Jump to content

SRLE Extended: Legacy of The Dragonborn


Recommended Posts

Posted

Lexy - I recall over the summer you had mentioned looking into Protect Your People - was wondering where you landed on it?  It creates an invisible quest with Alias records to all covered NPCs, so there's no patching or CR needed.  It's basically a freebie in my load order as far as I'm concerned, since there's really no possibility for conflict with the rest of the guide.  There are addons for NPCs added by both Interesting NPCs and Cutting Room Floor, I've been using all three merged together with no issues.  It could probably go into the miscellaneous merge as well, but I haven't looked into that.  Anyway, I thought it would be useful for others like me, who don't want to risk random NPC deaths in a playthrough with no idea how far back it happened and so no real ability to save scum.  Thanks as always for all you do!

Posted

Lexy - I recall over the summer you had mentioned looking into Protect Your People - was wondering where you landed on it?  It creates an invisible quest with Alias records to all covered NPCs, so there's no patching or CR needed.  It's basically a freebie in my load order as far as I'm concerned, since there's really no possibility for conflict with the rest of the guide.  There are addons for NPCs added by both Interesting NPCs and Cutting Room Floor, I've been using all three merged together with no issues.  It could probably go into the miscellaneous merge as well, but I haven't looked into that.  Anyway, I thought it would be useful for others like me, who don't want to risk random NPC deaths in a playthrough with no idea how far back it happened and so no real ability to save scum.  Thanks as always for all you do!

i actually have it in my game and created a merged called ---- PYP Merge which consists of PyP_Legendary.esp, PyP_CuttingRoomFloor.esp, PyP_InterestingNPCs.esp I actually completely forgot about it. I have placed after Endgame overhaul and let LOOT do it''s thing.

 

The mark of a good mod install it then forget it's installed lol.

Posted

This mod works very well, even the mod author of NPC Protect Redux think it is better to his mod and recommend it. It doesn't need any update and conflict with nothing.

Maybe could it be a good idea to ask to mod author to support NPC from Dragonborn gallery ?

Posted

This mod works very well, even the mod author of NPC Protect Redux think it is better to his mod and recommend it. It doesn't need any update and conflict with nothing.

Maybe could it be a good idea to ask to mod author to support NPC from Dragonborn gallery ?

i think most of the important NPC's from LOTD are flagged as essential anyway but wouldn't hurt to ask.

Posted (edited)

I'm not at home (Work, work and work, boooring) so I can't test anything. I did a quick tweak about misc objects, I've got a big doubt about the fact it works as is but can you do a test please ?

 

If you can give a cell name to "coc", it will be easier to test for me when i'm back home ;)

 

PS: for the moment you can't use merged mod, i will take a look at it after, so you need to load original mod for the test.

Edited by memnochs
Posted

I'm not at home (Work, work and work, boooring) so I can't test anything. I did a quick tweak about misc objects, I've got a big doubt about the fact it works as is but can you do a test please ?

 

If you can give a cell name to "coc", it will be easier to test for me when i'm back home ;)

 

PS: for the moment you can't use merged mod, i will take a look at it after, so you need to load original mod for the test.

the temple in Whiterun and Calcelmo's Laboratory both have jars that are know to flagged as stealing.

Posted (edited)

Hey guys, the guide looks great, decided to give it a go.  Just going to ask questions as I go along.  

 

1) The Crash Fixes section, just noted a small inconsistency.

 

"Check if you have a file named named "CrashFixPlugin_preload.txt" in Data\SKSE\Plugings (beside CrashFixPlugin.ini and CrashFixPlugin.dll), if not, create it."

 

Since this is in mod organizer, should be "right click on crash fixes, open in explorer, etc... correct?

 

2) 

  1. Right click on the dll file.
  2. Select Properties
  3. Click on the General tab in the Properties window.

     4. Click on the Unblock option next to the Security detail which says...

 

I can't find this at all when I right click and select properties.  Is this still valid?

 

3) finally, the " Stability Performance Optimization ENB Configuration - a Comprehensive Guide by Sthaagg"

 

Did you pull the relevant parts out, or am I  to go through the whole nexus mod steps and descriptions. 

 

Thx

Edited by mcshame
Posted

Hey guys, the guide looks great, decided to give it a go.  Just going to ask questions as I go along.  

 

1) The Crash Fixes section, just noted a small inconsistency.

 

"Check if you have a file named named "CrashFixPlugin_preload.txt" in Data\SKSE\Plugings (beside CrashFixPlugin.ini and CrashFixPlugin.dll), if not, create it."

 

Since this is in mod organizer, should be "right click on crash fixes, open in explorer, etc... correct?

 

2) 

  1. Right click on the dll file.
  2. Select Properties
  3. Click on the General tab in the Properties window.

     4. Click on the Unblock option next to the Security detail which says...

 

I can't find this at all when I right click and select properties.  Is this still valid?

 

3) finally, the " Stability Performance Optimization ENB Configuration - a Comprehensive Guide by Sthaagg"

 

Did you pull the relevant parts out, or am I  to go through the whole nexus mod steps and descriptions. 

 

Thx

1). Yes easiest to be done through Window explorer i can make that tweak.

2). Sorry can't help there since I am not on Windows 10 others will have to chime in.

3). Yes i have pull the relevant info we need of Sthaagg guide but it still worth a read.

Posted

hey guys just realized (After it was a Full Moon) that Lunar transformation for werewolf's was not activated in the MCM so added recommended MCM settings. Currently suggest using the Skinwalker preset from the mod we can tweak as we go along.

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.