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z929669

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Everything posted by z929669

  1. Works for me if you have already tested. Sounds like we add this and drop Rustic?
  2. Actually, I tested this several times, and it has no issues without the argument. It may be going off of the xEdit "last run" params or similar, or maybe it's because I am not running any other compatible games right now via MO. Either way, I will add the switch, since it makes sense to do so. I'll also address the other issues noted. Thanks for the feedback. EDIT: Changes incorporated into the guide.
  3. Awesome. Does anyone know if the load order the MA posted is accurate now (i.e., did he forward USSEP texture fixes into his mod?)? EDIT: LOOT sorts as I would expect with these plugins below USSEP plugin, and since it is now plugin based, MO priority seems functionally unimportant.
  4. After consideration of the instruction inconsistency, I decided to completely omit the "xEdit Output" mod output option for that tool and all "Create files in mod instead of Overwrite" instructions, since this greatly over-complicates the guide and maintenance of these instructions (as I found out in fixing this). After all, these are MO-specific instructions that are described in detail in that guide. Using Overwrite is simpler to describe and is also default MO behavior. Have a look at or revert/repeat Tool Setup and Cleaning Vanilla Master Files sections to verify it is clearer and without error.
  5. Huh? If it's size limited, you need to pack/load multiple BSAs. Not sure how this mod should be installed, given the plugins. Probably won't work with most mod managers, but MO seems to be loading the extra BSAs: EDIT: So I suppose you are saying that multiple 'blank' ESL plugins need to be created corresponding to ... kart_CSSETkart_CSSET0kart_CSSET01What a mess. I don't recall that it was ever that way previously, but whatever. I don't think the mod author understands how to configure it, so hope he gets some help.
  6. I think that FOMOD is supposed to autodetect env and autoselect which options to provide later. You can still tick all (or untick) to get options to use or not, but it does autodetect a couple of relevant patches later (USSEP & ICH). ... not sure if you are speaking about the initial options or the fact that there isn't just one patch for both? The wiki instructions seem to work that way. I believe Tech verified the same.
  7. @DY I responded to your post on the Nexus. The only part of the naming convention that I don't recall is the convention of using the space-dash-spce (or if it's really just the dash that matters) and the name of the prefix, so: modName.esx loads these BSAs: modName.bsamodName - *.bsamodName-*.bsa (???)modNameBlah - *.bsa (???)The last one would imply that "f.esx" loads any "f* - *.bsa", which seems ... yuck.
  8. OK thanks ... so install, overwriting all assets I assume
  9. Yes, clouds definitely shouldn't be on the map. It was dumb to have included them in the first place, IMO. Getting this into the patch would be great. @DY Can this be added to BethINI when you update, or are you saying that it is invalid now?
  10. That link points to a different mod. I updated the OP with the corrected link and mod name. Will modify wiki as well. @Tech I think you may have to modify the STEP Patch if the plugin has been updated.
  11. Agree it's pretty unclear. There are also redundant plugins, and no reason clarified. I posted on the Nexus asking the author to fix or provide clarification. Ther is also a load order discussion out there now. IMO, this is too much of a PITA to use ATM ... unless we have clear answers and instructions for use (which is too much unnecessary work, IMO ... if we manage to figure it out and provide instructions and then it get's fixed later, our instructions will need to be fixed ). I think the textures BSAs are mostly redundant and differ with just a few options (see packed file sizes) that don't seem to be mentioned.
  12. I updated the guide and changelog to reflect changes for LE/SE mods thus far.
  13. Discussion thread: HD Stone Quarry and Clay Deposit for Hearthfire by skyrimaguas Wiki Link
  14. Discussion thread: DROPS by ramccoid Wiki Link
  15. Discussion thread: High-Res Dartwing (Dragonfly) Texture by WankingSkeever Wiki Link
  16. Thanks guys. We'll take a look and make some adjustments.
  17. I can't find this ... can anyone specify?
  18. Agree. I added Rustic to the compare above.
  19. Vanilla > SSEUT > this mod > Rustic Amulets: For this particular amulet, RA wins for sure, IMO. From what others have said, RA is probably best ... I will be running it, so anyone that disagrees, please provide som examples to add to this.
  20. I know, but 'different' isn't always better. I'm asking if the existing textures are less than ideal in some way or if we've been waiting for a better option that is more consistent with vanilla/STEP. These textures make the creep cluster appear redder than Cathedral - Plants. Not sure offhand if that is more consistent with vanilla or not (or CL for that matter). If the current mods are providing what we like and there's no issues, then there doesn't seem to be a good reason to consider this option, given how trivial it is.
  21. Is this mod 'accepted'? If so, it will need to be compared with ElSopa - Glorious HD Amulets SE
  22. Looks like the vanilla compares are self evident, but testing will be complicated, since we need to compare with AMB and Skyrim Redesigned. This mod still may be beneficial if we like those mods better, because this mod provides additional chaurus-vanilla improvements beyond the others.
  23. The diffuse is currently provided by Cathedral - Plants ... is that suboptimal? The normal is provided by SSEUT (currently in testing). Not sure that we need a replacer for this, so just asking for rationale, as I think it is not worth the trouble otherwise.
  24. Discussion topic: Quality CubeMaps - HD Cube Maps by Kartoffels Wiki Link STEP SE Notes: Recommended by Cleaned Skyrim SE Textures. Install as shown in that mod's OP.
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