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Elektroshock

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About Elektroshock

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    Australia
  1. Hahah I'm cracking into a carton and my bottle of tequila here in SE QLD
  2. Just putting this information out here before people ask where certain mods have gone. Due to a site called ModDrop pirating and redistributing mods, Elianora and EnaiSiaion (unsure if he will hide them but it was rumored and as of this post his mods are still up) and a lot of others have taken to hiding their mods until the site halts. If you see people talking about the site please do your part by informing them that it is harmful to mod authors and the community and to not support it. Here is a statement from Elianora herself: https://www.reddit.com/r/skyrimmods/comments/7lk9y9/elianora_just_announced_on_facebook_she_will_hide/drmxoog/
  3. Just finished my re-install and it's running smooth at 1440p whilst being limited to 59 FPS. Lowest I've seen my frame rate go is 55, and even that didn't matter as I have G-SYNC running. Haven't run into any areas that crash whilst doing my map fly through and Cell tests. Most stable run I've had so far using the guide as the VRAM Limit fix pretty much solved all of my issues.
  4. I'm not sure if anyone had known this but High Level Enemies - SIC Edition has been available on the Skyrim Immersive Creatures Nexus page since 16/09/2017. Thus removing the need for the High Level Enemies merge again.
  5. Major Mod Update for Vigilant Voiced - English Addon to 2.0. https://www.nexusmods.com/skyrim/mods/83876/?
  6. It would have been beneficial had I kept the Backups I made of the Main Page, Prerequisites Page and Merge Page that I made 2 weeks ago when the wiki was having issues. I'd finished the guide and deleted them :/
  7. Just downloaded the .7z file and it's empty. No ESP file inside the folder.
  8. Does anyone know if there has been a patch for Majestic Mountains and Better Dynamic Snow for Oldrim? There are compatibility issues between the two mods that were fixed with a patch on SSE.
  9. Best news to see after finishing 12 hours of work. I'd been following the repo and the reddit post for the last week or two now waiting to see if it'd be solved.
  10. I'm glad my late night reddit browsing was able to come up with some use for the guide. The Great Equilizer has been working pretty well for me so far; I had a good look through the records this morning and it seems to have done a pretty good job with the game balance. Just haven't played much in-game with it though as uni has come first this week.
  11. Didn't want to be that guy but we are very well aware that Gutmaw has updated the mod and provided a LOTD patch. Look 2 posts up from yours and you'll see why
  12. So how do you find the results so far with the great equilizer? I'd been looking through the edits but I haven't gone into it too deep.
  13. Any thoughts on The Great Equalizer 2? https://www.nexusmods.com/skyrim/mods/86176/? It's an xEdit script that changes the stats of modded Weapons, Armour and Ammo so that they're balanced to WAFR Values. Might be worth checking out.
  14. With the addition of Summermyst, a patch its required for TrueWeapons compatibility with the changes made by CCOR/WAFR. Summermyst - Enchantments of Skyrim.esp needs to be loaded after Crafting_TrueWeaponsLvlLists.esp. https://www.nexusmods.com/skyrim/mods/83142/? - Summermyst - TrueWeapons Compatibility is a patch that combines the changes of the TrueWeapons feature in CCOR/WAFR and Summermyst, otherwise the enchanted weapons added will not adhere to the rule added by TrueWeapons. The ESP that is added needs to be placed after Summermyst - Enchantments of Skyrim.esp.
  15. Is the WIKI open for peer review? I'd seen a few minor mistakes and inconsistencies whilst running through the guide that I could update as I go through again. But definitely agree on leaving any Mod Version changes/updates and installation info to the Authors.
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