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Posted

https://www.nexusmods.com/skyrim/mods/73843/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fcomments%2F%3Fmod_id%3D73843%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3845815&pUp=1

 

The author of Purity has done this and Solitude textures so far and the screenshots look pretty nice. It looks like they add some flavor to the cities so they stand apart more, rather than share alot of the same appearances. There might be some overlap at the moment, some people on the forums have said that Windstad Manor and a nord ruin has some textures from this showing up. But it looks like Laast is working on them and possible other cities.

 

I'm hoping this and his others work nicely with other mods, I use ETaC and I feel like those are too much but these look just right to me.

  • +1 2
Posted (edited)

- Will you make UHD/4k versions?
Nope, no need to ask.

 

Hmm. While I don't normally care for 4k textures and believe they are useless most of the time, it's a bit different when it comes to exteriors and large objects. When you retexture that sort of stuff, why not go for 4k from the beginning?

 

edit:

I should have known better. It's not a retexture, just slightly altered vanilla textures.

 

- What resolution are these textures?
Globaly they are twice the vanilla size.

 

This isn't even true :rolleyes: They are exactly the same as vanilla, every single one of them. Why is the guy lying?

Edited by Octopuss
Posted

- Will you make UHD/4k versions?

Nope, no need to ask.

 

Hmm. While I don't normally care for 4k textures and believe they are useless most of the time, it's a bit different when it comes to exteriors and large objects. When you retexture that sort of stuff, why not go for 4k from the beginning?

 

edit:

I should have known better. It's not a retexture, just slightly altered vanilla textures.

 

- What resolution are these textures?

Globaly they are twice the vanilla size.

 

This isn't even true :rolleyes: They are exactly the same as vanilla, every single one of them. Why is the guy lying?

You really are a clueless one aren't you...

 

lmHvO8t.jpg3Y9C3WX.jpg0Bq9sP0.jpg

 

This is your "go to" for the majority of texture replacers you comment on. Please compare before you say anything that isn't true and may offend the author so I don't have to take time out of my day to correct your view and show everyone that visits this thread that you are indeed, incorrect. The compares above just keep on going, but I thought three would be enough.

 

Although, they are indeed not "twice the vanilla size" if you consider the HRDLC "vanilla content"...which most do. They are the same size as the HRDLC textures.

Posted (edited)

Tech he means the same size. Admittedly, I got a bit confused by the wording.

 

Just me.  ::P:

Edited by Guest
Posted (edited)

I've checked most of the textures from the mod and they've all been the same size as the HRDLC. I've not looked at the vanilla textures from the base game.

I'm 80% certain the original roof tiles there are 512x512. I did spend a lot of time with the files. I have never seen anyone really base things upon HDDLC by default. In my eyes, if it wasn't in the original files, it's not vanilla. Those textures are an extra download - official or not - just like a mod pack. 

Edited by Guest
Posted

I always use the HRDLC for my compares since it's just vanilla, but higher res. I consider the HRDLC a basic to have installed regardless of setup. Just like the Unofficial Patch. But comparing them strictly to the base game, they probably are twice the size.

Posted

in my view, HRDLC = vanilla, but I get your point, Sparrow. I refer to vanilla as a function of style rather than a function of resolution or size. And yes, "base vanilla" are 4x smaller than "HRDLC vanilla" (not 2x).

Posted (edited)

You really are a clueless one aren't you...

 

lmHvO8t.jpg3Y9C3WX.jpg0Bq9sP0.jpg

 

This is your "go to" for the majority of texture replacers you comment on. Please compare before you say anything that isn't true and may offend the author so I don't have to take time out of my day to correct your view and show everyone that visits this thread that you are indeed, incorrect. The compares above just keep on going, but I thought three would be enough.

 

Although, they are indeed not "twice the vanilla size" if you consider the HRDLC "vanilla content"...which most do. They are the same size as the HRDLC textures.

I checked several of the textures and when I kept seeing the shapes and pieces of the originals (which I had open in another window) underneath, I simply stopped looking further. Do you really blame me? I expected a retexture. I didn't find it.

Yes it is my go to and for good reason (in most cases). I know everyone and his mother around here is drooling over, for example, those Krajuan's "re"textures, and I am one of the two or so people who don't sheepily repeat how awesome they are. They are not, they are upscales with some additional Photoshop work (in two cases decent enough that I actually installed and kept them though). This is very similar case.

It's not my fault you guys don't see it. I'm surprised though, because you nitpick about such ridiculous little details like colour of the texture for the dragon skidmarks, and you are completely blind to a blatant upscale...

Rant off.

 

I agree with z on the resolution. Noone plays the game without the hires textures.

Edited by Octopuss
  • +1 1
Posted

Let me attempt to understand. What do you mean when you say "upscale"? Because to me, "upscale" means the same texture that has simply had it's resolution increased with some blurring and/or sharpening effects applied. These are not "upscaled" according to my definition. Take the first compare. The shape of the tile is different, the color is different, the actual texture used for the wood is different. Not "upscale". Take the last compare...that is 100% different. Yes, there are a few textures in this mod that have very little change, but the majority of it is a complete change, but remaining in a similar style to vanilla.

Posted

Nono, I never said these were upscales. That part was just an example of my critical stance vs your general acceptance of retextures :P

 

Guess I somehow only opened the textures that looked very similar to the originals. I don't know. Considering the low resolution and general blurriness (not like the originals are any better), it doesn't even matter. Not a mod for me. I wish there was some.

Posted

The problem is that there are always just going to be "upscales" of the vanilla. The textures are designed for specific models, and they kinda put severe limits on what you can do. 

Also on the large tileable textures you can only do so much before you end up with tiling effects that just look horrible. There are many examples of great 4k textures that have this... they have so much detail and look so great, but once you see a great field of them they look like crap because they tile really badly. 

 

The base vanilla ones have mostly great tiling and hence if you stay close to that layout you will save yourself a lot of trouble there. 

 

So all "good" retextures are always going to be variations of the vanilla ones because they have the fundamentals that just work. 

 

One can always wonder why anyone would want to not work in 4k when doing textures... unless you are limited by hardware constraints... it does require quite a decent computer to have lots of 4k layers in a lossless format open at once in whatever program you use to create textures. 

 

Then ofc. comes the fact that the upload would also be quite massive... it is not like everybody have several Mb/sec worth of upload 

Posted

I'd be most happy with sharp 2k textures! just saying that 4k is _often_ good idea when making completely new textures (unfortunately very few people have the skills to do so).

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