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SRLE Extended: Legacy of The Dragonborn


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Posted

Hi all, just a question can I replace the disable autosaves and replace it with the below, or should I keep the diabled autosaves and just add the following?

 

Disable all autosave, autosave can occurs at bad moment and could lead to corrupt savegame or CTDs
[saveGame]
bDisableAutoSave=1

If you are like me and forget to save all the time, I strongly suggest you to use SafeAutosave and disable all autosave option in Skyrim settings.

Posted (edited)

Hi all, just a question can I replace the disable autosaves and replace it with the below, or should I keep the diabled autosaves and just add the following?

 

 

If you followed the guide you should already have (in SkyrimPrefs.ini):

 

bSaveOnPause=0

bSaveOnRest=0

bSaveOnTravel=0

bSaveOnWait=0

 

This makes bDisableAutoSave redundant, since we've already turned off the individual auto-save fields.  If you had left those individual fields at 1, bDisableAutoSave would override that setting, but in our case it should make no difference.

Edited by Eudeyrn
Posted

Just a quick question (and probably vent). This guide ends up pretty much stable right?

 

I went through Falskaar on my new character no problems but in Skyrim I just can't play consistently without a CTD. Sometimes it's on fast travel, sometimes it's when trying to save a game, and sometimes is just out of the blue. The trouble I'm having is there is NO consistency to it. Fast travel crash? Reload and it goes just fine. Quicksave crash? Reload and no problems for the next 30 minutes. Crash out of the blue in combat? Reload and get through that same fight no problems.

 

I'm thinking of the burning my install and starting over from scratch. It seems easier than tracking down unreproducable CTDs. Thoughts?

I get some of these too. I don't use the quicksave feature, and there's an SKSE plugin loaded near the beginning that disables that anyway, so that when you use the hotkey is does a full save. Most of what you are, like me, experienceing as far as crashes are concerned, can be attributed to Skyrim's quirkiness. For me, some may be attributed to the fact I have a well out-of-date PC System (AMD FX 8320 CPU, Geoforce GTX 750Ti 2gig Video card and 16gig DDR3 RAM). Honestly I sometimes wonder I can play Vanilla Skyrim, let alone heavily-modded as this guide is.

 

Frustrating as it is, best just to put up with it... you'll never be able to prevent crashes from occuring, no matter how you re/configure your Load Order, invest in better, updated hardware. Save very often; if you die, close out of the game entirely, not rely on the auto-load from last save; Fast Travel as little as possible; Try not to run around like a blue-arsed fly everywhere - gives the game and/or your system to load the area you're traveling. Even with those tips and more, the occasional crash will occur, that's just Skyrim being Skyrim

Posted

@DarkladyLexy: I noticed that Immersive horse page offers an esp tagged properly, it could be a good idea to add it ?

 

@bekcicandrej: Eudeyrn is right, it does the same ;), SaferAutosave is an excellent mod and conflicts with nothing, If you wish to use it, I suggest to bind its key to F5.

Posted

 

@bekcicandrej: Eudeyrn is right, it does the same ;), SaferAutosave is an excellent mod and conflicts with nothing, If you wish to use it, I suggest to bind its key to F5.

We already use Disable Quick Save in the guide, which replaces autosave with a full save when pressing F5.

Posted

How will this work with Auto Unequip Ammo's equip sets?  Would it just override any equip sets with what Equip Best Ammo determines to be the "best" ammo in your inventory?

not sure might best to ask underthesky

 

@DarkladyLexy: I noticed that Immersive horse page offers an esp tagged properly, it could be a good idea to add it ?

I'll take a look.

Posted

not sure might best to ask underthesky

 

OK, I added a comment on the mod page, and I'll do some testing on my own.  I think we might just need to change the MCM settings for Auto Unequip Ammo to not use equip sets, since it sounds like they are redundant with this new mod.

