-
Posts
606 -
Joined
-
Last visited
-
Days Won
4
Everything posted by Garfink
-
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
New version of Duel Combat V7.6.4 uploaded to date, recommend everyone using it to upgrade as it fixes the "zero" stamina issues that can occur when wielding 2 handed weapons. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
1) If you use OBIS, don't bother installing morrowloot. Its fine if you don't, my difficulty adjustments should still work fine, if not slightly harder. 2) Yes you can use Skytest/Real wildlife if you want. Shouldn't break anything, you'll need a Zillion patches though. 3) My ASIS file is based off the latest 1.40.8.009, use mine to nerf a few more of the OP NPC powers. Follower mods are fine. I use Inigo, Vilja & Arissa at the moment. 4) NCB, should work okay, you can try it and tell us. Weapon & Armor Degradation will NOT work, don't even try. 5) Either is fine, BFT has higher cost for traveling between places, while Touring uses up more of your real time. I think both are balanced in their way for the pack. 6) Replendent & Aurora are just different and NOT better than SkyRe, either choice will work fine and won't affect balance too much, Resplentdent does make the game harder though. Use the vampire/werewolf mods as needed, don't just install them if willy-nilly. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@phryxolydian There are indeed a few subjective choices the author has made that one may not agree with, but overall the affect of the mod is drastic and positive and doesn't cause any undue problems for negatives. So I am using it. -
I've been using this for about 26 levels now, and its worked seemlessly really.
-
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
SkyRe Version and also this merged version too: https://www.nexusmods.com/skyrim/mods/43967/? I am using Aurora instead of SkyRe Standing Stones. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Darn it, I forgot to add this Xathra patch to the list: Fortunately I don't need to redo the LevelList, so just replace the files and use the belt patch included in the patch and use my level lists. Warmonger Armory Skyre Patch https://www.nexusmods.com/skyrim/mods/48629/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D48629%26preview%3D&pUp=1 Of your list: Resplendent Aurora Enchanting Awaken with the SkyRe Perks Merged Thunderchild Apocalypse (I use the Scripted version, no problems at all, but the no script version is 100% fine too) FMR SkyRe Duel 7 MUST install HLE Hardcore PLEASE!! <== the MOST important mod of ALL! -
Ramifications of BSA Extraction in Mod Organizer
Garfink replied to z929669's question in Mod Organizer Support
@ Tannin Query: Could you implement a button in MO, that attempts to automatically reorder the order (of the left pane) to resolve the "Potential mod order problems". At the moment, it takes forever sometimes to rearrange the mods manually. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
If you want the load-order: A then B then C. You add the condition Load After A (in the B Mod) then add the condition Load After B (in the C Mod.) -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hunterborn is great if you are playing that type of character, the extra time added skinning/dressing is great, the only issue I have with it and the reason its not on my recommended list, is the amount of meat you get from the animals (I haven't used it for sometime, can you adjust this via the MCM?). Its fine if the wildlife is as hard to track and kill as it is in real life, but its abundant and that means getting meat for food is too easy. The extra time added skinning has therefore been replaced by Professions, which covers a lot more activities. If you choose to use Hunterborn, remember to turn the Skinning time in professions to 0. What is ARSO? Yes I remember what ARSO is, I have used that in my last playthrough as an archer too. Hmmmm..... I didn't have this pack before, so just regular playing and because arrows were so abundant, the broken arrows thing was pointless, maybe its useful now with the pack? I don't know. I will have to reconsider it, later. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
You Hunger just updated to 1.2, looks like we are going to starve! Dragonborn and Dawnguard support. Looks like time for everyone to become vampires or become a cannibal. -
https://www.html-pdf-converter.com/
-
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
1) I am testing them at the moment, I don't see any fundamental reason why they can't be used with my load-order. 2) Tough question, "depends on your system" (hate this sentence). If you are using the same mods I am, the answer is NO. I have a UBER computer 4.5Ghz, SSD everything, 32Gb RAM, Watercool, Titan and I have issues, so I can't imagine why other people running the same thing wouldn't have issues. I don't miss W&C at all, you will too. 3) I just use Loot. I can have a look-see where loot places it for you later. 4) I am not even sure I have this patch, need to check, probably have it under a different name, what does it do Dreadflopp? -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
In bed, no delev on reducegoldrewards -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I am the SkyRe user of the team, I am interested in how SPERG works out for you. Just went up 3 levels with my character whilst using "Classic Level Up", Works as advertise perfectly, very nice. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Had a look at supernatural AI, absolutely wonderful idea, its more like an overhaul than just an AI mod, it has more conflicts than you can shake a stick at. It conflicts naturally with other AI mods, but it also conflicts with weapon and armor mods too as new keywords are added to magic items so ensure they work against the vampires and werewolves added by the mod. Looks like a nightmare to get working. Interestingly there is a "hardcore" module that is quite similar to the High Level Enemies Hardcore module, that ensures that spawns spawn at maximum level for the dungeon. Sounds nuts. :) -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@phyryxolydian You are right about dawnbreaker, I am using the daedric dawnbreaker mod and the enchantment is twice as strong on undead but less powerful on regular living monsters. You're right, my character can't take 6-10 arrows in the face either, probably 2-4 depending on the archer. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I am loving the idea of this mod: https://www.nexusmods.com/skyrim/mods/45293/? Classic level up. looks like he has gotten around the issues Chesko had with https://www.nexusmods.com/skyrim/mods/25469/? I have always thought being able to select a new perk during combat a little silly and also its another reason to sleep at the end of the day. Seems more organic. -
Great mod I am so glad someone has taken up the mantle to keep this updated and improved upon, unfortunately it isn't compatible with Gold Adjustment Mod from Kuertee, which (probably the script) doesn't recognize the special coins added by this mod. Not a problem with this mod of course.
