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Posted

That's good news, because VW certain looks lovely and I'd love to give it a try.  So just curious then, how involved is the install to get it to play testing on a STEP install?  Or is this play testing on vanilla install?

It's honestly, fairly simple. A few mods need to be disabled that are replaced (like Immersive Skyrim Thunder) and a simple patch is needed to override a few things in the STEP Patch. That's about it.

Posted (edited)

Actually, it's been lightly discussed behind the scenes. CoT was once in STEP a long time ago so this is not out of the realm of possibilities. It would obviously be Extended and eventually be moved into an official Pack, if ever accepted. There are a few staff members (myself included) who will/already have this installed for testing and normal gameplay.

Please don't. The mod is great but it is incompatible with the best ENBs.

 

Or if you do it, implement it like ELE.

Edited by Spock
Posted

If it is put into STEP, it will not be a part of the patches so it will be easy to skip. We're basically leading up to an official STEP Pack for lighting and weathers and the ease of this mod makes that pack a closer reality.

Posted

i think that as the author said, we could expect a serious improvement later for the enb. it's a job well known for him.

 

Some of the best enb took monthes to fit their actual level of quality. As i was before a COT 3 the 5 user, i could say the same for "best enb" that weren't good with some parts of COT weather. Personnaly i used vividian with cot and also other one well known. just a litle bit tuned for vividian.

 

having an official pack for weather and lightning that would replace the actual one that has been put end of life by the authors (Smile44 and Hishutup) since last month would be a great idea. We could see it as user like a lighter pack than the old one.

 

Once again, sorry for this poor English.
 

Posted

Manga - do I understand you correctly from the Nexus comments that an update to Vividian is forthcoming that will be compatible with this? Having messed with the ENB that came with this, which, as noted, is pretty bare bones, I'd love to get the Vivid Vividian look to work with these weathers... the ease of use is fantastic, and the number of mods I was able to get rid of in favor of this was pretty long. If not, no problem, I'll wait for the beefed up version... it may be bare bones, but it's certainly not horrible by any means. Though you may want to be sure Sovngard get's covered - I saw a post where you mentioned it wasn't, and I would hate to see that eyesore in it's natural vanilla state again.

Posted

Afaik Manga isn't working on the Vividian ENB upgrade yet because there is a few more things we're trying to get into VW itself (new gloomy weather that appear on vampire attacks, sovngard weather, some climate adjustments for non-standard climates, ICBINE4 built-in compatibility, ...).

But knowing manga's productivity when he start tinkering shaders, it'll only be a matter of days one he start working on the Vividian update to bring everything to a VW compatible version.

 

Also, benhat (co-author of some of manga's enb) is going to release Northland ENB for VW in the upcoming days, which might be a great alternative.  

Posted

Excellent mod, impressive textures and colors.

My only minor gripe is overused brightness adjustment (as lower as 0.2) in several night imagespaces which causes the infamous dreaded "sunglasses" effect from COT and dimmed light sources. I hope it would be possible to avoid such heavy postprocessing in future versions and achieve darker nights by tweaking directional ambient colors, weather ambient and sunlight colors, and only sunlight scale value in imagespaces.

Posted

My only minor gripe is overused brightness adjustment (as lower as 0.2) in several night imagespaces which causes the infamous dreaded "sunglasses" effect from COT and dimmed light sources. I hope it would be possible to avoid such heavy postprocessing in future versions and achieve darker nights by tweaking directional ambient colors, weather ambient and sunlight colors, and only sunlight scale value in imagespaces.

You mean the original weather's imagespace or or modifiers applied via the MCM ?

 

Manga still have to rework the seconds to prevent the dimming of lightsources, I think he expected the "target lum" settings to help with that. This was the only way we could achieve multiple night brightness settings without multiple plugins.

 

 

Forgive my ignorance, but... ICBINE4?

That's a famous series of SweetFX preset (similar in functionment to enbseries without the memory management part, and with way less features and post-processing quality, but much better performances). The first 3 were designed for CoT, but the 4th edition should be for VW.

Posted

Interesting comparisons in the video. They are consistent with what I've been noticing as I use it. The exterior darkness in vanilla is often quite dark unless it happens to be clear. I generally have to use a torch or my mage light spells. 

Posted

You mean the original weather's imagespace or or modifiers applied via the MCM ?

 

Manga still have to rework the seconds to prevent the dimming of lightsources, I think he expected the "target lum" settings to help with that. This was the only way we could achieve multiple night brightness settings without multiple plugins.

Original imagespaces. But since VW uses adjustable brightness, maybe you are right. The only problem is people who don't use SKSE/SkyUI aka vanilla game.

Posted

yes this "washed out" thingy is something that can happen with ENBs really quick that do not utilize the whitescale,contrast Imagespaces from skyrim or utilize the skyrim adaptation.  

I tryd to use the Ambient colors instead but that never really gave such a result that was needed becasue of the skyrim Fog and other things. Anyhow... theres always potential for more tweaks ;) 

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