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SRLE Extended: Legacy of The Dragonborn


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Anyone using Nvidia Profile Inspector having an issue where Frame Rate Limiter is reverting back to off instead of 59.7 

NVM You need to use the drop down arrow instead of typing it in. Maybe should state that in guide or not its up to you :)

Edited by Tirencia
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Should I do it like this 

 

 

 

1.+++++SKSE Plugins++++
2.+SKSE 1.7.03 Scripts
3.+One Tweak
4.+Grimy Plugin
5.+++++Optimized Skyrim Base Textures and Unofficial Patches++++
6.+Optimized Vanilla Textures - HD
7.*Unmanaged: Dawnguard
8.+Optimized Dawnguard Textures - HD
9.*Unmanaged: HearthFires
10.+Optimized HearthFires Textures - HD
11.*Unmanaged: Dragonborn
12.+Optimized Dragonborn Textures - HD
13.+Unofficial Skyrim Legendary Edition Patch

 

 

or like this 

 

 

1.Unmanaged: Dawnguard
2.Unmanaged: HearthFires
3.Unmanaged: Dragonborn
4.Cleaned Vanilla ESMs
5.Skyrim Scripts Extender
6.One Tweak
7.Grimy Plugin
8.Optimized Vanilla Textures - HD
9.Optimized Dawnguard Textures - HD
10.Optimized HearthFires Textures - HD
11.Optimized Dragonborn Textures - HD
12.Unofficial Skyrim Legendary Edition Patch

 

 

or does it not matter I meant to ask this last time and how does Darth get the lines like in line 1 and 5

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Should I do it like this

 

 

 

1.+++++SKSE Plugins++++

2.+SKSE 1.7.03 Scripts

3.+One Tweak

4.+Grimy Plugin

5.+++++Optimized Skyrim Base Textures and Unofficial Patches++++

6.+Optimized Vanilla Textures - HD

7.*Unmanaged: Dawnguard

8.+Optimized Dawnguard Textures - HD

9.*Unmanaged: HearthFires

10.+Optimized HearthFires Textures - HD

11.*Unmanaged: Dragonborn

12.+Optimized Dragonborn Textures - HD

13.+Unofficial Skyrim Legendary Edition Patch

 

 

or like this

 

 

1.Unmanaged: Dawnguard

2.Unmanaged: HearthFires

3.Unmanaged: Dragonborn

4.Cleaned Vanilla ESMs

5.Skyrim Scripts Extender

6.One Tweak

7.Grimy Plugin

8.Optimized Vanilla Textures - HD

9.Optimized Dawnguard Textures - HD

10.Optimized HearthFires Textures - HD

11.Optimized Dragonborn Textures - HD

12.Unofficial Skyrim Legendary Edition Patch

 

 

or does it not matter I meant to ask this last time and how does Darth get the lines like in line 1 and 5

I usually do the first one since it kind of separates the left pane per categories instead of using MO categories which is kind of hard. Makes everything tidier for me.

 

Glad to hear the mod additions comes along nicely, can't wait to see it ready and thinking of it to integrate it to my LO, with so many mods out there it really is becoming difficult to limit the amount of mods without a wise decisions.

 

Sent from my Nexus 5 using Tapatalk

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ok and what about skse and one tweak and grimy plugin above the unmanaged and optimized textures oh and dumb I know should cleaned vanilla esms be above everything

I just followed every categories from the guide actually.

 

Sent from my Nexus 5 using Tapatalk

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I prefer this way:

 

Optimized Vanilla Textures - HD

Unmanaged: Dawnguard

Optimized Dawnguard Textures - HD
Unmanaged: HearthFires

Optimized HearthFires Textures - HD
Unmanaged: Dragonborn

Optimized Dragonborn Textures - HD
Cleaned Vanilla ESMs

Unofficial Skyrim Legendary Edition Patch
Skyrim Script Extender
One Tweak
Grimy Plugin
 

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I don't think the order matters cos I am pretty sure SKSE gets loaded first no matter what happens or where to it is in the install order.

 

Oh and in case anyone is wondering why there is no "Cleaned Vanilla ESMs" mod in our load order this is because me and Darth have always cleaned the ESMs first even before we install MO they way they are already clean.

Edited by DarkladyLexy
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Not as a guide mod, no. Both Lexy and myself are not huge hunters and on that basis we'll leave that for people who feel they want that extra realism. What may well be added is Art of the Catch, but we're waiting for Last Seed to bed down and become 100% finished before going to that sort of extent with realism mods like those.

 

With Optional mods, the CR will be left completely to the people adding the mods. It'll be impossible to provide CR for every possible iteration of load order and additional/subtracted mods. If you're lucky we may produce a few things to look at in CR based on using the full guide and just adding onto it with the options you choose.

 

However we can't even start on that till we've trawled through the 200 plus mods that have been suggested and seen if they're 1) Filling a hole in what we have, 2) Actually usable and not going to cause the whole shebang to fall down around our ears, 3) Any better than what we already have. I'll be looking at some of the Armor suggestions this weekend, for example.

 

Realistically we just wont be able to add every mod that's suggested. Sorry but it's just an impossibility. We will at least look at all of them, though. Some of the ones we like but are possibly a lot of work to fit in may be on this Options Page. Plus some of what's suggested but we just can't fit in will be on this page too. Within reason, obviously, else every mod on the Nexus will end up on the list. :)

 

 

I am not planning on add it to the main guide no cos i grew bored of it some time ago. Nozzer is planning an options page and will be part of that. Now if i was playing a hunter or Woodelf i might have a different option on it.

 

ok no problem i just wanted to know if it's going to be added or not and i understand that you can't possibly add every single mod suggested

i for one am going to add the mods that i like after following this guide to the end and that's the beauty of modding that everyone has his own preferences for each play through 

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how does Darth get these separators 

 

 

5.+++++Optimized Skyrim Base Textures and Unofficial Patches++++

 

I really like to have separators I know Gernash made some for FO4

just create an empty folder in the mod folder and it should show as balnk mod in MO.

 

 

Why is the moon and star undeath patch removed?

it not it is there Darth just hasn't updated his ModWat.ch or MO Profile on the Nexus page for all the latest changes and tweak I have done.

Edited by DarkladyLexy
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