AlexTU Posted September 24, 2017 Posted September 24, 2017 AlexTU hi! Run Loot first and then manually adjust your load order to match(That is if you are following this guide). I don't have all suggested mods here (90% of), but manually adjust after loot to look similar to Darth's load order at the top of the main page guide. Fnis should not be that low down, it deals with animation mods. Not sure of your disappearing act but may be a texture error. Wiser heads may be able to help here, pypyrus logs may indicate the fault, but I'm not clued up on that...Berndaroy..PS Nozzer in regards to 600 pages...well the baby just keeps on growing and a long way from when our grand master first started this this beast of a project....Bet he never expected this out come LOL Thanks, I'll do that. I did the LOOT sorting and also the masters via TES5Edit, but never adjusted it manually. Thought it would be alright as it is Never even saw the link to the load order before yesterday as well.
DarkladyLexy Posted September 24, 2017 Posted September 24, 2017 Thanks, I'll do that. I did the LOOT sorting and also the masters via TES5Edit, but never adjusted it manually. Thought it would be alright as it is Never even saw the link to the load order before yesterday as well.you could always just install My SRLE Extended LOTD MO Profile (22-09-2017) from the nexus page
SionEnglaid Posted September 24, 2017 Posted September 24, 2017 How important is that manual sorting? Whenever trying to research that, some people shout "Loot is s***" while others nonchalantly tell them to calm down, Loot does a good job. The load order Loot gives me is quite different from the one you or Darth have.
Nozzer66 Posted September 24, 2017 Posted September 24, 2017 Loot is a starting point. Left alone it does a reasonable to good job. But there's the occasional time it needs help. You could use the LOOT given load order and you'll likely be perfectly fine. Using LOOT rules and some manual sorting will give the optimal order.
Ivoknivo Posted September 24, 2017 Posted September 24, 2017 Hi, In The Ruffled Feather mod, the option for moss rock is set to none, post installation says to remove Moss Rocks.esp and in the merge page says to remove Moss Rocks - Legendary.esp from The Ruffled Feather. Without installing moss rocks from the fomod there is no moss rocks esp.
SionEnglaid Posted September 24, 2017 Posted September 24, 2017 I am just surprised by the huge difference between Darth's load order and the one LOOT put out for me. I'd say about 85% of plugins have a different priority.
DarkladyLexy Posted September 24, 2017 Posted September 24, 2017 Hi, In The Ruffled Feather mod, the option for moss rock is set to none, post installation says to remove Moss Rocks.esp and in the merge page says to remove Moss Rocks - Legendary.esp from The Ruffled Feather. Without installing moss rocks from the fomod there is no moss rocks esp. ok that not needed anymore I'll get rid of it. I am just surprised by the huge difference between Darth's load order and the one LOOT put out for me. I'd say about 85% of plugins have a different priority.LOOT does it's own thing no 2 load order are ever the same. Put it this way mine and Darth's Load order are different even thou we use the same PC and same mods only difference is you use separate installs of MO. Part of the reason we started upload the Modwat.ch Load order and the one on the nexus page cos people were concerned about load order. I say if it works and is stable go with it others may disagree with me on that thou.
AlexTU Posted September 24, 2017 Posted September 24, 2017 you could always just install My SRLE Extended LOTD MO Profile (22-09-2017) from the nexus page Would that work when I'm using an older version of the guide (before the Undeath change) without some of the mods? I sorted by hand now, but I'm curious anyway how that file would function.
berndaroy Posted September 24, 2017 Posted September 24, 2017 So I'm curious if any one else is experiencing this. Ran the new xedit scripts i.e the great equalizer, true medieval economy etc, merged them bash patched etc. Started a new game couple of days ago, trained up to 100 with favorite weapon..bow and arrow, went to Winterhold to start the thane quest as i had problems with my last play through. Given the quest to kill bandits etc. Level 20 (yes i do all the boring training with levelers tower mod, before venturing out into the world), and find it RATHER CHALLENGING....bandit dog takes four arrows to kill, bandits double that and as for the boss, the amount of arrows to the head and still keeps coming DOES NOT SEEM REASONABLE. It would seem we are now on par with Requim, but it may just be my set-up. Don't have a problem with a challenge, but dear Lord whats it going to be facing the ebony warrior later on in game...any thoughts would be appreciated Berndaroy
rayhne Posted September 24, 2017 Posted September 24, 2017 I forgot how exhausting setting up this guide can be .... Is there anyone out there who doesn't add all the things from the Basic Needs section? I'm not sure about adding the bathing, iNeed, You hunger, etc and would like to hear what other people think.
