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SRLE Extended: Legacy of The Dragonborn


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Posted

Below 255 if that's what you're wondering, trying to load sections of mods atm

 

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if you have followed the guide as is your active esp count should be somewhere around the 200 Mark.

Posted

Guys if the the new Wrye Bash (v307 Beta 2) is giving problems like the game not getting past the dragon logo screen then check out this dicussion about the issue here: https://www.nexusmods.com/skyrim/mods/1840?tab=posts

It seems like this issue is only limited to v307 beta 2. Using beta 1 of Wrye Bash 7 solved the issue for me. 

If you are stuck on the dragon logo with no menu options (like new game, load game, etc), then the problem seems to be with creating Bash Patch using Wrye Bash 307 beta 2. 

 

USE Wrye Bash 307 beta 1 until this gets sorted out. Hope this helps as I struggled with this issue for hours today.

Posted

Guys if the the new Wrye Bash (v307 Beta 2) is giving problems like the game not getting past the dragon logo screen then check out this dicussion about the issue here: https://www.nexusmods.com/skyrim/mods/1840?tab=posts

It seems like this issue is only limited to v307 beta 2. Using beta 1 of Wrye Bash 7 solved the issue for me. 

If you are stuck on the dragon logo with no menu options (like new game, load game, etc), then the problem seems to be with creating Bash Patch using Wrye Bash 307 beta 2. 

 

USE Wrye Bash 307 beta 1 until this gets sorted out. Hope this helps as I struggled with this issue for hours today.

I did actually mean that yesterday (you might of missed it as the forum posts do move quite fast). I have not looked at Beta 2 yet cos I am still technically on my Holiday. I will be back doing some guide maintenance from next week.

Posted

OK doing a bit of reading if you are using Wrye bash 3.07 beta 2 look like EVT needs loading up in the Creation Kit, and then resaved. so everyone having issue with the game menu not load i suggest you try that remerge the trees and flora mods, redo the big push towards the end section then report back please.

 

Edit: Well since this was pretty much been confirmed by the Wrye Bash guys I will add a note to the guide about running the plugin through the CK prior to creating the trees and flora merge.

All that needs to be done is:

 

Load the SRG Enhanced Trees Activator.esp into the CK and save. The plugin show now appear in the "Overwrite folder" just move back to the trees and flora esp mod then you can create the merge. I will also add a idiot to the merge page in case people forget to do it.

Posted

Finally found what was causing no load and it was advanced adversary encounters patches, probably don't have all the mods that it needs, will be looking for that missing mod. Thanks for all the help

 

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Posted

OK doing a bit of reading if you are using Wrye bash 3.07 beta 2 look like EVT needs loading up in the Creation Kit, and then resaved. so everyone having issue with the game menu not load i suggest you try that remerge the trees and flora mods, redo the big push towards the end section then report back please.

 

Edit: Well since this was pretty much been confirmed by the Wrye Bash guys I will add a note to the guide about running the plugin through the CK prior to creating the trees and flora merge.

All that needs to be done is:

 

Load the SRG Enhanced Trees Activator.esp into the CK and save. The plugin show now appear in the "Overwrite folder" just move back to the trees and flora esp mod then you can create the merge. I will also add a idiot to the merge page in case people forget to do it.

 

But SRG Enhanced Trees Activator.esp is part of the Trees and Flora Merged.esp, and is not merged into the Bashed Patch (as far as mine is concerned).

 

Traps Are Dangerous.esp was also mentioned, and upon testing found that it needed to be opened in the creation kit and re-saved, I am slowly working thru each mod that is merged into the Bashed Patch is see if there are any more that need to be saved from the creation kit.

Posted

Got through third attempt to get this mod pack running with no luck, i get to main menu but only the main menu emblem and ENB loads, no sound, menus. Checked ASIS.esp , Bashed patch.esp CR.esp for errors get this https://pastebin.com/Xgv4xN1F could use any help i can get. Saw something similar in earlier posts but the solution there was wrong wrye version , mine's 307 beta 1

I'm pretty sure the last errors near the bottom that caused the no menu etc, could you post a screenshot when you open those records with the "Error Unresolved" ?

 

Or you could just remove those errors and I think you're good to go. Pretty sure.

Yes 1.58.3 (testing)

 

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Also noticed some skse plugin files gets generated and put in overwrite folder of MO

 

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For some reason the new test CR points out to a deleted file @LadyLexy? Just tried to open it yesterday night.

 

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Posted

But SRG Enhanced Trees Activator.esp is part of the Trees and Flora Merged.esp, and is not merged into the Bashed Patch (as far as mine is concerned).

 

Traps Are Dangerous.esp was also mentioned, and upon testing found that it needed to be opened in the creation kit and re-saved, I am slowly working thru each mod that is merged into the Bashed Patch is see if there are any more that need to be saved from the creation kit.

yes it part of the trees and flora merge but as far as I understand it that does not matter cos the mod has a form version 40 and not 43 in the file header Wrye beta 2 is throwing a wobbly. So to save headache just open and save it in the CK. Yes they might be others not been through anything yet I would like to hear of other that show this problem but at  least we know now why it is not behaving.

 

More details can be found here https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/&page=46&tab=comments#comment-171096

I'm pretty sure the last errors near the bottom that caused the no menu etc, could you post a screenshot when you open those records with the "Error Unresolved" ?

 

Or you could just remove those errors and I think you're good to go. Pretty sure.For some reason the new test CR points out to a deleted file @LadyLexy? Just tried to open it yesterday night.

 

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what file has been deleted?

Posted

yes it part of the trees and flora merge but as far as I understand it that does not matter cos the mod has a form version 40 and not 43 in the file header Wrye beta 2 is throwing a wobbly. So to save headache just open and save it in the CK. Yes they might be other night been through anything yet I would like to hear of other that show this problem but at least we now now what is is not behaving.

 

More details can be found here https://www.afkmods.com/index.php?/topic/4966-wrye-bash-all-games/&page=46&tab=comments#comment-171096

what file has been deleted?

The test CR, when I clicked on it last night.

 

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Posted

Hey all,

 

I'm going through the guide again doing updates and i noticed that Arthmoor's Dragon Bridge has been added to the latest conflict resolution.

 

I'm already using JK's Dragon Bridge and would rather keep it than change so i was hoping someone could tell me what records i need to remove from the current conflict resolution plugin to remove that dependency.

 

Thanks in advance for for any help. 

Posted

Hey all,

 

I'm going through the guide again doing updates and i noticed that Arthmoor's Dragon Bridge has been added to the latest conflict resolution.

 

I'm already using JK's Dragon Bridge and would rather keep it than change so i was hoping someone could tell me what records i need to remove from the current conflict resolution plugin to remove that dependency.

 

Thanks in advance for for any help. 

Dragon bridge is a master for the NPC Retexture CR record VarniusJunius "Varnius Junius" [NPC_:00019A26]

Posted

Completed checking the mods that are merged in the Bashed Patch,  found one other mod, Khajiit Ears Show.esp. 

 

As the creation kit kept freezing on me when trying to open it, i could not save it in the creation kit, so at this stage I will not be adding it to the bashed patch.

Posted

Completed checking the mods that are merged in the Bashed Patch,  found one other mod, Khajiit Ears Show.esp. 

 

As the creation kit kept freezing on me when trying to open it, i could not save it in the creation kit, so at this stage I will not be adding it to the bashed patch.

OK thanks for checking so I need to at least add the note about running CK on traps are dangerous and maybe add a note to just leave out Khajiit Ears Show from mergeing into the Bash patch?

 

I am installing Wrye bash 307 beta 2 now so testing will commence my end.

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