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Everything posted by baronaatista
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SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm looking to free up a little room in my LO, wondering why 3DNPC patches don't seem to be merged in the guide? Is there a reason not to? I'm thinking 3DNPCEFF/3DNPC CCOR/Follwer Perks Addon/Alternative Locations and then renaming to 3DNPC CCOR for compatibility with the CCOR lvl list patch... -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
Considering removing myself. Such a great feature, but yeah even when it was working 'properly' I noticed a fair number of minor bugs, and it's one less mod with an active script. Think I just convinced myself. -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm also getting the issue with KOd NPCs - only noticed it after updating Vigor to 7.0 recently, I feel like it might be due to bleed effects? Stab in the dark. -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I use the base game balanced patch from AT and it doesn't have those issues. Mudcrabs and Skeevers are tougher than they should be, I'll give you that, but not ridiculously so. -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I like AT much better than SkyTEST personally. It does make animals flee though, it seems to a lesser extent. I can always find them right nearby, snarling at me. The variants. Usually a pack of wolves will look roughly the same, with differences being in small details. The variation added by SkyTEST makes them all a mish mash of types of wolves, which doesn't make any sense and looks awful. Looking at the DCO page right now it does seem to have some worthwhile features. I may switch personally to either DCO+DD or DCO+EMDR. The Miraak bug makes me uncomfortable though. Also seems like the best way to handle it would be to just let those mods overwrite AAE. My two cents. -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
Now I don't use this pack, I just troll the thread for info building my own thing. So my opinion isn't worth as much as the regulars here, but from my experience DD + EMDR has been working quite well. Dragon fights are tough, they require preparation, and can be long, intense battles. They are beatable though, and as long as your levels aren't too far apart, aren't insta-kill on you. I do realize that conventional wisdom says pick one stat replacer and one AI - this is more a question as I've never used DCO, but what exactly does it do to Dragon AI? Is it worth it? As I understand they mostly just fly more, which is perhaps realistic, but can also be game breaking for players without a strong ranged attack. Also I question why AAE is touching dragons. To have 4 different mods affecting dragons and then have to do additional CR to undo changes.... Seems like more than a little overkill to me. -
Anyone seen or looked at this recently? Just installed, its not overwriting anything so I don't think STEP is covering Auroras currently (though I have a lot more than STEP going on, and have removed/edited some mods from STEP). Anyway it looks great and will be staying in my build for sure. As a sidenote, while I'm not sure they qualify for STEP, I also downloaded and installed Ethereal Cosmos, Gamwich's night sky replacer and I will never take it out. I'm sure for some tastes the galaxies are a bit overdone but I absolutely love them. *oh and I can confirm that they look real purty with ENB. I'm using Organic ENBv2 with Vivid Weathers, ELFX/ELE/RS and my night sky is just about knocking my socks off right now.
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pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I actually just added it to my CR and added the flag 'Initially Disabled' and it seemed to work fine. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
1c0018aa - dock from enhanced landscapes 46004a7e - from BFT There are also a couple floating barrels and haystacks near the house there for me that I couldn't figure out what to do with, but that may be due to Verdant. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
So I've added Enhanced Mighty Dragons Reborn + Kohnariks Accoutrements. Never used DCO because of the talk of bugs and such, plus I'm not keen on adding anything more with active scripts - I do realize EMDR + DD is a little redundant, but it is a genuine difficulty increase over just DD, and the sheer length of battles with higher level dragons is a fun challenge in and of itself. Anyway I tested this with the Deadly Dragons Script Patch (not extensively, so its not worth much) and everything seemed fine - I talked about an animation bug I was seeing when I would spawn multiple dragons a while back, and this did seem to take care of that - didn't test assault though. Also a couple small notes on landscapes; Installed Vivid Landscapes recently and am just letting it overwrite Skyrim HD from STEP.... Its much, much better as far as I'm concerned, and better even than AMidianBorn Lanscape which I was playing with before and liked (mostly) better than SkyrimHD. The snow and snow road textures from AMidianBorn are the best I've seen however, and I've actually cut them out of the mod for use with Vivid Landscapes and they look great together. You could take the glacier textures from AMidianBorn as well, as they're the best (IMO) other than Ice by Kakasi which is my personal favorite, mostly because of how white they are. I really don't like how just about every other texture makes glaciers blue, and they get bluer with ENB's. My testing isn't as extensive with overall landscape but with snow/glacier textures I've seriously tried almost everything, see this thread for proof. Also both