DarkladyLexy Posted September 24, 2017 Posted September 24, 2017 So I'm curious if any one else is experiencing this. Ran the new xedit scripts i.e the great equalizer, true medieval economy etc, merged them bash patched etc. Started a new game couple of days ago, trained up to 100 with favorite weapon..bow and arrow, went to Winterhold to start the thane quest as i had problems with my last play through. Given the quest to kill bandits etc. Level 20 (yes i do all the boring training with levelers tower mod, before venturing out into the world), and find it RATHER CHALLENGING....bandit dog takes four arrows to kill, bandits double that and as for the boss, the amount of arrows to the head and still keeps coming DOES NOT SEEM REASONABLE. It would seem we are now on par with Requim, but it may just be my set-up. Don't have a problem with a challenge, but dear Lord whats it going to be facing the ebony warrior later on in game...any thoughts would be appreciated BerndaroyI wouldn't say we're on par with Requim since this guide is not a totally deleveled (others may disagree with me) But maybe we are heading more down that road. I have not played long with things like the TGE installed. It does indeed to change things unless I am just imagining it. Also don't forget that Wildcat basically controls the game difficulty as well. and with disparity your race and class will affect the rate at which you level skills. However since you "cheat" you may be getting squawked very of things I don't know since I have never used the leveling tower. I forgot how exhausting setting up this guide can be .... Is there anyone out there who doesn't add all the things from the Basic Needs section? I'm not sure about adding the bathing, iNeed, You hunger, etc and would like to hear what other people think.I actually know a lot of users don't like the basic needs section but you should be able skip it it's not required by the CR don't forget to drop the patches of those mods as well.
berndaroy Posted September 24, 2017 Posted September 24, 2017 Rayhne hi! No i don't use ineed, your hunger, campfire and Frostfall and haven't for a long while. My game play is to enjoy the game exploring, and not have to continually seek shelters, build camps or have a heat source when in colder climes. Yes they are for realism and many people prefer them..i suppose i will try a game based on those. If I'm perfectly honest, don't even use horses in game....prefer to fly (flying mod beta with flying mod overhaul and enhanced....missing the levitation spell from Morrowind), though i still have them loaded in load order. I love this guide and the many hours of sweat and love poured into it, but take out that which i don't use. Yes you need to adapt the CR but there is clear instructions on how to do that
berndaroy Posted September 24, 2017 Posted September 24, 2017 Lexy hi! Looked into it a bit more and it would appear to be The great equalizer. I don't use wildcat or any race modifier mods...i love the Lunari race mod(custom race) for my character. With the equalizer script i have to set any mod that i don't want changed. Ya, you are right, but lets be honest here...starting a new character again for the uptenth time and slowly working your way up and then major changes to your favorite mods means start again becomes a bit long in the tooth..hence my, as it were, pre-built character, before heading out just eliminates the early steps..but yes its a cheat. Any way I'm rejigging/tweaking load order/build and will start again and see....if not, well then time to enjoy the challenge. Thanks for the hard work here Lexy/Nozzer its really truly appreciated as I'm sure many will agree with
rayhne Posted September 24, 2017 Posted September 24, 2017 (edited) Rayhne hi! No i don't use ineed, your hunger, campfire and Frostfall and haven't for a long while. My game play is to enjoy the game exploring, and not have to continually seek shelters, build camps or have a heat source when in colder climes. Yes they are for realism and many people prefer them..i suppose i will try a game based on those. If I'm perfectly honest, don't even use horses in game....prefer to fly (flying mod beta with flying mod overhaul and enhanced....missing the levitation spell from Morrowind), though i still have them loaded in load order. I love this guide and the many hours of sweat and love poured into it, but take out that which i don't use. Yes you need to adapt the CR but there is clear instructions on how to do thatThank you. I'm more of an explorer myself ... what other modes don't you use? I haven't used some of these mods and I'm wondering how they may change that. I do use the campsite mod though. I'm trying to follow the guide closer then my previous attempt and not add things, at least until the very end and I've saved a clean version of the guide installation. I am using close to vanilla bodies with practical female armor. (though I do have to wonder about the realism if you have females running around in skimpy, impractical, and downright dangerous to the wearer armor) Edited September 24, 2017 by rayhne
rayhne Posted September 24, 2017 Posted September 24, 2017 Racecompatibility has been removed, right? But the Imperious - Disparity Compatibility Patch still requires it.
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