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Found 14 results

  1. Hi everyone, I'm having an issue where the ground looks spiky and blurry. I think it might be because I enabled Complex Grass and Complex Grass Collisions but I'm not sure. These are my current settings from enbseries.ini: EnableTerrainParallax=true EnableComplexGrass=true Enable...
  2. Greetings! I have Cathedral+Folkvangr+OriginsOfTheForest (and patches for them, including complex grass). I've tried for hours to think about the solution but I think i just don't have enough knowledge about this stuff. So, here's the problem: some of my grass is really dark, even if i turn off ENB...
  3. Smoking Torches and Candles (by artem1s)
  4. To follow the Myriad of problems I have been having with modding Fallout 3 that I wont get into, after generating new INI Files Mod Organizer will only detect my Integrated graphics card (Intel HD Graphics 530 if it helps) when it should be detecting my Dedicated 1060M like it has up until now. Ive...
  5. I have been playing skyrim with STEP 2.2.9.2 Core + Extended + Requiem + vividian ENB packs for a few months. I got everything working very well with only the occasional CTD and no recurring problems. I hadn't played in a few weeks and started it up again last night and had some weird graphics issue...
  6. Hey there people. I have followed the F&L guide, with great success so far, but i am getting these strange graphic glitches - see-through-objects and polygons appearing. Image attached, one is right outside Primm, lookin south east. The two other examples are inside the H&H Tools Factory...
  7. SOLVED: With the help from RoyBaatterian over on his nexus mod pags for Fallout |New Vegas 4GB Updated, this problem I was having has now been solved. It turns out that it was a problem with my video driver not correctly detecting the game, due to the different file name. I was instructed to down...
  8. Landscape LOD generator tes4ll-v4 is used to generate landscape LOD meshes. Tes4ll has also absorbed TES4qLOD and is included in Tes4ll. This utility is pretty large and there is a lot to say about what it can do. There are two ways of using this utility and they are: Bat-fileThere are file...
  9. I was doing some fiddling with my graphics settings and enb settings and I found I have created this effect. In describing this effect is there an established term that is used? Something that everyone (except me apparently) knows what it is without the need for an image? Second to that, what is th...
  10. Really Textured Normal Maps for Vanilla - BAINs is a texture mod that makes the normal maps bumpier giving the textures a better look. This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
  11. shadeMe is a mod that create a dynamic shadow effect created by most objects and character. This mod is an alternative to ENB's detailed shadows. Has config options in the folder located in <Oblivion>\Data\obse\plugins\ I personally found that the shadows will disappear, flicker, and do other wei...
  12. Enhanced Grass is an OBSE dll that removes the grass distance limit. Requirements OBSE The following edits are in the Oblivion.ini. The vanilla engine limit is fGrassEndDistance is 8192 The author recommends the following values for default (5) uGridsToLoad fGrassEndDistance=12200.0000 fGrassS...
  13. I’m having a problem with blue/green/violet flecks appearing in certain places only when the image is moving. It’s most obvious in outside rocks where the colors appear in grey spots on the rocks, but it happens in other places (bookcase, stone floor, world map) to lesser degrees. I couldn’t c...
  14. I can see it in Dawnstar: I use almost a complete STEP:Core (only mod I am not using is Unknown Enchants) + A only couple of mods from STEP:Extended (most of the Gameplay + iHUD + maybe something else, but not texture related) + RealVision ENB (tried turning it off though, the color inconsistencies...
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