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z929669

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Everything posted by z929669

  1. That's true. My XP is that VPN servers are more likely to be blocked. Agree we should be hosting those images from wiki upload.
  2. AA was updated, so this mod only works with v1.03 and v2.32.
  3. VPN shouldn't matter. Looks like just a caching or loading thing.
  4. Assuming you are following the 1.0.0 guide? If so, then the Step Patches should take care of it. But note the warning at the top of that guide. Things are in flux, and support is limited. We do not support the 2.0.0 guide, as it's in development.
  5. Guides link in the header. Then game guides are linked in the wiki header.
  6. I recommend installing and ordering mods exactly as specified by the guide without deviation (unless you fully understand the ramifications of all deviations).
  7. They are identical where they overlap, so both are correct.
  8. Number of RAM modules is a stretch. Most people will use minimum number anyway. The others are too fine grained and variable to bother with, IMO. This will be fixed
  9. Agree
  10. I added a link to related information in the OP. That topic has some tips for configuring things.
  11. NGIO requires .NET FW, and the grass cache script from that provides the CGID files needed by DynDOLOD. I use essentially the same mod list in both Skyrim versions (disabling those in SAE taht are not compatible) and use 1.5.97 to gen my cache that I then use in SAE.
  12. I have both 1.597 and 1.6xx on the same box and can hot-swap the two. I never used the downgrade patcher, because I backed up my entire game dir before the update, so I don't know if there are any issues. We have topics on downgrade and how to get grass LOD to work properly under 1.6.xxx. I find myself never using 1.5.97 though except to generate a grass cache.
  13. Hidden files for a mod DO show up in the bottom pane of the Conflicts tab (since they have no conflicts once hidden ... unless another mod is hiding the same file I suppose. Then they should be in the corresponding pane, I assume). You should be able to filter using "mohidden" Good to know. Need to find the fix then and report it to the MA. I assume it's a shader flag.
  14. It's not compatible with 1.6.xxx (although it doesn't seem to cause any obvious issue if enabled). To use it, you will either need to downgrade or wait for an update/replacement.
  15. @Majorman Will need to validate, but it's possible that you don't have an implicit prerequisite for that setting value. It seems like it would only be valid with a particular hotkey config. So it could also be something that was unintentionally carried along with his personal config.
  16. It could have a dependency on one of those other setting values, no? So iAutoSaveCount=0 may be valid only when, say, bDisableAutoSave=1? Just wild guessing here
  17. NGIO depends on .NET Script Framework, which has not yet been updated to support SAE. See this mod OP for the workaround. Precaching grass is required for grass LOD to work.
  18. You can also see this grass LOD guide, which discusses how to resolve. This assumes use of NGIO and its mechanics, but that is not supported in SAE yet. In SAE, a different approach can be used. To keep this topic from going off topic, please post replies on the topic linked at the top of that guide and on the other topic linked.
  19. It looks like the green grass LOD shown is entirely different grass LOD that what you are using, but it could also be your ENB I guess. This is pretty stark though. Using cathedral landscapes, which also has brown grass, the following settings in DynDOLOD_SSE.ini work nicely to correct the green LOD grass. You may need to adjust a bit lower, but give this a shot: ; grass LOD brightness multipliers GrassBrightnessTopR=0.295 GrassBrightnessTopG=0.315 GrassBrightnessTopB=0.300 ; make bottom darker to fake shadowing GrassBrightnessBottomR=0.170 GrassBrightnessBottomG=0.175 GrassBrightnessBottomB=0.180
  20. Thanks for posting this, but in the future, please use the tool to create mod pages as described in the mods forum posting rules above the mods forums:
  21. Thanks for posting this, but in the future, please use the tool to create mod pages as described in the mods forum posting rules above the mods forums:
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