-
ACCEPTED Book Covers Skyrim (by DanielCoffey and doccdr)
Garfink replied to dstansberry's topic in Skyrim LE Mods
Everybody thinks HF DLC is lame! The only thing positive I can say about it is it added more modder resources that modders have expanded it on. If its on sale for $1 or two, I say buy it NOT for homes! but for the resources it provides, not to mention compatibility with lots of existing mods. (I have the DLC and I have NEVER NOT ONCE, use any of the Hearthfire homes... by the time I can get one in game, I don't care to get it...) -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
New Improved ASIS inis was release, I will be updating my ASIS inis to match tonight. @phyryxolydian Duel V7 is Duke Patrick! Those figures you used in the ASIS proccer will be the default figures used by the MCM. The reduce interior spawns is essential with Random Encounters as you will end up with HUGE mobs in dungeons that are impossible to kill without dozens of reloads, especially final stage rooms. Early in my testing, I had a Sarthaal that had literally 1000 draugr, it was hilariously fun. I manage to wade through it ALL with my rather overpowered duel wielder at the time. Still died many many time. I was thinking with our morrowloot setup, at level 45 MANY if not most of the NPCs will likely have silver weapons... VERY VERY nasty for Vampires and Werewolves, I would definitely install moonlight tales and better vampires and give yourself some more advantages to compensate. Sounds fun though. I haven't tested vampires/werewolves as yet, but I think they will be harder to play, which should be the case. @thomaal ERSO AI is more akin to SkyRe AI and ASIS AI in my experience and more mundane, if you want something more akin to Revenge of the Enemies, try Supernatural AI. https://worldrpg.altervista.org/sai.html You could probably run Supernatural AI side by side with Revenge of the Enemies and ERSO AI/ASIS AI/SKyRe AI and still see benefits. No doubt some of the AI will be overwritten by other AI mods and there will NOT be full support for SIC creatures that are labeled different from vanilla (I guess I could have a look at it in Tes5edit), but it should make the world's creatures more unique and interesting.... It appears that it covers different creatures than Revenge of the enemies, there is overlap but they are pretty different. I have just convinced myself to give it a try tonight.... he he he. This mod makes changes to dragons, so it is recommended to keep deadly dragon on vanilla difficulty... but I have no idea what it would do to DCO dragons, but it does say on the webpage that its compatible..... Sounds like the vampires become nuts with this mod... Nice... -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@thommaal I wouldn't go around calling the balance perfect if you get one shot-ed all the time. My ASIS perk ini file fixes that problem completely. No more crazy archers, no more crazy briarhearts. The thing about my project is that it works almost equally well with all types of characters. I have been through about 160 levels of characters testing it and have used every archetype imaginable to test. The only things left out are vampires and werewolves, and you can add better vampires and moonlight tales to make those experiences better. One of the side goals of my project is so users don't need to redo the load order in a major way between different types of characters. There is still room for personalization but no need for fundamental changes. It is surprising how few people read the Skyrim Redone Guide pdf, which outlines the MASSIVE amounts of changes SkyRe makes to the game and improvements were made to all facets of the game, including stealth. As for combat remastered, I don't like how it deviates so far from vanilla and how NPCs don't use the moves. Duke Patrick's V7 for me. With Duel V7, the trick to combat is initiative, you need to get in there and stagger the opponent and keep pummeling him, but the reverse is true, if you get a couple of bandits bashing you, you will be dead quick. (Duke Patrick IS Duel!) You can still get one-shot-ed when its appropriate with my recommendations, so if you are not wearing armor and you get in close with melee, you will be one shot-ed by most equal level enemies, but if you had oakshield up, you can survive 2-3 hits and if you are wearing orcish armor you can tank and take 6-10 hits, but if you are targeted by a frost spell and you don't have resistances, your orcish armor isn't going to help, and you will die quick. Everything now works like you expect it to work! Those fire traps will kill you like the NPCs if you ignite one while you are standing in it. All this extra challenge without NPCs that are impossible to kill is a very difficult balance to achieve, but I think I've done it. Note: you need to install ALL of my recommendations to get the affect I am talking about. Tip: If you want a real challenge, roleplay a character that WON'T use Dawnbreaker and all those undead dungeons become even more scary. Even with Dawnbreaker, mobs of 4-5 high level draugr with a mix of melee and magic users will kill you and both your followers IF you don't use your advantages. You will decimate them if you plan. After awhile you will become wary.... but come across a couple easy one hit kills and get cocky... then you will die in the next room. The one thing I have noticed consistently is the Dawnbreaker dungeon with those floatie skeletons is easy, no matter what mods you use. Is there a mod that makes that dungeon UBER hard? Just that one dungeon? I just think Dawnbreaker is too uber a reward for that dungeon really. Especially when using the pack, its very enticing to make the early trip there to get it. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Yes use the merged version -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
The reduced interior spawns is in the ASIS mcm menu. Inis are the ones in the pack. Must use revenge if the enemies you milk-drinker! The dodge mod will help a little but it's not useful in all situations. -
pack Dreadflopps Modular patches
Garfink replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Good point about BYOD and having no one dying with your mod!