Posted (edited)

@Eudeyrn: I know but the one from SaferAutosave is a little bit different, it includes it in its autosave system and restart the timer, it's combine the convenience of "quicksaves" (even if it is not exactely a quicksave) with the rotating slot scheduler of autosaves.

Edited by memnochs
Posted

@Eudeyrn: I know but the one from SaferAutosave is a little bit different, it includes it in its autosave system and restart the timer, it's combine the convenience of "quicksaves" (even if it is not exactely a quicksave) with the rotating slot scheduler of autosaves.

Gotcha, I misunderstood its purpose.  I'm so paranoid about crashes that I save constantly, but it sounds like a nice convenience for those who aren't so diligent about saving :)

Posted (edited)

@Eudeyrn: I know but the one from SaferAutosave is a little bit different, it includes it in its autosave system and restart the timer, it's combine the convenience of "quicksaves" (even if it is not exactely a quicksave) with the rotating slot scheduler of autosaves.

Not sure how the mod you mentioned works, but "rotating slot" concerns me. The problem with quick and auto saves is the fact that this guide heavily uses skeleton and animation mods. Skeleton and animation mods causes any save that overwrites an old save file to take minutes.

 

As long as your mod is always creating a NEW file with a NEW filename, it should be fine. If it doesn't, as soon as it starts trying to overwrite stuff, your saves will take ages to process.

 

(I personally have removed all skeleton/animation changes from my game; cleaning out thousands of save files a week just so I have a second sheath and make a weird noise when I absorb a dragon soul isn't a trade-off I feel is worthwhile)

Edited by AyaJulia
Posted

 

 

I get some of these too. I don't use the quicksave feature, and there's an SKSE plugin loaded near the beginning that disables that anyway, so that when you use the hotkey is does a full save. Most of what you are, like me, experienceing as far as crashes are concerned, can be attributed to Skyrim's quirkiness. For me, some may be attributed to the fact I have a well out-of-date PC System (AMD FX 8320 CPU, Geoforce GTX 750Ti 2gig Video card and 16gig DDR3 RAM). Honestly I sometimes wonder I can play Vanilla Skyrim, let alone heavily-modded as this guide is.

 

Frustrating as it is, best just to put up with it... you'll never be able to prevent crashes from occuring, no matter how you re/configure your Load Order, invest in better, updated hardware. Save very often; if you die, close out of the game entirely, not rely on the auto-load from last save; Fast Travel as little as possible; Try not to run around like a blue-arsed fly everywhere - gives the game and/or your system to load the area you're traveling. Even with those tips and more, the occasional crash will occur, that's just Skyrim being Skyrim

I was using gtx 750ti before same as you and the same amount of ddr3 ram. Only difference is my cpu i7-4770. But before I was having the same issue with crashing and it turns out when I tested it with different profile, the crash caused by too many 2K textures. In my test profile I only have mountains with 2K textures while the rest is 1K and the crashes stopped. I mean not completely stopped though just reduced.

 

I was thinking the crashes sometimes could related to the vram even though it is not showing in SPM, but pushing the your vram way out of your limits could causes issue tbh. Might want to try what I did there.

 

But since I changed to 1070ti my 1K texture profiles runs way smoother without no more crashes.

 

Sent from my Nexus 5 using Tapatalk

Posted

@AyaJulia - I believe I've heard you mention this problem of saves taking forever when using skeleton and animation mods... haven't researched at all, but I use just about everything the guide does other than PCEA, and don't have any problem with long save times - whether auto, quick, or simply full saving over top of an existing save.  Interested to know if this long save time is an issue for many/all users of the guide?  If not, there may be a problem on your end?

 

regarding 'Equip Best Ammo' - the functionality of Auto Unequip Ammo is that it remembers your commonly equipped ammo, and I believe can be used to pair certain ammo with certain bows (though I've never really used the equip sets feature).  If you ask me this is preferable to just auto-equipping your highest damage arrows/bolts.  I frequently carry multiple arrow types with me, and save the more common ones for common use, preferring to save the higher damage ones for tough fights.  EBA is actually counter productive to at least my desires.

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