Vivid Lanscapes and the AMidianBorn snow roads work with Real Roads, and it truly looks amazing. Oh and I disabled the farmhouse textures from Vivid Landscapes All-In-One, as well as some of the Dungeon textures, in order to let STEP overwrite them, as I find them to be much better. Also, I've found the ENB preset that was made for me. I really enjoyed Vividian, but Organic ENBv2 is just about perfect for my tastes. It does have the advantage of being made for the newest ENB binary. Saturation is just about right, I set Vivid Weathers to low with it, and everything else is really beautiful - shadows really look weighty without getting too dark during the day, there is a softness to it in interiors that really complements lighting and smoke/fog effects... I could go on, but it's a really beautiful preset and compatible with Vivid Weathers and ELFX, by the author of the ENB SMIM ELFX performance patch. Two small notes - the DoF effect is pretty heavy and mostly for screenshots. I actually like to play with DoF so I will be attempting to just make the blur a little less powerful, as I like the rest of how it handles. Also, nights are super dark with this preset, and have a blue hue to them. I absolutely love it, but for those that don't there are brighter night optionals. I have a couple screenshots. Oh and finally there a couple conflicts between Enhanced Landscapes and Verdant - most of which I think are not critical at all, but at least one for sure is, revolving around Heartwood Mill. I only say that because you sounded like you were considering using them. Also, I noticed a conflict at Heartwood Mill as well between Enhanced Landscapes and Better Fast Travel that is not at all obvious in xEdit, and I'm not sure if SRLE Extended CR caught it - both mods add a dock to that location. At the moment I've disabled the BFT dock as the EL dock looked better and would have been more time-consuming to disable (more stuff on the dock). Haven't attempted to take a boat to that dock though. -
ACCEPTED Modern Brawl Bug Fix (by Enai Siaion)
baronaatista replied to Greg's topic in Skyrim LE Mods
Tested and confirmed is one more thing that could be said here, and the answer is yes (though admittedly not thoroughly) with the most recent version (1.04), on a mod list that is definitely taking it to task - Disparity, Weapons and Armor Attributes, Vigor, Frostfall, etc. I only say not thoroughly because I haven't tried specifically to break it in various ways yet. -
ENB Not Launching with 4Gb Loader Fix
baronaatista replied to MalekBrood's topic in Fear & Loathing in New Vegas
This suggestion is already in the guide; Note: A couple things to be aware of:If already using an ENB, disregard the installation of these files and since ENBoost is already included in ENB. The optional settings can be followed for users that need borderless window or help with setting up the AF and AA settings.If setting up the Proxy Library be sure to rename the d3d9.dll from the additional injector or it will overwrite the ENB d3d9.dll.If ENB isn't working properly check to see if the 4GB launcher has created an "exes" folder in your installation directory, if so move the ENB d3d9.dll there. directly under the ENB section at the beginning. I can't quite remember whether or not this does cause the game to crash on exit, but yeah that's not really a big deal. Not sure I'd recommend renaming the .exe as suggested in that one post either. Note that those instructions were also not for MO. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Just saw this... Deadly Dragons Script Patch -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
So I'm looking into my own CR for Bring Your Silver, and noticing that while I initially missed the 'VampireWeaponsAny' entry, if you look at the NPC section of the mod, there are 5 Master Vampires in it, and it's giving them 'VampireWeaponsOnly' Which contains ONLY Glass and Ebony Weapons. In addition, RotE (for me, I know you guys use AAE) is giving the last three Vampires (EncVampire04TemplateBoss, EncVampire05TemplateBoss, EncVampire06TemplateBoss) an Orcish Sword, an Elven Sword, and a Glass Sword respectively. I definitely had a vampire drop an Orcish sword at a fairly early level in a previous playthrough without BYS. Not sure if any of this is an issue? Seems like it doesn't fit with MLU though. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Yeah I obviously have nothing to add there, it did sound strange to me. I can say though I'm almost 100% certain the last time I got around to actually playing I had not done the quickchange script, and played all the way to level 7 (lol) without noticing any discernible difference in the amount of loot I was getting. -
Worldspace - NAM0 and NAM9
baronaatista replied to Nebulous112's question in Guide Support & Bug Reports (retired)
The ELE edit is in the STEP Extended Patch as well. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks again! I meant to mention - don't know if you saw this thread about Nam0/Nam9 world space edits; https://forum.step-project.com/topic/11025-worldspace-nam0-and-nam9/ Or caught any of the discussion on the SRLE Extended thread about Scarcity and the bashed patch? The MA is saying that it's not necessary to run the quick change script on the BP, as he/she is using a Global variable that overrides what's being carried into the patch. Unfortunately I don't have time to dig up the pages right now, but it should be in the SRLEX thread, not too far back. That thread moves quick though! -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I just prefer a more consequential injuries system, which is why I like Vigor, and haven't used Wildcats, thereby not noticed. -
