16MnCr5 Posted November 2, 2017 Posted November 2, 2017 Hi Lexy! Could you please upload your updated "My SRLE Extended LOTD MO Profile"? Thanks
DarkladyLexy Posted November 2, 2017 Posted November 2, 2017 Hi Lexy! Could you please upload your updated "My SRLE Extended LOTD MO Profile"? Thanksyeah I'll do that when issue the next CR update which i do plan to release over the weekend
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 (edited) For Skyrim Flora Overhaul, I see there are two Main Files and two optional files to download - my question is regarding one of the main files, "SFO Billboards for v2.5b". It is not an update or hotfix, so barring special instructions I know to leave it as its own mod (not merged with another), but I cannot find it in Darth's modlist - only two mods with the term "billboards", 246-248 have the other three from the guide but SFO Billboards is absent, and no mods with "SFO".How ought I to incorporate the "SFO Billboards for v2.5b" file into my SRLEELotD build? Edited November 2, 2017 by alphakay1488
AyaJulia Posted November 2, 2017 Posted November 2, 2017 (edited) First: Just want to say thank you so, so much for this guide. I've learned tons about modding just by following it and doing my best to understand why I'm being asked to do things in these specific manners. It's really just perfect. If we're still taking thoughts about additional mods to include, I'd love to see Immersive Jewelry added. It includes Gemling Queen Jewelry, so perhaps it could replace that spot in the install order. There's a patch for it in the LotD patch collection FOMOD installer, which removes septim weight and reverses some of the stranger ingot renames. From there it'd simply be a matter of ensuring their revamped jewelry enchanting system (certain enchants stronger on certain gems/metals) doesn't butt heads with Summermyst, and perhaps a glance over the various container types in the CR to ensure the leveled lists use Immersive Jewelry's pools (e.g. Dwemer chests contain Dwemer jewelry) rather than the generic ones. If that's not something you guys are interested in, I totally understand. But if it is, I just... thought I'd toss those thoughts in, in case they help. ^^ For what it's worth, I'm playing with this setup in my own game (replace Gemling Queen with IJ, add CR to the container types; not sure on Summermyst yet), and it's working fine. I think it plays really well with Scarcity, too, so you don't get just inundated with expensive jewelry that renders septims worthless. Thank you again for this guide! Edited November 2, 2017 by AyaJulia
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 For Skyrim Flora Overhaul, I see there are two Main Files and two optional files to download - my question is regarding one of the main files, "SFO Billboards for v2.5b". It is not an update or hotfix, so barring special instructions I know to leave it as its own mod (not merged with another), but I cannot find it in Darth's modlist - only two mods with the term "billboards", 246-248 have the other three from the guide but SFO Billboards is absent, and no mods with "SFO". How ought I to incorporate the "SFO Billboards for v2.5b" file into my SRLEELotD build?Same for the two optional files on [unique Grasses and Groundcovers - Nature and Landscape Enhancement]
berndaroy Posted November 2, 2017 Posted November 2, 2017 Alphakay hi! The SFO Billboards are only meshes and texture fixes and not an.esp thus does not show in the modlist. Just install it in its own folder and load below SFO main
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 Thank you, berndaroy. I will do that.Just for your information, I am looking at https://modwat.ch/u/Darth_mathias/modlist, which is different than https://modwat.ch/u/Darth_mathias/plugins, the list of just the masters/plugins. The modlist appears to include many mods without .esms or .esps.
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 For the Darkwater Crossing mod, it lists a fix only needed if one has some mods that are no longer on the Nexus (well, they are, under The Care Taker, but that's neither here nor there). Is there any reason that is mentioned, since the Spice of Life mods aren't part of SRLEELotD? I mean, Darth doesn't mention fixes that are needed for other mods that aren't part of SRLEELotD . . .
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 Also - aMB's Imperial Forts is hidden. I managed to get what I assume is the main file, but I cannot find "OPTIONAL FILES - amb forts exterior wall vanilla style 2k". Does anyone have this file who could upload and post or pm me the link to that file?
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 Under [The Eyes Of Beauty], for the TES5Edit cleaning instructions, please add a step.Between "Right-click TheEyesofBeauty.esp>"Worldspace" and select "Remove"."and"Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]."stating that when a popup appears asking "Are you sure you want to permanently remove GRUP Top "World" and all other records it contains?" to click "Yes".
alphakay1488 Posted November 2, 2017 Posted November 2, 2017 For [sRLE Extended LOTD - NPC Retextures - Conflict Resolution], the file to download - "SRLE Extended LOTD - NPC Retextures - Conflict Resolution" is actually titled "SRLE Extended LOTD - NPC Retextures - Conflict Resolution (Option 2)". They must have changed the name recently.
Rogueleeder Posted November 3, 2017 Posted November 3, 2017 Crazy thought: I don't suppose we have a way of adapting Vividian ENB to use all the new shiny things included with ENB 0.319 like the new AO stuff and Rain Occlusion?
Monobloc Posted November 3, 2017 Posted November 3, 2017 (edited) Crazy thought: I don't suppose we have a way of adapting Vividian ENB to use all the new shiny things included with ENB 0.319 like the new AO stuff and Rain Occlusion?You could use it with rain occlusion, however you need the enb rain enabled, and i think some rain effects looks absolutely awful with enb rain. The new ao needs super precise tweaking per weather or you could just 100% dark nights and whatnot. Also, if anyone knows how to fix a loading game ctd, (my game just crashes like that randomly when loading a save) i'd be glad to know, edit : nvm was the custom memory block. but oh lord if I could fine the reason the bijin npcs got that neckseam xd Edited November 3, 2017 by Monobloc
Elektroshock Posted November 3, 2017 Posted November 3, 2017 (edited) I'm not sure if anyone had known this but High Level Enemies - SIC Edition has been available on the Skyrim Immersive Creatures Nexus page since 16/09/2017. Thus removing the need for the High Level Enemies merge again. Edited November 3, 2017 by Elektroshock
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