drav666 Posted June 18, 2016 Posted June 18, 2016 Hi All, Firstly, excellent guide Kelmych (and thanks to all the other forum members who are helping tweak the guide with suggestions), working through the install now and looking forward to a play-through, sometime :) I have a question re the Impact mod - apologies if it has already been answered but I've trawled the forum and can't find anything. The guide mentions "To get the full functionality of the mod a manual patch is needed that include the decal record added by this mod along with the other weapon object record changes from other mods. The patch files on the Nexus page don't include all the needed record changes, and aren't recommended for use with this guide." I've looked through the guide and can't find anything related to Impact in the patches sections, so I was wondering if anyone has any pointers on how to create an appropriate manual patch for Impact? I plan to use the entire guide for my play-through, so won't be omitting any listed weapon mods. I understand the basics of xEdit, so would be relatively comfortable working with that if anyone can provide a bit of guidance (or even a pre-made patch :) ) Cheers in advance, drav666
Kelmych Posted June 18, 2016 Posted June 18, 2016 When a manual patch is mentioned it means you need to create one yourself. Any existing patches are mentioned when available. One of the Wasteland Patch Collection patches includes Impact; you would need to use the other mods in the patch, of course. You could also look at how the TWPC patch handles Impact if you want to create your own.
drav666 Posted June 18, 2016 Author Posted June 18, 2016 Thanks for the quick response Kelmych, I didn't realise TWPC included Impact, reading the change log on the mod page would have answered my question :) Cheers, drav666
JUNKdeLUXE Posted June 18, 2016 Posted June 18, 2016 When a manual patch is mentioned it means you need to create one yourself. Any existing patches are mentioned when available. One of the Wasteland Patch Collection patches includes Impact; you would need to use the other mods in the patch, of course. You could also look at how the TWPC patch handles Impact if you want to create your own.A manual patch might be extremely easy to make and only take 0.5 seconds, but I wouldn't know what to do, where to look or feel confident that what I've done would be correct. Would it be possible to add a quick example in the guide, on how to do this?baah.. adding to my previous post (as edit has now been disabled). The manual patch note in this mod, made me steer away from it, and as it was optional I skipped it... Sadly :(
Kelmych Posted June 19, 2016 Posted June 19, 2016 Impact only changes a few record types, and is useful even without a patch. The record types it changes are not ones handled by bash tags; a manual patch is needed. With a little familiarity with FO3Edit it is fairly straightforward to create an Impact patch for the specific weapons being used.
Nebulous112 Posted June 19, 2016 Posted June 19, 2016 Watch the video I linked in the post on this thread: https://forum.step-project.com/topic/10764-conflict-resolution That should give you a rough idea of how to make a patch in xEdit.
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