GUIDE Fear and Loathing in New Vegas - Feedback
baronaatista replied to EssArrBee's topic in Fear & Loathing in New Vegas
Hey is there any reason not to use a bunch of someguys other mods with F&LNV? NVBIII The Inheritance The Better Angels specifically. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Oh and by the way for Campfire additions; Tentapalooza Hearth Craft Haven't tried them yet, but I'm going to add Tentapalooza and ditch Dig Site & Simple Bedrolls - Tentapalooza incorporates Dig Site, and Simple Bedrolls just has a lot of issues and apparently no support. Tentapalooza gives me a variety of placeable safe storage containers and that was the big thing anyway. Hearth Craft though looks and sounds really neat, and will likely have a better implementation of the crafting stations I'm missing with Simple Bedrolls, but also sounds like it will need some patching. It also sounds like it's going a little further than I might want in general, and I really dislike cluttered menus! ... So I'm not sure about that one, but I'm gonna check it out at least. -
pack Dreadflopps Modular patches
baronaatista replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hey just updating LOOT and having to redo my rules because I re-did my FNV install and that screwed up LOOT associations, and I couldn't remember the proper way to fix it so I just deleted the LOOT appdata folder. Anyway just wondering about a couple rules from Dovahkiin Reborn; Load CACO patches merged.esp after Ordinator - Dragon Perks Respec.esp* just a tiny note, filename is Dragonborn Respec.esp if I'm not mistaken. Load CACO_Immersive Creatures patch.esp after MUS patches merged.esp* what patch is this? don't we merge all the CACO patches? Load CACO_Hunterborn_Patch_lvl list.esp after MUS patches merged.esp AND after CACO_Immersive_Creatures_Patch_ lvl_list.esp* not seeing a Hunterborn lvl list patch in Dreadflopps CACO Patches download *also noticed the Wintermyst link in Gameplay Rebalance points to Wildcat. Also, I was wondering what you do about Vivid Weathers/Vividian (if you have in fact decided to use that combo this time around). Currently I'm following the SRLE instructions, merging it all together. However your patches (at least, in the past, haven't dl'd the recent patch as I don't wanna completely update just yet) require Vivid Weathers.esp, so I change the name, but that screws up my MCM. Everything still works fine as far as I can tell so it's not a huge issue. *damn so sorry for all the questions. Can/should I apply your LOOT rule for Relighting Skyrim - Legendary to the FULL version from SRLE? -
SRLE Extended: Legacy of The Dragonborn
baronaatista replied to Darth_mathias's topic in Skyrim Revisited (retired)
I really love shields on back, so I deal with it mostly by not wearing backpacks! Thank you Bandolier! -
ACCEPTED Modern Brawl Bug Fix (by Enai Siaion)
baronaatista replied to Greg's topic in Skyrim LE Mods
I believe he's actually updated this already, and gotten it down to the point where brawls function essentially exactly like they do in vanilla. The Modern Brawl Bug Fix updates the following 9 scripts. In the vanilla game, brawls (and certain other controlled combat scenarios) are cancelled when either participant is struck by a magic effect. This mod updates these events to trigger only when a participant is struck by a weapon (except fists), hostile spell, shout or scroll or (added in version 1.02) when the player casts a spell, uses an ingredient or uses a potion during the brawl. Its a cleaner script, better functioning, modern and supported, and from a prolific and respected MA. Is there more that needs to be said? -
Mono's Lore Friendly Equipment Pack - Feedback
baronaatista replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Oh wow, I guess I was overthinking it. Thanks again for the response and the pack, I'm excited to check it out. -
Mono's Lore Friendly Equipment Pack - Feedback
baronaatista replied to MonoAccipiter's topic in Fear & Loathing in New Vegas
Hey mono really love the work you're doing here, just finished re-installing F&LNV after attempting to migrate my Steam & MO to a new SSD... I'm not clear on how exactly to add your pack to my install though - it seems like it will replace multiple plugins from F&LNV, but that is not really clearly stated in the guide. I'm pretty familiar with modding, guides, and STEP, and probably can figure out what needs to be done on my own, but it might be helpful to have a little note in appropriate places in the actual guide; ie. *remove ____.esp or '____ mod' from your F&LNV install, as this plugin incorporates it. Looking through, it seems to me; Weapons of the New Millenia Rebalanced instructions - In the left pane of MO, double click "Caliber X" and select the "Optional ESPs" tab. Move the "Weapons.of.the.New.Millenia.CaliberX4+Patch.esp" to the "Optional ESPs" box. Mono's Project Nevada Plugins instructions - In the left pane of MO, deactivate the Project Nevada patches for WMX and EVE (F&LNV recommends installing them to seperate folders, this instruction is ambiguous for those that have merged their install) Mono's WMX Plugins instructions - In the left pane of MO, double click "Weapon Mods Expanded" and select the "Optional ESPs" tab. Move "WeaponModsExpanded.esp" and "WMX-DLCMerged.esp" to the "Optional ESPs" box. *please correct me if I'm wrong here, I'm not presuming these are correct instructions. Just what I can glean from reading the guide thus far. *You mention deactivating Dragonskin tactical outfit out of it's idealogical clash with what this pack is about, and I believe you also mentioned earlier in the thread to deactivate WMX Modern Weapons? Cant find that stated anywhere in the guide though.

