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Posts
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Everything posted by hellanios
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Too many glitches, please help
hellanios replied to bLANKMOD's question in General Skyrim LE Support
OK, I trust that use a BOSS or LOOT to sort your LO. Apparently, you are using mods that change weapon stats. Do you happen to know which of them are? -
Too many glitches, please help
hellanios replied to bLANKMOD's question in General Skyrim LE Support
Yeah, I asked you a couple of questions a few comments above. You problem should lie in your load order or a bad mod combination -
Too many glitches, please help
hellanios replied to bLANKMOD's question in General Skyrim LE Support
We're here to help and provide support. The decision is yours. -
Too many glitches, please help
hellanios replied to bLANKMOD's question in General Skyrim LE Support
First of all, are you using MO or NMM? Secondly, is your load order correct? -
Skyrim Revisited Pre-Release Feedback
hellanios replied to Neovalen's topic in Skyrim Revisited (retired)
You're right. Thanks, dude. -
Skyrim Revisited Pre-Release Feedback
hellanios replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, ELE has been updated with the focus on forwarding USKP edits. Also, outside Riften there some Khajiits. The female Khajiits have some kind of bandanas on their heads but they are purple. Could you check? EDIT: I played the Battle of Whiterun on the Imperial side and noticed that Hadvar and Legate Rikke had also purple armor textures. -
New to Tes5edit, trying to remove STEP Extended Patch reference?
hellanios replied to Vanusk's question in General Skyrim LE Support
Good good. I'ld advise to check the plugin for errors. Just to make sure everything is OK. -
New to Tes5edit, trying to remove STEP Extended Patch reference?
hellanios replied to Vanusk's question in General Skyrim LE Support
First of all, did you run the "List records referencing specific plugin" script on the STEP Extended Patch? -
New to Tes5edit, trying to remove STEP Extended Patch reference?
hellanios replied to Vanusk's question in General Skyrim LE Support
These two comments will help you. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
hellanios replied to hishutup's topic in Skyrim LE Mods
The new file doesn't show the correct new version. Still 0.95a. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
hellanios replied to hishutup's topic in Skyrim LE Mods
The ELE and RS combination looks astonishing! Can't wait to see your work completed. Especially the JIT version of RS. -
ACCEPTED Enhanced Lighting for ENB (ELE) - LITE (by --JawZ--)
hellanios replied to hishutup's topic in Skyrim LE Mods
Neo, provides instructions on how to easily convert the main file which has the necessary USKP edits to IL-only version -
Skyrim Revisited Pre-Release Feedback
hellanios replied to Neovalen's topic in Skyrim Revisited (retired)
Do we have to rerun DynDoLOD every time one of its masters gets updated? -
Unable to run SkyProc Patchers through MO
hellanios replied to IrishBandit's question in Mod Organizer Support
Same here. EDIT: Anzeroth, click on the link GrantSP has posted and read the pinned "BEST ANSWER". It will solve your problem. -
Thank you all for your help. I did it and then checked for errors just to be sure. Everything seems to be good.
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Another q, Is there a way to remove a specific master from a record?
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You're right. The .esp(SR Conflict Resolution) is messed up. I removed two masters(one from deadly spell impacts and the other one from ELFX) that I didn't want but the associated records won't go away. So,should I first remove the masters and then right-click - "check for errors" and remove the unresolved?
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I have a question. If I remove a master from a patch file, will the records associated with the master be also removed? EDIT: I tried it and seems to work.
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Skyrim Revisited Pre-Release Feedback
hellanios replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, have you checked the optional file from No stretching and the Whiterun fixes included in The Ruffled Feather? -
https://www.youtube.com/watch?v=GE2BkLqMef4 This can't be the same engine...
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version 1.2 has been up for some time. jmv has posted a nice screenshot of the entire map indicating the covered locations.
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There's no way that they will use the same engine. IMO, it will definitely contain new features and overall improvements.
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Landscape Texture Transition Fix Seems like an interesting project. For now, it only covers Riverwood and Whiterun but hopefully the author will fix every bad transition.
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Kel, have you tried Fallout 3 Realistic Wasteland Lighting? It seems like a pretty good mod
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true story of gaming industry: