mod installation order: First: Main Files + Updates + Hotfixes Install as one mod. (e.g Merge together in Mod Organizer)Optional Files - Install as separate or own mod in MO.Miscellaneous files - Install as separate mod in MO.Patches - Install as separate mod in MO.In Optional Files it's say install as separate or own mod, so it's possible to install all the optional files as one mod, so merging all together? Second: If the answer of the first questions is no, when the optional files are written like this: MAIN FILES - CACO - Cutting Room Floor, CACO - Interesting NPCs, CACO - Konahriks Accoutrementsso all in one line, it means that's possibile to merge them? It is up to you how you manage your install if you want to merge all optional files as one mod do that if you want every optional Or every mod downloaded for that matter) to be there own separate mod you can do that.
godescalcus Posted January 5, 2018 Posted January 5, 2018 (edited) if you have setup your ini file correctly you can removed Veydosebrom - Grasses and Groundcover.ini it only there to make sure the required changes happen. cos of load order Ground up needs to load nearer the bottom plus it has navmeshes edits.Understood, thanks. Can I re-ask my previous question - I'm making a custom merge of the LOTD patches. Do you know if there's any reason I should keep only the patches that were in the SRLD merge and leave the rest out? Why are those patches in the optionals archive unmerged? What if I merge the whole lot and get rid of many extra plugins? I'd also like to refer two interesting mods IMO - kojak747's enhanced landscapes oaks standalone, adds oaks to haafingar landscape for an interesting effect (no need for enhanced landscapes mod, and I used version 1.2 merged into the flora merge without any issue, more recent version 2.2 is itself a merge which makes it unmergeable with MPS); gecko's nordic ruins is the latest and best nordic ruins texture replacer I've seen so far. I'm using the high quality set, which is the lowest quality available... LOL Also check gecko's dwarven ruins. Edited January 5, 2018 by godescalcus
memnochs Posted January 5, 2018 Posted January 5, 2018 Not very important but the Steel Boot Fix from Bethesda Performance Textures is overwritten by amidianborn steel armor.
berndaroy Posted January 5, 2018 Posted January 5, 2018 Rayhne hi! Concur with both godescalcus and memnoch: I use all good guys mods, amulets of skyrim, oblivion artifacts and as memnoch says fix some minor issues by hand
rayhne Posted January 5, 2018 Posted January 5, 2018 (edited) Using both Amulets of Skyrim and Immersive Jewelry - absolutely worth it IMO, especially the latter. They come on the leveled lists and at level 80 I hardly ever got a piece of jewelry I already had. I displayed whatever went on the museum and kept a private collection in the safehouse with the rest. Add the enchanted versions and you're likely never going to see them all.There's also the DB for good guys that I've tried but it does nothing with the game mechanics, only adds some context for the targets.I'm not sure I want to add Exchanged Currency just to get Immersive Jewelry, though it is tempting. I'm going to try and merged the Good Guys. Any suggestions where everything would go in the load list?@rayhne: i use all the mod from the good guys series (+ Take care of business redux, i removed thieves guild requirement), Amulet of skyrim, Oblivion artefact and no problem at all.It needs to install patch for them and solve some minor conflict by hand. I love the good guys series (especially the one about the db quest).Which patch and what minor conflicts? And any thoughts on Left-Hand Ring mods? (Preparing to take a break from Fallout 4 and play some Skyrim) I'm also thinking of adding Book Covers, and Non Automatic Skil Books. Edited January 5, 2018 by rayhne
memnochs Posted January 5, 2018 Posted January 5, 2018 (edited) I merged all good guys series except Take care of business mod which could receive update. I know that mordivier2 take care at maximum to let us upgrade his mods without restart a new game.Patches are from LOTD patches central (Good guys series, amulet and oblivion) I merged them with the LOTD merged patches used by SRLE Ext. The other conflicts need hand patching but nothing which break the game ;), sadly i can't send it to you because it is a part of my personal CR which includes many things from mod added to this guide (and you don't want to download my entire mod list ^^). PS : No need of Book Covers, it is already included in LOTD. I suggest you to use "Pick up books - Simple" instead of Non Automatic Skil Books because it doesn't need any patch to work with non-vanilla books. Edited January 5, 2018 by memnochs
rayhne Posted January 5, 2018 Posted January 5, 2018 Thanks!!!! When I go to merge, The Dark Brotherhood and Ebony Warrior have errors and won't merge.
rayhne Posted January 5, 2018 Posted January 5, 2018 And How about Better Quest Objectives ... is that part of what I have to patch?
berndaroy Posted January 5, 2018 Posted January 5, 2018 Rayhe hi! Personally i only merge the good guys for Boethiah and Namira into a personal merge to load near the bottom of my load order. DB good guys requires a patch from LOTD patch central to work with LOTD, you could merge this in your personal merge, but may have to add LOTD as master or Wyre bash to change mastership, also if memory serves DB good guys has errors in it that needs fixing before merging(use xedit): Thieves guild good guys again as memnochs says i keep separate as i await v3 to come out...though Mordivia2 is quiet clear on upgrading. Don't use immersive jewellery, there was a problem awhile back with LOTD and Dual Sheath Redux..slot positions, BUT they may have been resolved by now..know LOTD has a patch for it
memnochs Posted January 5, 2018 Posted January 5, 2018 It is possible that i fixed the ones which can't merge by hand, I don't remember :/ Agree for immersive jewellery, stay away from it ;)
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