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z929669

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Everything posted by z929669

  1. OP updated What is missing?Any mod order changes?Any suggested changes to Guide instructions?Can someone check that all of the respective wiki mod pages have been updated?
  2. Added ... OP updated
  3. Still waiting on input from one of the other admin ...
  4. I think that we can tentatively accept this one for 2.2.5 ... ONLY if the mod page and installation instructions are added within the next couple of hours though ;)
  5. OK, it is clear that we are mostly STUCK on ISW ... :P
  6. Thanks all for the work on this. I am adding this "fix" to the list of STEP removals for 2.2.5. We'll watch for WI's fix in the meantime ... what are Arthmoor's plans for this bug in the USP? May be wise to submit the plugin edits to that team for incorporation into the USP.
  7. Thanks Wormheart We need community involvement, so the initiative is appreciated. All persons that assist with testing or admin help will be credited in the 2.2.5 release
  8. Need to evaluate this against TTYM. What are the conflicts? What are the diffs? Which is better? neither this one or TTFY will make it to 2.2.5 this weekend unless we get the basics by tomorrow.
  9. Looking for some feedback on the new version. Can anyone post about that? A detailed review would be great since this is still so young. I want to include it in STEP this time around if possible (2.2.5 release is tomorrow).
  10. Is this still in pre release? Maybe time to close this thread and start another?
  11. Making my list of things to do with the compares this weekend. What exactly do you mean by "water-air transitions"? EDIT: A quick compare of the two mods shows that the optionals included in WATER do not conflict with Pure Waters. Therefore, you can use "Reduced Splash", "Extra Wet Rocks", "Tough Water - Animated", "Plants", and "Ice" with Pure Waters if you desire those effects. The first three are meshes, to which PW uses no meshes. The last two have textures but none conflict with PW. I mean that when you are swimming, there is a water threshold that appears on the screen as you bob in and out of the water. This can look weird.
  12. OK, will add that to the list ... Update tomorrow
  13. Go for it. We'll use it if you do ;)
  14. Go ahead and create the mod page. Yet to be tested, but it will likely be added once we have some input on the mod thread (thanks for creating that).
  15. I'll address this weekend. I had added back Hawk fix, as I could find no mention of its removal in the changelogs. Will address that as well. Thanks for the input.
  16. External URL should work fine. If you post the link here, I'll check it out.
  17. I am going to challenge this mod too ... who ever heard of warm magic lights? Magic light is like LED light: cold and cruel (except for fire spells, which should have a cooler tint as well IMO).
  18. Thanks for posting those screens PR ... I am flipping once again ... SMIM are better, given the close-ups. However, 2k is ridiculous, so these should be reduced to 0.5k. It would seem that we are at an impasse, as vanilla look good and are sized right, but SMIM look better and are way too big. If we can convince Brumbek to accept a performance version of his mod textures, I am on board. Placing on hold until then and asking Brumbek what he thinks (I'll try to post a screen compare using the resized texture too)
  19. Great effort I think it would be totally worth while to spawn a bunch of different items using only vanilla at max shadows and res. If we can figure out how to hit 3+ GB and get a crash, that will be pretty definitive evidence.
  20. Accepted pending reversal by another admin.
  21. I'll keep it on hold though until we know more. You may need to test with vanilla + PHT on a new character (or an early save of your same character).
  22. Tentatively dropped
  23. Yep, should be sounds... must have been on crack in the moment I was posting that
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